Page 1 of 2

game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 5:45 pm
by beersurfer
what the hell is wrong with this site .... you implement a new change over night and if your already playing a game on the map then you just get screwed? ...

i'm referring to das schloss ... i was actively in a game and i had 84 armies on AA when i finished my turn last night ... today when i start my turn .. those 84 just disappear? ... that is truly messed up ... you guys need to figure out a better way to handle your implementations ... ya you say its beta ... but you should still allow the active games to not be changed until they finish ... just one more reason besides the shittiest dice file in the universe to not want to play this website ever again .. what a bunch of crap ... most pathetic website for any reasonability ... nothing is consistent except for not actually having attackers advantage (like the board game)

68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 5:58 pm
by Joodoo
There is already a warning given to you if you choose to play Beta maps, because there could be gameplay changes occuring during the course of a game. If you don't want random surprises, don't play Beta maps.

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 7:39 pm
by natty dread
"Stale dice file?" :lol:

This is the best dice complaint ever.

And yeah,

Start a game page wrote:Warning: Maps designated as "Beta" might have unbalanced gameplay and undergo changes mid-game. Play at your own risk!

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 7:50 pm
by JoshyBoy
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


That is hilarious. :lol: You have too much spare time on your hands.

On a serious note, it's a map in Beta, so you are playing at your own risk. Sorry, but shanoozles happen.

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 8:45 pm
by danfrank
JoshyBoy wrote:
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


That is hilarious. :lol: You have too much spare time on your hands.

On a serious note, it's a map in Beta, so you are playing at your own risk. Sorry, but shanoozles happen.



Please clarify what a map in beta has to do with the dice. By your statement you are saying that dice are not random and are programmed by each indiviual map. :-s

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 10:34 pm
by iamkoolerthanu
danfrank wrote: Please clarify what a map in beta has to do with the dice. By your statement you are saying that dice are not random and are programmed by each indiviual map. :-s

He was responding to what was said in the first post, here:

beersurfer wrote:...i was actively in a game and i had 84 armies on AA when i finished my turn last night ... today when i start my turn .. those 84 just disappear? ... that is truly messed up ... you guys need to figure out a better way to handle your implementations ... ya you say its beta ... but you should still allow the active games to not be changed until they finish...

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 11:01 pm
by TheForgivenOne
And you do know how many dice are thrown on CC compared to rl... don't you?

Re: game implementation? no warning? just screw us?

PostPosted: Mon Jun 07, 2010 11:26 pm
by iamkoolerthanu
TheForgivenOne wrote:And you do know how many dice are thrown on CC compared to rl... don't you?

I'd have to guess that the dice are rolled about 1,000 times per minutes on CC... And that is a fairly low estimate, considering at least one speed game is almost always in progress, and there are right now, at this moment, almost 21,000 active games... There are turns constantly being made, and where turns are made, dice is thrown...

I wonder if there is a way to find out how often the dice are rolled on CC.. Would be a very interesting stat :D

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 2:03 am
by parker4s
They really need a like button on here :)! Beta maps are like a pregnant woman... Be prepared for anything! There's no way you can expect to prepare for anything and everything to happen. Sometimes it sucks hard... Sometimes it blows even harder, but what you have to do is as iceman would say so long ago "suck it up cupcake." Im not aiming these words to be mean im just saying. It happens to everyone and we just have to get over it somehow. I would LOVE to get better dice, or normal dice. But i dont

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 7:28 am
by natty dread
If you play beta maps, you should be keeping an eye on the map development threads so these things would not come as a surprise. If you're too lazy to do so then you can only blame yourself when your stacks get blasted by killer neutrals etc.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 7:42 am
by Lucarilover240
Exactly why those maps are marked as "Beta". Pretty much one of those non-verbal agreement deals - By playing a map marked as "Beta", you are pretty much agreeing that you understand that there is a possibility that the map may undergo changes mid-game. Sort of like the "User agreement" that everyone agrees to without reading when you install software.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 8:43 am
by natty dread
Lucarilover240 wrote:Pretty much one of those non-verbal agreement deals


There's nothing non-verbal about it. Go check "start a game" page. It is very clearly spelled out there.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 9:24 am
by stuart133
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


Looking at the wording of this, does it look like this guy thinks the "dice file" is a long list of different combinations that are just run through as each attack is made??
Am I being dense or is this the dumbest thought ever in the history of CC?!
natty_dread wrote:
Lucarilover240 wrote:Pretty much one of those non-verbal agreement deals


There's nothing non-verbal about it. Go check "start a game" page. It is very clearly spelled out there.


