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If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 12:35 pm
by AndyDufresne
Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
- Would you be removing them for "the good of website" (what the heck does that event mean?)?
- Would you be removing them for personal/clan reasons ("I/we never win on Bamboo Jack")?
- Are they all similarly themed, either graphically or mechanically ("I can't stand the look of the USA Map pack" or "I dislike the Age of Realms series game play...")?
- Other reasons?
--Andy
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 12:40 pm
by prismsaber
AndyDufresne wrote:Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
- Would you be removing them for "the good of website" (what the heck does that event mean?)?
- Would you be removing them for personal/clan reasons ("I/we never win on Bamboo Jack")?
- Are they all similarly themed, either graphically or mechanically ("I can't stand the look of the USA Map pack" or "I dislike the Age of Realms series game play...")?
- Other reasons?
--Andy
How about just plain bad maps? This can be defined as maps that get little to no play. This would help to keep the quality of CC very high and would serve newer players better who might be overwhelmed with the high number (and at times poor quality) of maps. *edited to add* this would also make the game feature *random* a more positive and interesting experience.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 1:01 pm
by Scott-Land
Remove Doodle Earth--
We're not in kindergarten ( well most of us ).
It's killing 8 man Classic Speed Freestyle games.
Most widely used map for point dumping.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 1:15 pm
by mibi
Why remove any maps?
The issue is not the number of pickles we have... it's the size of the jar.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 1:53 pm
by L M S
Poker Club and Route 66 need to be revisited....WAY too many neutrals in relation to the number of troops are afforded a player on the drop/deployment, consequently neither are fun......unless you like beating your head against a wall.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 2:19 pm
by laughingcavalier
If I were doing an edit, I'd take out the dupes, the maps where gameplay is similar to others. Take out the least-played. But leave in popular dupes, eg several classic-style maps.
Maybe, however, you don't remove maps at all, but simply re-list them.
The 50 most-played maps become core maps, always on display for everyone.
One click on are the minority-choice maps, accessible to those who want to find them.
New maps go onto the core list & are reviewed after 6 months. A small number of maps are temporarily promoted from specialist to core on a rotating basis to keep the list fresh.
That way casual players are not overwhelmed with choice, but established players get variety.
The specialist map list could even be a premium feature.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 2:20 pm
by Snorri1234
AndyDufresne wrote:Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
- Would you be removing them for "the good of website" (what the heck does that event mean?)?
- Would you be removing them for personal/clan reasons ("I/we never win on Bamboo Jack")?
- Are they all similarly themed, either graphically or mechanically ("I can't stand the look of the USA Map pack" or "I dislike the Age of Realms series game play...")?
- Other reasons?
--Andy
To dick around with people and laugh.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 3:15 pm
by jbrettlip
I would get rid of maps after a period of time, say 2 years. Also I would try to start threads like this in the FOUNDRY FORUM, where they belong.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 3:18 pm
by natty dread
I would get rid of maps after a period of time, say 2 years.
wtf`?
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:00 pm
by darkangelsguy205
I would probally take away 8 thoughts it looks wierd none plays it would make cc move faster
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:04 pm
by the.killing.44
darkangelsguy205 wrote:I would probally take away 8 thoughts it looks wierd none plays it would make cc move faster
Wrong, wrong, n' wrong.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:17 pm
by BigBallinStalin
the.killing.44 wrote:darkangelsguy205 wrote:I would probally take away 8 thoughts it looks wierd none plays it would make cc move faster
Wrong, wrong, n' wrong.
Well, it does look a little wierd...
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:19 pm
by BigBallinStalin
I wouldn't want the last played maps being eliminated since it's not fair to the minority of players who enjoy them.
A two year term doesn't make sense without other conditions, but I wouldn't want to see any maps really being removed.
If y'all really need to remove some, then post which ones are least played and we could vote on it.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:24 pm
by porkenbeans
laughingcavalier wrote:If I were doing an edit, I'd take out the dupes, the maps where gameplay is similar to others. Take out the least-played. But leave in popular dupes, eg several classic-style maps.
Maybe, however, you don't remove maps at all, but simply re-list them.
The 50 most-played maps become core maps, always on display for everyone.
One click on are the minority-choice maps, accessible to those who want to find them.
