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Help With Classic

PostPosted: Thu May 06, 2010 6:21 am
by Listhp
http://www.conquerclub.com/game.php?game=6908797

Interested if anyone has any advice. I've read around a tiny bit and having Australia seems to be a good idea but I am wondering if I should wait a bit. Should I go for it next or wait?

Re: Help With Classic

PostPosted: Thu May 06, 2010 6:45 am
by Coler
Have a read of this viewtopic.php?f=341&t=78101 on escalating games.

What you are generally trying to do in escalating is not occupy continental bonuses, but to be in a position so that you can, at the right time, eliminate a weaker player and steal their cards; if you do so, and your card total during your turn is 5 or more, you can cash in again (and the cash-in value will go up accordingly).

The best players look to sweep the board by positioning themselves so that when cash-ins are at a level that allows them cash to eliminate a weak player, they get enough cards to eliminate the next player (and take their cards) and so on until they have swept the whole board.

It would also be legitimate to eliminate a player even if it won't let you sweep so as to prevent one of your rivals who could from getting their cards.

I have gone off on a bit of a tangent (read the link above which explains what you are trying to do in escalating very well) from your game.

In a 5 man manual deployment game like yours however I would take Oz and I would be using the bonus in the first instance to keep Red from taking Europe. You will also need to watch for green in NA. By the time he conquers that though, presuming Blue fights from SA, the cash in values will probably be getting high enough to influence/decide the game.

More importantly enjoy the game and the site.

ps can I ask how you found that game in the first place ?

Re: Help With Classic

PostPosted: Thu May 06, 2010 4:01 pm
by benga
Listhp wrote:http://www.conquerclub.com/game.php?game=6908797

Interested if anyone has any advice. I've read around a tiny bit and having Australia seems to be a good idea but I am wondering if I should wait a bit. Should I go for it next or wait?


go for it
u will easily defend it

Re: Help With Classic

PostPosted: Thu May 06, 2010 4:11 pm
by dhallmeyer
Come visit the Society of the Cooks Training Grounds. We help players get a feel for playing escalating on classic.

Re: Help With Classic

PostPosted: Thu May 06, 2010 4:30 pm
by jrh_cardinal
dhallmeyer wrote:Come visit the Society of the Cooks Training Grounds. We help players get a feel for playing escalating on classic.

You (listhp) may feel like the society is something stupid that you don't need, but they're really good teachers, they really help a lot of people. This guy originally posted this thread because he was happy that the society helped him enough to get stripes. Now, only a couple of weeks later, he's a Captain. =D>

Re: Help With Classic

PostPosted: Thu May 06, 2010 9:04 pm
by Donald Fung
jrh_cardinal wrote:
dhallmeyer wrote:Come visit the Society of the Cooks Training Grounds. We help players get a feel for playing escalating on classic.

You (listhp) may feel like the society is something stupid that you don't need, but they're really good teachers, they really help a lot of people. This guy originally posted this thread because he was happy that the society helped him enough to get stripes. Now, only a couple of weeks later, he's a Captain. =D>


yeah the society helped me recover my like 15 lost streak at the start a bit. I still think I need it though. Classic seems fun but I don't think I have the right strategy and should focus on elimination more than territorial.

Re: Help With Classic

PostPosted: Thu May 06, 2010 9:13 pm
by jrh_cardinal
Coler wrote:Have a read of this viewtopic.php?f=341&t=78101 on escalating games.

What you are generally trying to do in escalating is not occupy continental bonuses, but to be in a position so that you can, at the right time, eliminate a weaker player and steal their cards; if you do so, and your card total during your turn is 5 or more, you can cash in again (and the cash-in value will go up accordingly).

The best players look to sweep the board by positioning themselves so that when cash-ins are at a level that allows them cash to eliminate a weak player, they get enough cards to eliminate the next player (and take their cards) and so on until they have swept the whole board.

It would also be legitimate to eliminate a player even if it won't let you sweep so as to prevent one of your rivals who could from getting their cards.

