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[Feedback] Invitations, Abuse, Changes and Possible Changes

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In Team Games, should you only be able to invite others as Teammates, removing all Opponent invites?

 
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby stahrgazer on Mon Sep 20, 2010 4:38 pm

nietzsche wrote:May I say all this is gay?


only if you mean 'happy' - any other definition could be considered bigotry :lol:
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby Dako on Tue Sep 21, 2010 2:19 am

stahrgazer wrote:
Dako wrote:Because it is easy to create a new rule, but lots of rules are not good. And if it is possible to prevent the abuse automatically by the system - it is better to do so. Less work for mods - more work in other areas. This is the case when you can handle things on automated level rather than by human power (in case of trolling, pornography and so on).



I guess the main problem is, I can't see why an invite system is an abuse when people have been cleared of gross abuse when they set up games with near-noobs in any other form; and at least being part of a team could give the near-noob a fighting chance.

Personally, I'd rather see the invited system EXPANDED to include speed games, rather than restricted "just in case someone invites a noobie to a game so whaaa whaaa a full team can't join THAT game"

People were cleared because there were no rule about abusing it. But it really is an abuse the way it is right now. So instead of creating new rule and loading mods with work - it will be much easier to do it in the server side.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby stahrgazer on Tue Sep 21, 2010 1:26 pm

Dako wrote:People were cleared because there were no rule about abusing it. But it really is an abuse the way it is right now. So instead of creating new rule and loading mods with work - it will be much easier to do it in the server side.


It might be easier, but it removes a convenience that HONEST players LIKE. I'd rather see the bad boys punished than ME be punished for what THEY did.

Using the same object of " program to prevent the problem so mods don't have to monitor it," why don't we eliminate Live Chat and Game Chat and Forums since some people violate stuff? That would clear up mods to monitor improper abuses. Well, of course, those things would take away some conveniences that people like.. but why is "invite system" a discardable convenience and "ability to chat," NOT a discardable convenience?
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby Dako on Tue Sep 21, 2010 2:01 pm

stahrgazer wrote:
Dako wrote:People were cleared because there were no rule about abusing it. But it really is an abuse the way it is right now. So instead of creating new rule and loading mods with work - it will be much easier to do it in the server side.


It might be easier, but it removes a convenience that HONEST players LIKE. I'd rather see the bad boys punished than ME be punished for what THEY did.

Using the same object of " program to prevent the problem so mods don't have to monitor it," why don't we eliminate Live Chat and Game Chat and Forums since some people violate stuff? That would clear up mods to monitor improper abuses. Well, of course, those things would take away some conveniences that people like.. but why is "invite system" a discardable convenience and "ability to chat," NOT a discardable convenience?

Your example is really grotesque. How can one compare the whole forum and an invite system? I think you are taking this too seriously - believe me, it will not affect the game process that much. Yes, public invites can be removed from team games, but it doesn't mean you cannot play with your friends together. Yes, it will be harder to do, but still manageable. And we lived without invites for a very long time and just PMing the password worked fine.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby stahrgazer on Tue Sep 21, 2010 4:07 pm

Dako wrote:
stahrgazer wrote:
Dako wrote:People were cleared because there were no rule about abusing it. But it really is an abuse the way it is right now. So instead of creating new rule and loading mods with work - it will be much easier to do it in the server side.


It might be easier, but it removes a convenience that HONEST players LIKE. I'd rather see the bad boys punished than ME be punished for what THEY did.

Using the same object of " program to prevent the problem so mods don't have to monitor it," why don't we eliminate Live Chat and Game Chat and Forums since some people violate stuff? That would clear up mods to monitor improper abuses. Well, of course, those things would take away some conveniences that people like.. but why is "invite system" a discardable convenience and "ability to chat," NOT a discardable convenience?

Your example is really grotesque. How can one compare the whole forum and an invite system? I think you are taking this too seriously - believe me, it will not affect the game process that much. Yes, public invites can be removed from team games, but it doesn't mean you cannot play with your friends together. Yes, it will be harder to do, but still manageable. And we lived without invites for a very long time and just PMing the password worked fine.


