Posted: Sun Sep 30, 2007 4:33 pm
draft 3 on the way
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
stringybeany wrote:rabbiton wrote:...
it would be far easier to write this for non-beginners.
Perhaps. But that's not where the need exists.
rabbiton wrote:...
otherwise, you just risk codifying bad strategy... such as "on your first move deploy 3 somewhere and attack". that would be the exception in a high rank game, not the rule, because a general principle is to spread your forces out.
jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
puppydog85 wrote:Hi, I am a beginner and I have a quick question. When fortifying in rounds 3-5, should I start moving my armies into piles? I my current game I have a chain 6 countries long and it is not unlimited fort. Should I start looking around and fortify at one end, both ends, or just leave it?
bob72 wrote: I must argue against this if you stop at 4v3 you will be EXTREMELY lucky to have any armies left next turn. If at turn 2 you still haven't won and are EXTREMELY lucky to have any armies left don't expect to have them at round 3. By round 3 this is getting silly your armies will be gone and someone will have a continent and be 10-15 armies ahead of you.
jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
Scott-Land wrote:jaydog wrote:keep up the good work guys, solid tactics and fair discussion on alternatives,
I can't believe i just sat and read all 5 pages.
If someone could post the best and easiest way to smash scottland in a RT game let me know.
But seriouly, do you long timers and RT allstars use a different or altered strategy for RT escalating games?
You've beaten me enough on your own J-Dog.
A few difference I see in an RT versus a regular game is not strategy related. In an RT- you get to see each turn progress and get into a flow of things a better feel and know exactly your opponents next move, whereas you find yourself writing more notes in regular games to keep up with the action, sometimes not taking a turn for days.
For me it's less emotional- you see yourself getting attacked in an RT, you might let emotion get in the way and make a poor play (kami). It's better in regular games because you only see the end result, not the actual attack, and have some time to cool off if you think an attack is unwarranted. Sometimes not even knowing a country of 5+ has been smoked. I stress the importance of writing notes in game chat. More times than not- the reason you were attacked is very clear. To understand why, you have a better chance at a counter.
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
Scott-Land wrote:...
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
stringybeany wrote:Scott-Land wrote:...
The turns are generally more aggressive but at the same time- thin kill shots are taken more in regular games than in RTs, perhaps because there are not 4-5 other players watching you screw the game up.
Let's talk more about kill-shots.
In your opinion:
When does a "thin kill-shot" look more like "suicide"?
How thin a shot are you generally willing to try?
As for me, I rarely shoot if under nominal. I might hedge a bit if the elimination clearly leads to a sweep, or if the timing is "now or never", but even then it's unlikely I'll go if more than about 5% under minimum strength going in.
Nominal +5% and I'm going to go.
*disclaimer: your results may vary. stringybeany's actual game play will vary. user assumes all Risk.
comic boy wrote:You are joking I assume, what on earth qualifies you to give advice on elite escalating games, you seem clueless against decent players
On top of that you throw your toys out of your pram every time somebody disagrees with you,some teacher !
comic boy wrote:Would you care to post your record in 5/6 player escalating games
Think it rather proves the point that you are not terribly well qualified in this subject,thats relevent to the thread is it not ?
stringybeany wrote:You should explain "hedging"
Scott-Land wrote:
or were you talking about bushes ?
comic boy wrote:You are joking I assume, what on earth qualifies you to give advice on elite escalating games, you seem clueless against decent players
comic boy wrote:On top of that you throw your toys out of your pram every time somebody disagrees with you,some teacher !
Not sure if its been said but I find escalating most fun when you are playing it on terminator mode.