Stating the case for de facto double turns

Having made a post with a similar statement in another thread, I figured might as well lay down the case for why the de facto double turns is not only a beautiful thing, it is also a perfectly good tactical move that is an integrated part of the freestyle game.
Back in July 2006 a couple of major game changes were announced. See, http://www.conquerclub.com/forum/viewtopic.php?t=3057
As a short background to those changes: Back in the days there were two types of freestyle settings to choose from (apart from sequential): (i) double turns and (ii) no double turns. With the double turns option the game engine allowed the player who went last in a round to start the next round (regardless of when this person wrapped up the round). This option was thrown out and we are left with a plain “freestyle” option.
In the announcement lackattack touched upon the de facto double turn issue, recognizing this possibility. So yes, the game engine is consciously set up this way. But it only can become a tactical advantage if the other player/players let it happen, i.e. not being there when the clock is up, which is advisable to be when choosing to play freestyle.
Construing the announcement: lackattack did not merely point out a “flaw” or “issue” with the game engine when making this announcement. Through the passage of time, he has also implicitly given his blessings to the de facto double turn.
Here one should keep in mind that lackattack is both the creator and, if you wish to call it so, the legsilator. He decides how the game engine will work (nothing is carved in stone here) and sets the rules (currently rule no. 1 and no. 2).
Lackattack obviously knows about the fact that the game engine allows for de facto double turns to be made. And, that knowledge can definitely be stated to have been there since July 2006 (but for sure, he has known about it for a longer period of time). Being the creator/legislator he has not acted on this (which he easily could have done) for an extensive period of time. Thus we can conclude (or at least argue) that this is a perfectly good tactical move that is not frowned upon by the creator/legislator. It's simply a part of the freestyle game.
Consequently: Players who have a problem with this, leaving negative feedback for it are just a bunch of ignorant whiners.
This PSA was brought to you by the good people of the BW's.
Back in July 2006 a couple of major game changes were announced. See, http://www.conquerclub.com/forum/viewtopic.php?t=3057
As a short background to those changes: Back in the days there were two types of freestyle settings to choose from (apart from sequential): (i) double turns and (ii) no double turns. With the double turns option the game engine allowed the player who went last in a round to start the next round (regardless of when this person wrapped up the round). This option was thrown out and we are left with a plain “freestyle” option.
In the announcement lackattack touched upon the de facto double turn issue, recognizing this possibility. So yes, the game engine is consciously set up this way. But it only can become a tactical advantage if the other player/players let it happen, i.e. not being there when the clock is up, which is advisable to be when choosing to play freestyle.
Construing the announcement: lackattack did not merely point out a “flaw” or “issue” with the game engine when making this announcement. Through the passage of time, he has also implicitly given his blessings to the de facto double turn.
Here one should keep in mind that lackattack is both the creator and, if you wish to call it so, the legsilator. He decides how the game engine will work (nothing is carved in stone here) and sets the rules (currently rule no. 1 and no. 2).
Lackattack obviously knows about the fact that the game engine allows for de facto double turns to be made. And, that knowledge can definitely be stated to have been there since July 2006 (but for sure, he has known about it for a longer period of time). Being the creator/legislator he has not acted on this (which he easily could have done) for an extensive period of time. Thus we can conclude (or at least argue) that this is a perfectly good tactical move that is not frowned upon by the creator/legislator. It's simply a part of the freestyle game.
Consequently: Players who have a problem with this, leaving negative feedback for it are just a bunch of ignorant whiners.
This PSA was brought to you by the good people of the BW's.