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Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 4:12 am
by ManBungalow
This is a revamp of the Original Glossary Thread from more than a year ago.
I'm trying to keep the general internet slang terms (IE. not strictly CC-orientated) included to a minimum.
I'm also trying not to include any terms based on individuals or clans.

Wit this in mind, feel free to post suggestions and I'll try my best to maintain the list. Some terms may seem obvious, but it can't hurt to have them in there.


?
See Score, ranking and medals page.
The question mark can sometimes be used in referral to a New Recruit.

Adj
Can be used to denote a game with "adjacent" reinforcement settings.

Ass-Doodle
An Assassin game type played on the Doodle Earth map, in which (with 8 players) every player has only 2 regions. The game will usually be based mostly on luck factors and the victor will often gain lots of points in a very short space of time.
See Game 6092733 as an example.

Block
To prevent (block) one player from eliminating a weaker player. A common strategy in the bigger Escalating games where one elimination can lead to another.

BoB
A greasemonkey add-on script which enables the user to see lots of useful facts about the game in question. You can find more information and download the script here - (CLICKY)

Break
To prevent another player from obtaining the extra troops for holding a bonus.
EG. "I'm going to break his +3 bonus next turn".

Build(er)
A game in which the players are deploying their troops and ending their turn without attacking for an extended number of rounds. Game 387875 is quite possibly the ultimate example of a build game.

C&A
Cheating & Abuse report forum where you can make reports of suspected game abuse for moderators to investigate. It can be found here - (CLICKY)

CC
Conquer Club, perhaps ?

Clickies/Clickable maps
Another popular greasemonkey add-on script which enables the user to click on the regions of the map to make actions (as opposed to using the drop-down menus). You can find more information and download the script here - (CLICKY)

Deatbeat
A player who is kicked from the game for missing 3 consecutive turns. You can see this in action by checking the game log -
2010-01-11 07:11:07 - ManBungalow was kicked from the game for missing too many turns

Drop
The regions a player holds at the start of a game. For example, "You have a really lucky drop!" could mean that another player holds an entire bonus in the first round.

Farming
Generally accepted to mean the systematic playing of specific games for points only. This can include joining games with New Recruits or creating games which New Recruits are likely to join where the New Recruit has little chance of winning due to lack of experience on difficult settings. This can be punished if exhibited extensively.

Foggy
A game played with the "Fog of War" setting enabled. For example, I would say that Game 2904361 is foggy.

Fort/fortify
Alternative term for reinforcement - "Fort me 2 from Canada".

FS
Freestyle (game setting).


I'm going to be editing this post as I progress through the alphabet, so I've made it public to get some more ideas in.

Re: Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 11:09 am
by whitestazn88
are you gonna lock the other thread? seems like you'd have to, or else they should be merged...

Re: Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 11:15 am
by ManBungalow
whitestazn88 wrote:are you gonna lock the other thread? seems like you'd have to, or else they should be merged...

Good point, I locked the old thread and directed readers to this new one. Thanks for bringing that up.

Re: Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 1:39 pm
by AndyDufresne
NR - New Recruit

Plugin/Addon/Script (since people use more than just Bob as well)


--Andy

Re: Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 10:48 pm
by hwhrhett
hanging - falling short of a kill by a few armies in an escalating game

Re: Revamped CC Glossary

PostPosted: Tue Jan 05, 2010 10:50 pm
by The Neon Peon
hwhrhett wrote:hanging - falling short of a kill by a few armies in an escalating game

Or when you take a territory that allows someone else to take the kill, if I'm not mistaken.

Re: Revamped CC Glossary

PostPosted: Fri Jan 08, 2010 2:51 pm
by Juan_Bottom
tert

Re: Revamped CC Glossary

PostPosted: Mon Jan 11, 2010 3:00 pm
by Blitzaholic
is this going to change? if so, when?

Re: Revamped CC Glossary

PostPosted: Mon Jan 11, 2010 3:25 pm
by ManBungalow
Blitzaholic wrote:is this going to change? if so, when?

Yes, I'm adding to it as and when I get the chance.

Re: Revamped CC Glossary

PostPosted: Mon Jan 11, 2010 3:26 pm
by Juan_Bottom
Drop!

Re: Revamped CC Glossary

PostPosted: Mon Jan 11, 2010 3:59 pm
by Qwert
WTF-Western Task Force

Re: Revamped CC Glossary

PostPosted: Tue Jan 12, 2010 1:50 pm
by AndyDufresne
Sunny --- since you have Foggy.


--Andy

Re: Revamped CC Glossary

PostPosted: Tue Jan 12, 2010 1:53 pm
by LFAW
Esc - Escalating

Re: Revamped CC Glossary

PostPosted: Tue Jan 12, 2010 2:20 pm
by natty dread
Nukes = nuclear spoils.

Re: Revamped CC Glossary

PostPosted: Tue Jan 12, 2010 8:14 pm
by HighlanderAttack
HA

HighlanderAttack
or HardAttack

:D :D :D :D

Re: Revamped CC Glossary

PostPosted: Thu Jan 14, 2010 12:19 pm
by AndyDufresne
Multi(s) --

Though this term is easily understood after a short time of playing, it might be worthwhile to include it as well.


--Andy