Also, Non-Verbal means written down right?? So really there is something non-verbal about it, the fact that it is spelled out there? :lol:
Or am I being dense again?

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 9:41 am
by natty dread
stuart133 wrote:Or am I being dense again?


yes

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 10:18 am
by stuart133
Shush you, just because I am not a cook ... yet :S

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 10:56 am
by AndyDufresne
At least we have BETA now---years ago we didn't, and there were some serious gripes when things did change! :D


--Andy

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 11:15 am
by Falkomagno
Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 11:19 am
by stuart133
You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 11:23 am
by AndyDufresne
stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.

Right, we guarantee that all non-BETA maps 99% of the time won't change (always good to leave open a 1% just in case ;)). I rarely play BETA maps just to avoid any unnecessary quirks.


--Andy

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 11:54 am
by ManBungalow
Falkomagno wrote:Well, but a simple message from admin, saying that tomorrow da scloss will be changed. That would be polite.

That would be nice, but I suggest something slightly different - which will only apply to those actually playing the map:

A few days before the update, re-upload the map image file with a graphical note on the map itself - "Warning, AA will reset to neutral beginning on the 12th etc" or words to that effect.

Sure, you can keep an eye on the development thread and play these maps at your own risk, but I'd be pretty pissed if I just lost 84 troops without warning.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 11:54 am
by trapyoung
AndyDufresne wrote:
stuart133 wrote:You say that, but think about how many games may be going on on a single beta map. That could be a lot of messaging for a tiny change. I agree it is unfair, but that is what you get for playing on Beta. If you want the map to stay as it is, stick to the other maps.

Right, we guarantee that all non-BETA maps 99% of the time won't change (always good to leave open a 1% just in case ;)). I rarely play BETA maps just to avoid any unnecessary quirks.


--Andy


But isn't the point of releasing BETAs is to get feedback and improve the gameplay? Why not do staggered BETAs where a game will be released on BETA for 2 weeks, give notice that game comes down from "Start A Game" choice at the end of the two weeks and maybe a disclaimer to finish all active games on the map by the next week or so. Then, any changes or suggestions could be digested and no risk of someone getting screwed over. If the point is to get feedback and encourage BETA testing, that seems the more logical way to run things.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 12:16 pm
by stuart133
Well, the point is that the BETA is up for everyone to play until it gets either taken down for a serious reworking OR until it makes it up to a main map. If they kept taking the maps down then this would not help, especially as a lot of games go on longer than 2 weeks. If you have feedback you then put it in the Dev thread, which, to be fair, is where this probably should have gone in the first place.

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 12:27 pm
by drunkmonkey
beersurfer wrote:68v19 advancing 19 ... thats the top losing attack of the week for me ... i actually tried 20 times with real dice and couldnt lose more than 30 .... no where near the 48 your site made me lose ... you should consider people's input since you are charging us to play on this site ... would it really hurt your income to replace the stale dice file every 3 months or so ... so the same order of dice and streaks of ridiculously bad rolls wont stay the same?


This is awesome...I still can't get over it. So, we've concluded that the odds of losing 48 troops in a 68v19 roll is probably less than 1 in 20. Any other revelations? :lol:

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 12:33 pm
by stuart133
beersurfer wrote:. you should consider people's input since you are charging us to play on this site


More revelations. CC are in fact secretly charging all us freemiums without telling us :o

Re: game implementation? no warning? just screw us?

PostPosted: Tue Jun 08, 2010 12:36 pm
by natty dread
Yeah, you really should read the fine print in the user agreement. Everyone who signs up owes lackattack either their eternal soul or firstborn son...