Seamus76 wrote: I really like the cannons,
Seamus76 wrote: you did a great job on the targets. The one in the legend is still a little squished,
Seamus76 wrote: I do think you'll need to work on the colors, which is touch to get right.
Seamus76 wrote: keep working on those one-way arrows. You can steel one of my moves, which is to take a weapon they used and turn it all black and use it as your directional arrow. Not sure if the Mexican Army used rifles with bayonets but that might be something that could work. I'll play around with it as well and see if I can come up with something. That's basically what I did with the War Zone Arrows for TW-FLA, and the Sword Arrows for TW-Israel.
generalhead wrote:koontz wrote:Oh, forgot to say, stickied this for now. Expect a stamp soon.
But do not think that this is the end. It is only the beginning.
I suspected Thanks buddy
koontz wrote:I would suggest to remove the territ names you have, replace with proper names.
generalhead wrote:Ty trinicardinalkoontz wrote:I would suggest to remove the territ names you have, replace with proper names.
What do you guys suggest for names, Parts of the building; armoury, latrine, kitchen or do you think army members names; jackson, bernard, smith, ramirez, gonzalez?
I'll try army members names to see what it looks like
koontz wrote:not a problem but you will probably get the suggestion to move the cannon. Swap the cannon with one of the targets next door. Why are the cannons starting neutral? They have no bonus with them so they can start normal.
koontz wrote:When you do you glow, select your text, increase by one pixel and feather by 5. Or any variation thereof, then paintbrush in the colour you want. This will give a uniform look to the whole map.
koontz wrote:Todd canon, move away from the wall as both are nearly the same grey. Why does Santa Anna look like one pork roast away from a heart attack?
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