Maybe is cheap, but even then is not against the rules. In my opinion, I don't consider it cheap, but I think that you spoil the fun of fs like that. That's why is better to play speed freestyles.
MoB Deadly wrote:Disclaimer: Freestyle noob.
What does stalling a game accomplish? I have always been curious? So that your opponent cannot start their turn immediately after you and hit end turn before you? So they cant play at the same time as you giving you an extra variable? So that you hope after you hit end turn they do not return for 12 hours and you get 2 turns in a row?
I have only ever played FS Speed pretty much, except for a game here and there.
It doesn't go like that, imagine you are playing 1v1 freestyle, and both of you are logged at the same time. And let's say that both of you get 50 troops due every turn, and all your regions (and your opponents) has one region. So if you opponent wasn't online at that moment you could have use the 50 troops to kill him, but now as he also deploys 50, you both get your armies clash. So you decide to stall the game, for that you need to end your turn faster than your opponent
, like that you'll be the first to play in the next round. After your opponent end his turn, he can not start his turn till you do, your opponent won't be waiting all the time.
So when his is offline, you start your turn deploy your 50, and kill him, because he is not online and therefore he cannot deploy his 50 troops to defend himself. And voilà you won the game by stalling.