I have gone off on a bit of a tangent (read the link above which explains what you are trying to do in escalating very well) from your game.

In a 5 man manual deployment game like yours however I would take Oz and I would be using the bonus in the first instance to keep Red from taking Europe. You will also need to watch for green in NA. By the time he conquers that though, presuming Blue fights from SA, the cash in values will probably be getting high enough to influence/decide the game.

More importantly enjoy the game and the site.

ps can I ask how you found that game in the first place ?

jrh_cardinal wrote:
dhallmeyer wrote:Come visit the Society of the Cooks Training Grounds. We help players get a feel for playing escalating on classic.

You (listhp) may feel like the society is something stupid that you don't need, but they're really good teachers, they really help a lot of people. This guy originally posted this thread because he was happy that the society helped him enough to get stripes. Now, only a couple of weeks later, he's a Captain. =D>

](*,) ](*,) ](*,)
I just realized it's the same guy, congrats Coler.

PS I'm not usually this retarded

Re: Help With Classic

PostPosted: Sat May 08, 2010 4:24 am
by Coler
lol thanks cardinal - it eh worked out pretty well - not that I will hold this rank immediately...but I will get it back :D

Re: Help With Classic

PostPosted: Wed May 12, 2010 2:54 am
by Listhp
Do I try to fight him directly now or should I try and get SA, Africa or Asia?

Re: Help With Classic

PostPosted: Wed May 12, 2010 7:44 am
by dhallmeyer
At this point, you're in control. I would go directly at him, since you've got a lot of nuetrals protecting your eastern conquests. If you try to take SA, he will have europe, and then you're in trouble. When you have 5 cards and have to cash in, you might consider 3-4 troops to try and pick up the extra 2. But your main force needs to be directed against him.

Re: Help With Classic

PostPosted: Wed May 12, 2010 11:19 am
by Coler
At this stage it looks pretty good for you. I would complete your conquest of SA from Sao Paulo and fort to Dakar with your next deployment. You are building 7 to his 3 every turn and this is now effectively 1 v 1.

You must continue to take a card in each round. Watch in case he tries to put troops in NA to break through mex city and if so, you put some there, otherwise ignore that last red until the end.

presuming you take Buenos Aires and fort to dakar, it is then a question of pushing in on Europe each turn. At 20 troops to 13 now, with likely a deployment of 10 to come when you take SA you should not lose.

There is no need to take any more neutrals than the one in BA.

Re: Help With Classic

PostPosted: Wed May 12, 2010 2:45 pm
by jrh_cardinal
Coler wrote:At this stage it looks pretty good for you. I would complete your conquest of SA from Sao Paulo and fort to Dakar with your next deployment. You are building 7 to his 3 every turn and this is now effectively 1 v 1.

You must continue to take a card in each round. Watch in case he tries to put troops in NA to break through mex city and if so, you put some there, otherwise ignore that last red until the end.

presuming you take Buenos Aires and fort to dakar, it is then a question of pushing in on Europe each turn. At 20 troops to 13 now, with likely a deployment of 10 to come when you take SA you should not lose.

There is no need to take any more neutrals than the one in BA.

time out Coler, you're forgetting that it's reds turn. Red will take Europe, your only option is to break Europe. If you attack neutrals he will come through Dakar next turn and take SA (and the game) from you

Re: Help With Classic

PostPosted: Wed May 12, 2010 3:16 pm
by Coler
I think it's pink to play now but you are right red took europe. I agree he has to be broken.

There is 1 on dakar, 6 or 4 opposing, deployment is 7 = 8 v 6 or 8 v 4.

The other way in is from novo, deploy 7 and 2 and attack netural 3 and then red 1.

I wonder what the position is on cards.

If you had a set I would cash, deploy dakar and hit red's 4 and then presuming you knock it out, roll against the 6 until you were at around 4 armies, then fort back to dakar.

If I didn't have a set I would go in from novo, neutral notwithstanding as the chance to break Europe is better.