Fog and Obscurity
Posted: Mon Feb 10, 2014 4:58 am
There are currently 1321 active dubs, trips or quads games in the fog.
There are 856 active dubs, trips or quads games being played sunny.
Now that's quite a difference, but of course could simply be put down to player's preferences.
What interests me more, is that I would say 80%+ of the clan games that MM are involved in are played foggy. It is perfectly normal for me to scan the opposition's home list for trips and find not one sunny game.
Added to the fact that I seem to be just about the only player who plays basic geographical maps in clan competition (heh heh..at least clans MM are playing), one can't help but feel that CC (at the sharp end of clan wars) has moved beyond the game I know and become something else.
Clan wars now seem to me to be about choosing the most complicated\obscure maps and settings (if allowed), throwing in fog so that the opposition has even less chance of competing and hoping that map knowledge trumps strategic ability.
I accept that is a gross generalisation (not all foggy games are played on that basis), but as an overall view of the clan scene today I think it is accurate.
I was asked a while ago how I would reform clan wars. Well, I would limit the fog option to 50% of games. Frankly, I would also require clans to play 33% of their games on basic maps (assuming one could define a basic map). My main point is that this game shouldn't be about beating others because they happen to be ignorant of the obscure map and settings combination you have worked on. It should be about playing a fair and even game and then beating the opposition square.
There are 856 active dubs, trips or quads games being played sunny.
Now that's quite a difference, but of course could simply be put down to player's preferences.
What interests me more, is that I would say 80%+ of the clan games that MM are involved in are played foggy. It is perfectly normal for me to scan the opposition's home list for trips and find not one sunny game.
Added to the fact that I seem to be just about the only player who plays basic geographical maps in clan competition (heh heh..at least clans MM are playing), one can't help but feel that CC (at the sharp end of clan wars) has moved beyond the game I know and become something else.
Clan wars now seem to me to be about choosing the most complicated\obscure maps and settings (if allowed), throwing in fog so that the opposition has even less chance of competing and hoping that map knowledge trumps strategic ability.
I accept that is a gross generalisation (not all foggy games are played on that basis), but as an overall view of the clan scene today I think it is accurate.
I was asked a while ago how I would reform clan wars. Well, I would limit the fog option to 50% of games. Frankly, I would also require clans to play 33% of their games on basic maps (assuming one could define a basic map). My main point is that this game shouldn't be about beating others because they happen to be ignorant of the obscure map and settings combination you have worked on. It should be about playing a fair and even game and then beating the opposition square.