CC Rules vs. Official Rules

We are all familiar with CC Rules, but did you know that the Official Rules are different...
And some of you are planning to attend the IRTOC (International Risk Tournament of Champions)... I figure it wouldn't hurt to be practicing those rules now. So I thought it would be worthwhile to show the differences between the Official Rules, the IRTOC rules, and for fun we'll even add the Original French Rules known as The Conquest of the World...
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Official rules... IROTC rules... French rules...
Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players 6p only for IROTC (typical) In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...)
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Fortification...
Official rule is Adjacent Fort
IRTOC uses Chained Fort
French rule is Adjacent Fort
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The Initial Setup...
CC Rules are random selection, with 3 armies on each territory
Original French Rules deal the cards and you start with ONLY 1 army on each territory
IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time until they have no more to place.
Official Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time.
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And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule
CC Rules - must have 5 or more cards to cash a set
Original Rules - any set can be cashed mid-turn, even if you have only 3 cards
IROTC Rules - same as Original Rules, 3 cards
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And some of you are planning to attend the IRTOC (International Risk Tournament of Champions)... I figure it wouldn't hurt to be practicing those rules now. So I thought it would be worthwhile to show the differences between the Official Rules, the IRTOC rules, and for fun we'll even add the Original French Rules known as The Conquest of the World...
___________________________________________________
Official rules... IROTC rules... French rules...
Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players 6p only for IROTC (typical) In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...)
___________________________________________________
Fortification...
Official rule is Adjacent Fort
IRTOC uses Chained Fort
French rule is Adjacent Fort
___________________________________________________
The Initial Setup...
CC Rules are random selection, with 3 armies on each territory
Original French Rules deal the cards and you start with ONLY 1 army on each territory
IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time until they have no more to place.
Official Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time.
___________________________________________________
And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule
CC Rules - must have 5 or more cards to cash a set
Original Rules - any set can be cashed mid-turn, even if you have only 3 cards
IROTC Rules - same as Original Rules, 3 cards
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