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Dice 1v1 and otherwise

PostPosted: Sat Jan 30, 2010 11:27 pm
by donkeymile
Why is 1v1 dice so different from the other forms of maps? The dice are so critical on the 1v1, and of course I understand the logic and reasoning behind this.

The past 6 months ESPECIALLY have been unbelievably lopsided in 90% of the games I have played and so many of my opponents have agreed that it happens to them too on a consistent basis. What I am speaking of is dice that are so lopsided that you either win in a blowout, so easy you don't even have to think your way through it OR you are on the other end of that blowout and just getting the worse dice almost the entire game.

I understand the luck side of this game ... and I'm not complaining about that. Why are so many games so LOPSIDED? That's the question I'm asking - and I'm not alone in asking it. I encounter it on my game paths all the time.

I love this site - I love this game - I love the people (most of them) but its been getting hard to play when its so hard to find a good game. For me it's just been the past 6 months or so, before that it was pretty consistent and you could find fairer games where skill played more of role instead of just great dice.

I'll be the first to admit that I've let my frustrations get to me in a big way at times, saying things I wish I could take back (just about the dice, never anything personal). I just love this game and site too much to sit back and not say anything.

Hoping for some feedback here - you can flame this post if you want, but I know what I have experienced and heard many others in the same boat. I have a decent rank and about a 50% win rate so I'm not an entire slouch and have won my fair share. Just sick of winning (or losing) in such CONSISTENTLy lopsided fashions.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 4:01 am
by Fruitcake
Didn't you know? The dice are a fair representation of what happens in real life. This has been told to us many many times so it must be correct.

You really don't think that lack and the admin would give such a poor level of service they would argue against changing the dice files purely because they could not be bothered, or did not want to spend the money buying and testing new files and so improving the level of service...do you?

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 4:03 am
by jefjef
Well the few times I play Yahtzee I notice at times I win big. Other times I lose big and the highest percentage of the time it's reasonably close.

CC needs to start using Yahtzee dice.

But yes. The defender dice these last many months seem to be rather good. I have found a little better success (in thought anyway) by not just auto assaulting every time.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 5:00 am
by elfish_lad
Fruitcake wrote:Didn't you know? The dice are a fair representation of what happens in real life. This has been told to us many many times so it must be correct.

You really don't think that lack and the admin would give such a poor level of service they would argue against changing the dice files purely because they could not be bothered, or did not want to spend the money buying and testing new files and so improving the level of service...do you?


Elf_Dude: <--- votes in favour of this particular option

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 5:19 am
by Army of GOD
Well, I think I get where you're coming from, and I agree that 1 v. 1s are usually lopsided, but that is probably just the nature of that type of game.

They more than likely come down to one single battle, and the winner of that battle usually holds their own future in their hands.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 5:45 am
by elfish_lad
Army of GOD wrote:Well, I think I get where you're coming from, and I agree that 1 v. 1s are usually lopsided, but that is probably just the nature of that type of game.

They more than likely come down to one single battle, and the winner of that battle usually holds their own future in their hands.


Well. I would love to have other 1v1 seq players speak up. Most of them that I play don't post on the board. But 1v1 (compared to weekend RL games imhfo) is one streaky mother. But I've adapted so that it doesn't eat my children. :)

E.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 8:49 am
by AAFitz
donkeymile wrote:Why is 1v1 dice so different from the other forms of maps? The dice are so critical on the 1v1, and of course I understand the logic and reasoning behind this.

The past 6 months ESPECIALLY have been unbelievably lopsided in 90% of the games I have played and so many of my opponents have agreed that it happens to them too on a consistent basis. What I am speaking of is dice that are so lopsided that you either win in a blowout, so easy you don't even have to think your way through it OR you are on the other end of that blowout and just getting the worse dice almost the entire game.

I understand the luck side of this game ... and I'm not complaining about that. Why are so many games so LOPSIDED? That's the question I'm asking - and I'm not alone in asking it. I encounter it on my game paths all the time.

I love this site - I love this game - I love the people (most of them) but its been getting hard to play when its so hard to find a good game. For me it's just been the past 6 months or so, before that it was pretty consistent and you could find fairer games where skill played more of role instead of just great dice.

I'll be the first to admit that I've let my frustrations get to me in a big way at times, saying things I wish I could take back (just about the dice, never anything personal). I just love this game and site too much to sit back and not say anything.

Hoping for some feedback here - you can flame this post if you want, but I know what I have experienced and heard many others in the same boat. I have a decent rank and about a 50% win rate so I'm not an entire slouch and have won my fair share. Just sick of winning (or losing) in such CONSISTENTLy lopsided fashions.


Dice will always come into play...and typically, the smaller the map, and the easier it is, the more likely luck will decide vs skill... the bigger the map...the more opportunities for strategy to prevail... no doubt dice may decide it on one roll...but...its a dice game...its what makes it fun, because they allow you to win games you could not possibly win...but also lose games you should never have lost... over time however...the better strategy will win....

that is the game

*1v1s are different, because other people decide who wins...if two people attack one...that one will probably not win...no matter how good his strategy.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 2:55 pm
by denominator
elfish_lad wrote:
Army of GOD wrote:Well, I think I get where you're coming from, and I agree that 1 v. 1s are usually lopsided, but that is probably just the nature of that type of game.

