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Maps, What do YOU want? (Question 3 - Gameplay Gimmicks)

PostPosted: Sat Oct 20, 2007 3:01 pm
by Coleman
There has been a recent tendency for new maps to grow more and more complex, this is something lack encouraged when he added more xml features. But do you like it? That's the question.

Do you like gameplay gimmicks?

Here is a list of all current maps along with their gimmicks for reference:

No Gameplay Gimmicks
Classic
Africa
Ancient Greece
Arctic
Australia
Battle For Australia
Brazil
Canada
Caribbean Islands
Crossword
Doodle Earth
Europe
France
Germany
Hong Kong
Indochina
Ireland
Middle Earth
Middle East
Mongol Empire
North America
Portugal
USA
U.S. Senate
WWII Iwo Jima

Bonusless Territories
Alexander's Empire
CCU
Extreme Global Warming

One Way Attack Routes
Asia
British Isles
Cairns Coral Coast

Bombardments - Attacks that don't conquer territories but instead turn them neutral.
Battle Of Actium

Shared Bonuses (Capitals) - Some places with more than one bonus.
BeNeLux
Discworld
Great Lakes
Italy
Montreal
Rail USA
Tamriel
WWII Eastern Front

Multiple - More Than One Gimmick

Age Of Merchants
Bonusless Territories
No Continents
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

Chinese Checkers
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.

Circvs Maximvs
Bonusless Territories
One Way Attack Routes

D-Day: Omaha Beach!
Bonusless Territories
Negative Bonuses
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

King Of The Mountains
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

Pearl Harbor
Bombardments - Attacks that don't conquer territories but instead turn them neutral.
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Philippines
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

San Francisco
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Siege!
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.

Space
Shared Bonuses - Some places with more than one bonus.
Teleports

USApocalypse
Negative Bonuses
Shared Bonuses - Some places with more than one bonus.

Valley Of The Kings
One Way Attack Routes
Shared Bonuses - Some places with more than one bonus.
Teleports - Written rules for connections not drawn on the map.

World 2.1
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.

8 Thoughts
Negative Bonuses
Bonusless Territories
Shared Bonuses - Some places with more than one bonus.

PostPosted: Sat Oct 20, 2007 3:14 pm
by rebelman
will write a more detailed reply later but the more the better anything that challenges us to think outside the box or come up with new strategies is a good thing so keep rolling out the gimicks on a lot of the new map (keep the pureists happy by continuing to do some with none)

PostPosted: Sat Oct 20, 2007 3:28 pm
by DiM
as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.

PostPosted: Sat Oct 20, 2007 3:30 pm
by rebelman
DiM wrote:as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.


agreed

PostPosted: Sat Oct 20, 2007 3:45 pm
by Coleman
I'd like to see what some of the people in the theme topic talking along these lines have to say over here. So far I've been surprised by the results of all these posts.

Classic or a few gimmicks

PostPosted: Sat Oct 20, 2007 3:54 pm
by flexmaster33
I like classic geography the best, but also enjoy playing maps with a couple gimmicks...not a big fan of maps filled with tons of strange stuff, but they are also fun once in awhile.

PostPosted: Sat Oct 20, 2007 9:40 pm
by tankster3
How about for bonus's instead of armies you get a card?

PostPosted: Sat Oct 20, 2007 9:43 pm
by s.xkitten
isn't it pearl harbor that has the bombardments, not battle of actium?

PostPosted: Sat Oct 20, 2007 9:46 pm
by AAFitz
the more complicated the better...keep the intricate ones coming...

I am in awe of some of those created for their creativity

PostPosted: Sat Oct 20, 2007 10:30 pm
by Herakilla
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?


they both do

as for gimmicks, its been said but in seperate posts

i like more gimmicks but only use them when they fit in the map and make the game play much more fun and demanding on tactics, but adding them just to add something detracts from the quality of both the gimmick and the map. also the more creative the gimmicks are the more i love them!

PostPosted: Sat Oct 20, 2007 10:35 pm
by jpcloet
I thought DIM had a thread on a number of neat ideas. The one I remember seeing was maps that hid part of the unconquered areas "Fog". I know it's not possible yet but maps that evolve when kingdoms change, i.e. over time or maybe something as simple as doorways or gates that randomly open and close.

PostPosted: Sat Oct 20, 2007 10:47 pm
by BaldAdonis
I'm for as many gimmicks as you can put in, and would especially like to see more with bonusless territories and negative bonuses, but only when the negative territories are part of another bonus. Once you attack the parachute from the flyover (in Pearl Harbour), it's impossible to get rid of.

Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?

they both do

Actium's got shared bonuses as well, for holding the big boats and base camp.

