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Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 8:26 pm
by Ltrain
IcePack wrote:
Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously


Oh do the map makers get the credits? That's different, sorry. I only have 11 credits but you can have em however that is done. Always like to see new maps.

I started a survey to earn some credits but mid survey it sent me to another survey that said est time 20 min and I'd already spent 10 so I bailed. I'll try another sometime later

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 9:04 pm
by IcePack
Ltrain wrote:
IcePack wrote:
Ltrain wrote:
iancanton wrote:pi-school is [approved] for MapStarter, so welcome to the drafting room! ur general contribution medal is on the way.

Image

players can pledge a quantity of conquer credits of their choosing by posting in the map thread. after a map has 1,000 credits committed, it qualifies for MapStarter matching funds, to be paid out upon quenching.

viewtopic.php?f=127&t=221233

ian. :)


Why do we have to pay for the development of a site that we pay for?


Its voluntary? It's to encourage map makers and if the community really is interested in a project can tally more than what the site used to offer map makers previously


Oh do the map makers get the credits? That's different, sorry. I only have 11 credits but you can have em however that is done. Always like to see new maps.

I started a survey to earn some credits but mid survey it sent me to another survey that said est time 20 min and I'd already spent 10 so I bailed. I'll try another sometime later


Yes, map makers get all the credits and anything over 1k gets matched by the site (to the map maker)

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 9:45 pm
by thelord
500 credits. Lets make it happen

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 9:47 pm
by HitRed
Part of the Kickstarter info page sent to me was asking people to donate 1,000 credits. This is part of the process. The reason could be to show the map and maybe get helpful feedback on its features. I assure you I'm not penniless just trying to follow instructions.

Patrick

Re: MapStarter: Pi-School

PostPosted: Wed Jul 12, 2017 10:53 pm
by Ltrain
HitRed wrote:Part of the Kickstarter info page sent to me was asking people to donate 1,000 credits. This is part of the process. The reason could be to show the map and maybe get helpful feedback on its features. I assure you I'm not penniless just trying to follow instructions.

Patrick


Yea sorry I didn't meant to start a thing where there should be no thing. 1,000 credits is like 10 bucks, but my first reaction was cc wants to collect 10 bucks from us just to let a map go forward? I was wrong. I AM THE WORST CONTINUE :D

Re: MapStarter: Pi-School

PostPosted: Thu Jul 13, 2017 3:09 am
by lt.pie
I know all about pies if you need some help. :ugeek:

Re: MapStarter: Pi-School

PostPosted: Thu Jul 13, 2017 12:45 pm
by roprotem
I will cover the 185 balance.

Good work and effort, HitRed.

roprotem

YOUR FEEDBACK IS REQUESTED

PostPosted: Tue Jul 25, 2017 6:24 pm
by HitRed
CC members,

I need constructive feedback on Pi-School. In particular the concept, art (beta), mechanics and gameplay. Envisioning various settings is important. Please post your thoughts using the link below.

viewtopic.php?f=583&t=223466

Please note: Pi-School is intentionally different from other maps . This is a conquest style map heavy on one way assaults and using random timed decay to open up new ways to capture Pi. A thinking players map.

Re: MapStarter: Pi-School

PostPosted: Tue Jul 25, 2017 7:37 pm
by Thorthoth
I read the instructions it sounds like it will be initially interesting due to it's complexity... though that same complexity may also get tiresome after the novelty wears off.
We really need to have it released as beta to determine this. I encourage an early beta release. Don't let this sit in committee or inner-circle 'gamma' testing for long.
It's the politics, elitism, bureaucracy & endless delays that killed the foundry in the first place.
Furthermore, a lot of the attack loops are rather short. With some settings this could be rather fast map.
The round-timed button delay will be a true novelty for CC, perhaps this maps greatest distinction. But again, some settings might not allow play to progress long enough for these to take effect.
My prediction is that this won't be a map with wide appeal, but that's fine. let it develop it's own cult following among the eggheads. Something for everybody, I say.

Re: MapStarter: Pi-School

PostPosted: Tue Jul 25, 2017 10:55 pm
by HitRed
TT,

Great post. I reduced the number of starting troops on 3 of the neutral stacks. They are now 5 less than previous. "=", ON/AC and OFF. Pi-School is getting better. Thanks! Hitred (Patrick)

I think delay was suppose to be delay. Not sure if you could edit that.

