The "Less is More" Idea - What Options Should be Eliminated?

Seeing as we are members of a site with a dwindling membership base, a few folks have suggested that there are too many game play options available and that this impacts the rate at which games are filled. Let's be honest, is there much difference between this Game 14633494 and this Game 14687018? It's also been suggested that the surplus of options is confusing for new players and prevents them from engaging in the site.
I realize that the elimination of any single option is going to infuriate some and that the killing of options attached to medals will infuriate even more! But, I think it should be done.
The two easiest to ditch are zombie spoils and parachute reinforcements. What they add to game play is minimal and would not be missed by many. After those, it gets a bit more complicated due to the medal issue. I was going to suggest killing polymorphic, but it's essentially 1v1 and would not send many to waiting team games should it disappear. I would kill trench. Popular I know, but may serve to consolidate games waiting to be filled. After looking, I see there are over 5000 "standard" games waiting to be filled and only 500 "freestyle". I'm scared to suggest killing freestyle, but perhaps a good way to consolidate further? Perhaps just put freestyle on "pause" until membership stabilizes or (dare I suggest) ever rebounds? The round limit option could be simplified to a "yes/no" and have it set to a fixed value (say 30 rounds).
I also think that games waiting for players should be deleted after a fixed amount of time. If no new player signs up after 2 weeks, ditch it. Also, limit the number of games of a particular setting that a single player can create. Do we really need 68 waiting games on this map and of these settings?
Thoughts?
I realize that the elimination of any single option is going to infuriate some and that the killing of options attached to medals will infuriate even more! But, I think it should be done.
The two easiest to ditch are zombie spoils and parachute reinforcements. What they add to game play is minimal and would not be missed by many. After those, it gets a bit more complicated due to the medal issue. I was going to suggest killing polymorphic, but it's essentially 1v1 and would not send many to waiting team games should it disappear. I would kill trench. Popular I know, but may serve to consolidate games waiting to be filled. After looking, I see there are over 5000 "standard" games waiting to be filled and only 500 "freestyle". I'm scared to suggest killing freestyle, but perhaps a good way to consolidate further? Perhaps just put freestyle on "pause" until membership stabilizes or (dare I suggest) ever rebounds? The round limit option could be simplified to a "yes/no" and have it set to a fixed value (say 30 rounds).
I also think that games waiting for players should be deleted after a fixed amount of time. If no new player signs up after 2 weeks, ditch it. Also, limit the number of games of a particular setting that a single player can create. Do we really need 68 waiting games on this map and of these settings?
Thoughts?