PostPosted: Sat Oct 20, 2007 11:08 pm
by Gold Knight
Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM, and no offense to DIM, but maps shouldnt give advantages to players who understand the bonuses. If it was more clear on how to play the maps, gimmicks like that would be more easily accepted.

PostPosted: Sat Oct 20, 2007 11:41 pm
by s.xkitten
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?


they both do



it does?!


this may be part of the reason i'm losing that game so horribly...i know nothing about that map

PostPosted: Sat Oct 20, 2007 11:48 pm
by Herakilla
the battle of actium bombardments are wierd and it took me a game to figure it out, the big ships with the symbol can only bombard the big ship they border and even then you cant take it... i hate that it messed me up three times in one game

and all the AA's in pearl harbor can bombard some aircrafts

PostPosted: Sun Oct 21, 2007 12:48 am
by frogger4
I honestly like some of these gimmicks because it makes you think more and keeps you coming up with new strategies, unfortunately, some of the maps have so many 'gimmicks' that it is no longer a game of Risk, but something entirely different. Some people may like a completely different game, but as far as I know, that is not the purpose of this site.

PostPosted: Sun Oct 21, 2007 10:50 am
by oaktown
Gold Knight wrote:Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM...

s.xkitten wrote:
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?

they both do

it does?! this may be part of the reason i'm losing that game so horribly...i know nothing about that map

I see a pattern emerging here: players tend to like the gimmicks themselves, but those of us who are making the maps need to be clear about how the gimmicks work.

Personally I'd like to echo Herakilla's sentiment that a gimmick should fit the map... gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.

PostPosted: Sun Oct 21, 2007 10:58 am
by Dancing Mustard
I think that maps here would be a whole lot better if you put greater amounts of subliminal penis imagery and masonic symbols into the background graphics.

That is all.

PostPosted: Sun Oct 21, 2007 11:05 am
by soundout9
I dont like those gameplay gimmicks. It just too complicated for me like usa appoclypse that one is like the worst map and age of merchents i hate those there so confusing. maps like pearl harbor are pretty difficult too but if you have a team it makes it easier. My favorite maps are USA, Classik, doodle earth. those are simple and fun.

PostPosted: Sun Oct 21, 2007 11:55 am
by Fircoal
rebelman wrote:
DiM wrote:as long as there's balance and harmony there can be any number of gimmicks. just don't add them for the sake of adding something.


agreed


QFT!

PostPosted: Sun Oct 21, 2007 12:33 pm
by frogger4
gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.

I agree

A lot of people have said that all of these gimmicks are too complicated or they don't understand them, but I think that is what makes it fun. I am not saying I am good, because I am not, but these maps keep you thinking and give an advantage to those actually take the time to read through all of the stuff before playing.[/quote]

PostPosted: Sun Oct 21, 2007 12:36 pm
by soundout9
wow coleman how long did it take for you to make this thread?

crazy

PostPosted: Sun Oct 21, 2007 2:36 pm
by Piestar
I love the bonuses, but there is another VERY good reason to keep developing them.

If any copyright issues should pop up, the MORE original content you have, the better chance you have of keeping this cool site alive.

You might end up losing the Classic Map, which would suck, but it wouldn't kill the place.

If all we did was a clear version of someone elses product, not so good...

Re: crazy

PostPosted: Sun Oct 21, 2007 3:51 pm
by frogger4
Piestar wrote:I love the bonuses, but there is another VERY good reason to keep developing them.

If any copyright issues should pop up, the MORE original content you have, the better chance you have of keeping this cool site alive.

You might end up losing the Classic Map, which would suck, but it wouldn't kill the place.

If all we did was a clear version of someone elses product, not so good...

good point
I don't think we have to worry though, whoever said this site has anything to do with Risk anyway? :wink:

RISK is a registered trademark of Hasbro Inc. Conquer Club is not associated with RISK or Hasbro in any way.

PostPosted: Sun Oct 21, 2007 5:02 pm
by RobinJ
oaktown wrote:
Gold Knight wrote:Yeah, gimmicks are good to a certain point, but they should be understandable to the everyday player. It took me about 4 months to figure out AoM...

s.xkitten wrote:
Herakilla wrote:
s.xkitten wrote:isn't it pearl harbor that has the bombardments, not battle of actium?

they both do

it does?! this may be part of the reason i'm losing that game so horribly...i know nothing about that map

I see a pattern emerging here: players tend to like the gimmicks themselves, but those of us who are making the maps need to be clear about how the gimmicks work.

Personally I'd like to echo Herakilla's sentiment that a gimmick should fit the map... gimmicks should have a purpose, such as adding historical accuracy or playing to the central theme of the map. No bombardments just for the sake of bombardments.


QFT. Exactly how i feel.

A slightly insane person is usually extremely popular. However, someone who is completely insane is often just a dick. It's the same with maps: a few gimmicks may often make them better but an overcrowd just makes the map annoying.