They more than likely come down to one single battle, and the winner of that battle usually holds their own future in their hands.


Well. I would love to have other 1v1 seq players speak up. Most of them that I play don't post on the board. But 1v1 (compared to weekend RL games imhfo) is one streaky mother. But I've adapted so that it doesn't eat my children. :)

E.


I play a lot of 1v1s (mostly in tournaments, so I get a rather large assortment of maps), and my most common 1v1 map is Australia, which quite often comes down to dice since it drops 12 territories each.

This means a lot of games are often determined by whether or not one person has good dice, but I have found that the dice are approximately even. Often times I'll hit good runs with the attacking dice, or bad runs with the attacking dice. I've seen good runs with the defender's dice and bad runs with the defender's dice.

More often than not, the dice even out. One round I'll have great dice and take 3 territories with 3 armies on each and not lose a single troop. Then there's the times that you can't kill a single enemy and just lose all your attackers. But, as is the case with a bell curve, those extreme circumstances happen rather rarely compared to the dice going about even.

I'm curious to know how many of the people complaining about the dice are attacking with less than 4 troops. Often I read "I lost 12 troops in this turn", but upon further inspection I see the game is still in the early stages and there's no way you could lose 12 troops without attacking with only 2 or 3 troops. Your chances of success are terrible with less than 4 troops.

1v1, in most cases, comes down to being conservative. Unlike the other games where you need to find balance, 1v1 is all about playing directly against your opponent. It's almost never worth killing neutrals as it costs you troops without damaging your opponent.

/long post

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 3:04 pm
by Corno4825
I've played some 1v1s and I think that there is more strategy than people give it credit for. Yes, alot of things depend on the drop and the dice, but I've had games where someone was holding a small bonus, and I was able to still win due to strategic attacks and a solid defense.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 10:40 pm
by donkeymile
I have played 5 games tonight and lost by LOPSIDED dice EVERY time ... NO exceptions and I don't think ANY game made it into double digit rounds.

If this continues I will surely not be renewing my subscription - if this was an isolated thing I wouldn't worry but it ISN'T and it is really starting to get to me - and I'm not alone.

90% of the games are either myself or my opponent saying ... oh sry about the shit dice man, that game was no fun at all even though I won.

This is ridiculous!

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 11:36 pm
by Army of GOD
I'm in the same boat donkey. Don't worry about it! It has nothing to do with the randomness of the dice, it's just the system of the scenario.

Re: Dice 1v1 and otherwise

PostPosted: Sun Jan 31, 2010 11:59 pm
by donkeymile
I get that - but I can't figure out why in 90% of the games one opponent has GREAT dice and the other struggles to take even a single territory.

The dice even out but no tin the way they say it does ... game 1 I win by a blowout with great dice, game 2 I lose by a blowout.

I'm sick of struggling to find a good battle of a game with even close to even dice.

I've played 8-9 game snow tonight .... only one was a game and even then my opponent had the great dice to start and I struggled just enough to stick around for a bit. ALL the others were lopsided blowouts.

MODS ... check the games .. this is bullshit.

Re: Dice 1v1 and otherwise

PostPosted: Mon Feb 01, 2010 5:54 am
by Streaker
donkeymile wrote:I get that - but I can't figure out why in 90% of the games one opponent has GREAT dice and the other struggles to take even a single territory.

The dice even out but no tin the way they say it does ... game 1 I win by a blowout with great dice, game 2 I lose by a blowout.

I'm sick of struggling to find a good battle of a game with even close to even dice.

I've played 8-9 game snow tonight .... only one was a game and even then my opponent had the great dice to start and I struggled just enough to stick around for a bit. ALL the others were lopsided blowouts.

MODS ... check the games .. this is bullshit.


You should read about the power of positive thinking ;)

Re: Dice 1v1 and otherwise

PostPosted: Mon Feb 01, 2010 10:36 am
by donkeymile
The power of positive thinking?

I guess it must be working for me in the games where I'm doing the blowing out and not working when I'm on the receieving end.

Re: Dice 1v1 and otherwise

PostPosted: Mon Feb 01, 2010 12:10 pm
by lurkerleader
I cannot pull out great stats but the nature of 1v1 is a lopsided game, which comes down to who goes first (large maps) or who drops a bonus (small maps) wherein going first is more important then having a bonus...

On a standard and simplistic board:
If you go first and have a bonus (id say you have a good 95% chance of winning)
if you go first and your opponent has a bonus (id say you have about a 66% chance of winning)
if you go first and no one has a bonus (id say you have about an 80% chance of winning)

Those numbers obviously can change with good or bad strategies, game settings or how many guys your willing to risk on bad dice...

I would suggest playing more strategy intensive maps for 1v1's instead of putting the chance of streaky dice to take away the fun. I also find that nuclear spoils is better at reducing the risk of the game being decided in the fist round then any other spoils setting, as well as freestyle reduces the going first problem a little bit (adds a different layer of strategy)