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Re: Escalating etiquette

PostPosted: Sun Sep 02, 2012 7:14 am
by Viceroy63
Seulessliathan wrote:
Viceroy63 wrote: In summation I would have to say that there really is no advantage in missing turns except perhaps when dealing with weaker players but then just sneezing and blowing one's nose may be to one's advantage when playing with weaker players. LOL.---


Your conclusion is incorrect. There are some situations where missing a turn gives you a huge advantage which can turn a game which is otherwise lost into a win or at least a great chance to win. Imo there should be a rule about abuse for this behaviour.


Well then, could you explain it to me? Because I really do not see how that tactic would work against more experienced players.

785

Re: Escalating etiquette

PostPosted: Tue Sep 11, 2012 4:13 pm
by Seulessliathan
Viceroy63 wrote:
Seulessliathan wrote:
Viceroy63 wrote: In summation I would have to say that there really is no advantage in missing turns except perhaps when dealing with weaker players but then just sneezing and blowing one's nose may be to one's advantage when playing with weaker players. LOL.---


Your conclusion is incorrect. There are some situations where missing a turn gives you a huge advantage which can turn a game which is otherwise lost into a win or at least a great chance to win. Imo there should be a rule about abuse for this behaviour.


Well then, could you explain it to me? Because I really do not see how that tactic would work against more experienced players.

785


Have you send a pm to Kaskavel and mc05025? If not, please do this first. If you did and got a negative response, let me know please, then i will explain it to you.

Re: Escalating etiquette

PostPosted: Fri Sep 14, 2012 12:07 pm
by oss spy
Missing a turn is not against the rules, but it's what we here like to call a "dick move." I personally rate those people with 1 star all around.

Re: Escalating etiquette

PostPosted: Sat Sep 15, 2012 9:14 pm
by 72o
It is poor etiquette to call one person out and tell them "gg, nice positioning" when all 8 people are still in the game and no one has even attempted an elimination run.

Some idiot just did this to me and of course I got eliminated immediately thereafter when multiple people started attacking me.

Re: Escalating etiquette

PostPosted: Mon Sep 17, 2012 8:13 pm
by pickleofdoom
**accidentally hit "quote" instead of "edit". see below...

:?

Re: Escalating etiquette

PostPosted: Mon Sep 17, 2012 8:32 pm
by pickleofdoom
I rarely avoid carding just so as to avoid cashing for 4, for the reasons which have been explained. But sometimes i will check on a 4 card set if it is enough to cash and make a sweep the next turn (i.e. target is currently on 3) and going to 5 would decrease my chances of survival (eg if all players have 3 cards, so anyone with a 3 card set could take me out). This is definately part of strategy and i have never seen anyone frown upon such a move.

The possibility of turtling on 1 card is a bit more puzling. On another site i play on, as well as giving ponts for second and third place, another difference is the games are 30 seconds per turn. So turtling on 1 card in a bad position is standard practice.
On conquerclub there is no prize for 2nd which may explain in part why turtling on 1 card in classic is so rare. However you could win if someone misses a kill (which is why turtling on 1 is most likely better than on 0). On CC a speed game can last for two hours or so, so it is not very satisfying to just sit and do nothing all that time. But this is less of an issue in 24 hour games, since you are not sat waiting in between turns, and if you have many games on the go there is no great psychological aversion to being inactive in one of them. So i would guess that the reason it is rare in 24 hour games this is in part an etiquette thing too.

Missing a turn on 5 seems like cheating to me. In a few situations it can give advantage, i have seen players get winning positions that way in a game or two. However by doing so you are gaining an unfair advantage over those who are unwilling to delay the game in such a way. And as someone pointed out the actual rules of the board game make it impossible to miss.

Re: Escalating etiquette

PostPosted: Sun Mar 24, 2013 6:03 am
by Degenerate Saint
Unfortunately, I have missed a handful of turns. Not a multitude, but a few. Regardless of whether or not there is an advantage that may arise from this, I am strongly of the opinion that this is not in the realm of defensible strategy. My humble opinion is that you basically make a commitment when you join a game to the other players that basically amounts to an unspoken agreement: You will play as timely as schedule warrants, and you WILL act during your turn unless unusual circumstances prevent it.

Intentionally slipping a turn when a potential benefit is gleaned from this practice is not some form of creative strategizing. It is a back door maneuver, devoid of any shred of honorable gamesmanship, and I'd assert that identifiable patterned behavior of this kind merits some kind of censure or reprimand. Simply...it's inconsiderate to the people you play with. And hijacking the time of others and the enjoyment they get from the game lacks any integrity whatsoever.

As far as deadbeating...I have a hard time understanding how people can do that without feeling some internal derision. I had a player quit after ONE turn lol. Deployed all, attacked a 3, lost 6 troops, and never took another turn. It was almost funny...in a sad sort of way. I'll play with one troop left and try when there is no hope. Seems like the right thing to do.

Re: Escalating etiquette

PostPosted: Mon Mar 25, 2013 10:21 am
by EricPhail
I believe in playing all my turns (so am against skipping for any reason - just a personal thing), timing out is annoying sometimes (in sequential, I don't like seeing that guy in front has just started his turn and hanging around only to need to wait for an hour).

I can't see any excuse for outright missing a turn in freestyle (just wait for the last minute like everybody else)

taking a turn where you just deploy stack and reinforce but don't attack is fine by me (after all aside from lost troops, this is what happens if you merely fail to conquer anything, and trying to the point of running out is suicidal)

(But what do I know being but a freemium who's only been here a month and a half)

Re: Escalating etiquette

PostPosted: Tue Mar 26, 2013 4:08 am
by amundsentb
Is it allowed to reveal your spoils during a game?

Re: Escalating etiquette

PostPosted: Wed Mar 27, 2013 5:03 pm
by Just_essence
I do not believe there is a rule against it.

Re: Escalating etiquette

PostPosted: Thu Mar 28, 2013 9:52 am
by darth emperor
Is not against the rules. But apart from nuke games I don't see the purpose about it. Unless, you are talking about having a set or not (instead of spoils' name). In any case, is allowed .