Re: MapStarter: Pi-School

PostPosted: Wed Jul 26, 2017 11:10 am
by boat4hire
The more I study it the more fun it looks. Go Wildcats!

Re: MapStarter: Pi-School

PostPosted: Thu Jul 27, 2017 12:55 pm
by HitRed
Posted on Global Chat:

boat4hire: i prefer the simple art concept of Pi-school

Re: MapStarter: Pi-School

PostPosted: Fri Jul 28, 2017 5:25 pm
by iancanton
pi-school has [qualified] for MapStarter matching funds, having had 1,070 credits committed by supporters! the matching funds will be paid out to the mapmakers upon quenching.

ian. :)

Comments posted in Global Chat 8-3-2017

PostPosted: Thu Aug 03, 2017 1:25 pm
by HitRed
Maxleod: red your map looks cool as it is

Maxleod: i haven't any review to give you, it just seems fine

Maxleod: probably needs to be tested live

Maxleod: but it seems ok to me

Posted on Chat Page

PostPosted: Fri Aug 04, 2017 9:10 am
by HitRed
07:53:09 ‹Razorvich› yeah i had a look at that.. very interesting

Re: MapStarter: Pi-School

PostPosted: Sun Sep 03, 2017 11:32 pm
by Alekz
I wanna play the beta version asap.

Re: MapStarter: Pi-School

PostPosted: Tue Sep 05, 2017 4:27 pm
by iancanton
we're still on the first image and haven't yet had any further updates, so there's some way to go.

ian. :)

Re: MapStarter: Pi-School

PostPosted: Tue Sep 05, 2017 5:41 pm
by Thorthoth
Did HitRed die or something?

Re: MapStarter: Pi-School

PostPosted: Fri Sep 08, 2017 11:11 am
by HitRed
Help Wanted:

I am in need of a map artist for Pi-School. The current artist has real life issues he must attend too. If you have an interest, and hopefully a CC map making background, please contact me. :D

Thanks,

Hitred

Re: MapStarter: Pi-School

PostPosted: Sun Sep 10, 2017 9:59 pm
by Ander023
Very complicated map. but small. Could be fun!

Re: MapStarter: Pi-School

PostPosted: Tue Sep 12, 2017 4:55 pm
by iancanton
HitRed wrote:Ian,

We added troop circles to the original map. Can you be specific on the next step or two needed on the map?

Thanks for any guidence,

HitRed

from ur comment, u have actually updated the map. if so, then it will be very helpful if, at the time of each update, the latest version is displayed in a new post which describes what has actually changed and given a version number so that we can refer to it in future, for example "i liked the colours in v1.2 before u changed them in v1.3".

the first post ideally shows the latest version, together with earlier versions hidden using spoiler tags, so that we can easily view development progression.

ian. :)

Re: MapStarter: Pi-School

PostPosted: Tue Sep 12, 2017 6:17 pm
by HitRed

Re: MapStarter: Pi-School

PostPosted: Tue Sep 12, 2017 6:22 pm
by HitRed
Pi.V1.2


http://photobucket.com/gallery/user/dgr ... Zw==/?ref=

Text changes. Mascot Changes.

Re: MapStarter: Pi-School

PostPosted: Tue Sep 12, 2017 7:23 pm
by HitRed
Pi.V1.3 art

Image

Updated for troop circles

Re: MapStarter: Pi-School

PostPosted: Sat Sep 16, 2017 3:07 am
by EBConquer
HitRed wrote:Help Wanted:

I am in need of a map artist for Pi-School. The current artist has real life issues he must attend too. If you have an interest, and hopefully a CC map making background, please contact me. :D

Thanks,

Hitred


Hit, are you still looking for help w/ gfx? I can help and shouldn't be too painstaking. I like the current set up but would probably like to shoot it practical. Meaning, where it looks real and setting everything up on a table then photoshopping it after the image capture. Can't imagine it would take more than a night or two. Do we have a map here that looks real yet?

Are you happy with the way the legend reads? Let me know if you're still looking for help.

EB

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