New maps go onto the core list & are reviewed after 6 months. A small number of maps are temporarily promoted from specialist to core on a rotating basis to keep the list fresh.
That way casual players are not overwhelmed with choice, but established players get variety.
The specialist map list could even be a premium feature.
Yes, something along these lines would be the way to go. Only the top 50 or so most played maps, should remain on the main "core" list.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:24 pm
by nesterdude
Bring
Back
Classic
LMAO
I play 8 thoughts,so someone does.
However there are certain maps that are continuously abused (argh B Jack/City Mogul, etc).
Whether that's something for this discussion or not I don't know, but there are definitely two categories of maps: gimmicky (Age's maps/New World/City Mogul/etc.) and regular old maps like, uh, er, CLASSIC
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 4:31 pm
by darkangelsguy205
the.killing.44 wrote:darkangelsguy205 wrote:I would probally take away 8 thoughts it looks wierd none plays it would make cc move faster
Wrong, wrong, n' wrong.
wow i cant get away from you where ever i am you are (at least you didnt pick on my spelling in awhile)
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 5:24 pm
by targetman377
in my honest opinion i think that no maps should be removed at all. i like the option to play it even if it is not played often it gives variety to the site and makes sure you have something for everyone if you don't like a map just visit the map foundry more often! and give impute more often.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 5:40 pm
by Qwert
Also I would try to start threads like this in the FOUNDRY FORUM, where they belong.
yes,this whas mine thinking to. In past all mine attempt with these themes,whas very fast locked,with Mods explanation" Map themes not belong in General Discusion"
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 5:42 pm
by Supermarioluigi
Change around the order by putting my favorites at the top (like the USA Map Pack, or Rail Maps) , and my least favorites down at the bottom (like Germany 2)
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 5:43 pm
by natty dread
targetman377 wrote:in my honest opinion i think that no maps should be removed at all. i like the option to play it even if it is not played often it gives variety to the site and makes sure you have something for everyone if you don't like a map just visit the map foundry more often! and give impute more often.
qft
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 5:55 pm
by hwhrhett
natty_dread wrote:targetman377 wrote:in my honest opinion i think that no maps should be removed at all. i like the option to play it even if it is not played often it gives variety to the site and makes sure you have something for everyone if you don't like a map just visit the map foundry more often! and give impute more often.
qft
i play just on all of the maps, and none of them are bad maps. no reason to remove any of them. that being said, it would be nice if the most commonly played maps did come up first, like maybe if it showed you the top 20-40 maps before the rest...
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 6:27 pm
by Fruitcake
I would leave it to the admin so the decision could be beyond comprehension and meaningless to everyone else.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 6:47 pm
by Woodruff
AndyDufresne wrote:Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
I would not remove a single map, nor do I think any should be removed. Each map has it's own variances and individuals who enjoy playing them. Given that someone can "just not play there" on a map they don't like, I don't see any logical reason to ever remove any of them.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 7:45 pm
by jbrettlip
Woodruff wrote:AndyDufresne wrote:Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
I would not remove a single map, nor do I think any should be removed. Each map has it's own variances and individuals who enjoy playing them. Given that someone can "just not play there" on a map they don't like, I don't see any logical reason to ever remove any of them.
A random game can end up on a clusterfuck like City mogul. That is reason enough to delete bad maps. Or have a random "build map" option vs a random "normal gameplay" map option.
Re: If you had the power to revamp CC's Map list...

Posted:
Fri Nov 06, 2009 8:36 pm
by Woodruff
jbrettlip wrote:Woodruff wrote:AndyDufresne wrote:Similar to scipioafricanus1's "What would happen if City Mogul went away?"...
If you were given the power to revamp the map list that Conquer Club currently offers, what maps would you remove from Conquer Club, and why?
I would not remove a single map, nor do I think any should be removed. Each map has it's own variances and individuals who enjoy playing them. Given that someone can "just not play there" on a map they don't like, I don't see any logical reason to ever remove any of them.
A random game can end up on a clusterfuck like City mogul. That is reason enough to delete bad maps. Or have a random "build map" option vs a random "normal gameplay" map option.
But see...that's the BEAUTY of "random map". Honestly, I see it that way. You're risking the unknown and by doing so, you're saying you are willing to accept that risk along with the others in the game. Takes away the specialist potential, which is in my opinion one of the diseases of the site, at least as far as players go.