Why not compare the whole forum to the invite system? You suggested we should change things because mods don't have time otherwise - and I find THAT really grotesque. Whereas, eliminate the forums that don't specifically contribute to playing the games, but are places where mods are CONSTANTLY having to monitor, and you'd have more time for mods to monitor a situation where a potential GAME convenience could lead to trouble.

I understand CC lived without a "Live Chat" for a long time, too. But people like it and want it to stay, despite the TROUBLE it takes to monitor.

Same with invites: most of us want to KEEP invites, even if it means there's some "trouble" that mods will have to monitor.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby stahrgazer on Tue Sep 21, 2010 6:40 pm

Hmm..

Here's an idea that may make everyone happy.

Program a way to curtail any individual's abilty to send invites. Write a rule against invite abuse, that specifies what constitutes invite abuse. If certain individuals continue to abuse, BAN them from creating "invites." Precedent: forum bans, live chat bans.

That way, ONLY those few who are abusing invites get punished; the majority of us get to keep something that makes our gaming easier and more fun.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby Dako on Wed Sep 22, 2010 12:31 am

Yes, I was thinking about banning from invite system - but I doubt it will be implemented.

The amount of effort it takes to monitor forum/chat is minor compared to to the greatness they do to us. Invites are not so great. Forums are. Live chat is. Invites - don't think so.

I know that you probably will not change your opinion so it starts to be pointless to discuss anything further without alcohol. I guess our dialog was a perfect feedback for lackattack and he will make the right decision.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby Culs De Sac on Wed Sep 22, 2010 10:22 am

The problem at hand seems to be that some Individuals feel that there is to some extent an abuse of the invite system for the purpose of farming.... and If my comprehension of the matter is correct, rather than eliminating the invite system, why not implement a restriction on the system... And by that I mean that the individual who creates the game or sends an invite be limited to inviting players no more that x amount of pts below him or x amount of rank... Hence, Colonels cannot invite cooks via the "invite function" if they really want to "Farm", "abuse", etc they must send out game and passwords via wall or PM's....

This would allow the so called 97% of the site to keep the invite function and for that 3%, who likes to invite what is considered "easy point" opposition, they would have to go through extra steps to get cooks, cadets and so forth into their games...

This doesn't prevent lower ranked players from still joining the games, it just prevents the invitation by what would be on paper an unfair match-up. If the game was meant to be between friends who are of completely opposite ranks, then they will still get to game as well since the lower ranked player can join on his own.

Hope my response makes sense in the short time I compiled it.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby stahrgazer on Wed Sep 22, 2010 10:39 am

Culs De Sac wrote:The problem at hand seems to be that some Individuals feel that there is to some extent an abuse of the invite system for the purpose of farming.... and If my comprehension of the matter is correct, rather than eliminating the invite system, why not implement a restriction on the system... And by that I mean that the individual who creates the game or sends an invite be limited to inviting players no more that x amount of pts below him or x amount of rank... Hence, Colonels cannot invite cooks via the "invite function" if they really want to "Farm", "abuse", etc they must send out game and passwords via wall or PM's....

This would allow the so called 97% of the site to keep the invite function and for that 3%, who likes to invite what is considered "easy point" opposition, they would have to go through extra steps to get cooks, cadets and so forth into their games...

This doesn't prevent lower ranked players from still joining the games, it just prevents the invitation by what would be on paper an unfair match-up. If the game was meant to be between friends who are of completely opposite ranks, then they will still get to game as well since the lower ranked player can join on his own.

Hope my response makes sense in the short time I compiled it.


Makes sense to me. I like it much more than eliminate all public invites; it targets the undesired properties without punishing the masses.
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Re: [Feedback] Invitations, Abuse, Changes and Possible Chan

Postby AndyDufresne on Wed Sep 22, 2010 12:59 pm

Thanks for all the input. Since the initial feedback request does not seem favorable, we'll revisit this at a later time.


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