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waterloo

Posted:
Sat Mar 22, 2008 2:50 pm
by gannable
im currently playing in a tournament based on the waterloo map.
one big problem - the map makes absolutely no sense to me. i spent 15 minutes looking at the map before moving but I'm more confused than ever.
for example i put armies on P01 to attack wellington but apparently you cant.
anyone know this map well?

Posted:
Sat Mar 22, 2008 2:58 pm
by bryguy
Benjicat_Is_Dead, ask him, always whoops people at that map

Posted:
Sat Mar 22, 2008 8:42 pm
by tim02
READ THE LEGENDS, IT TALKS ABOUT ARTILERY (THREE CIRCLES ) CAN ONLY BOMBARD
Re: waterloo

Posted:
Sun Mar 23, 2008 3:46 am
by topper
im in the same tournement , and just as confused , what have we done !

Posted:
Sun Mar 23, 2008 4:27 pm
by Heimdall
It's a great map.
The circles means artillery unit which means you can only attack countries on the other side of the map but on same side of road.
So if the artillery unit is the Top-left corner, you can only bombard units in the Bottom-left corner. And by bombard, you can anhilate the enemies units and turn the country neutral but you can't conquer the country.

Posted:
Sun Mar 23, 2008 5:50 pm
by PoizZz
Waterloo is lame, i was in 1vs1, never played the map before all my enemy does is bombarding me

Posted:
Sun Mar 23, 2008 7:58 pm
by BaldAdonis
PoizZz wrote:Waterloo is lame, i was in 1vs1, never played the map before all my enemy does is bombarding me
Then you should easily win, that's a terrible move.

Posted:
Sun Mar 23, 2008 8:35 pm
by PoizZz
How should i easily win? apparently bombarding only takes 1 soldier from him, but all from mine

Posted:
Sun Mar 23, 2008 8:42 pm
by spearfish
No....
Bombarding is just like a regular attack, except usually the range of the attack is different. And if they win, they cannot advance armies to the conquered territories, it just goes to neutral.
So if you have 8 armies somewhere, it generally will take 8 armies to bombard them, depending on the dice.

Posted:
Sun Mar 23, 2008 9:21 pm
by cairnswk
This is the word from the mapmaker..... listen up carefully all....
1. The little stick figures/icons are infantry. They attack like in classic risk -> next door to a bordering territory.
2. The chess-like horse icons are cavalry. They can attack two territories away from where they are positioned, providing there is an chain-like link to the territory two away.
3. The three little round icons are cannonballs and they represent the Artillery; these do the bombarding.
Artillery are special. You can conquer (move onto) an artillery territory from the adjoining non-artillery territory, but you can't move off the artillery territory.
You can't bombard your neighbour nor any territories that have the same army colour ( for example red = english, blue = french). You can bombard territories across the other side of the map that are not coloured the same as your position, providing they are on the same side of Brussels Road as your position.
For example, a red artillery cannot bombard a red territory. It can only bombard a blue territory.
And the villages are non bombarable by either side.....farms are bombardable.
I hope this helps in everyone's enjoyment of this map.


Posted:
Sun Mar 23, 2008 9:56 pm
by Risktaker17
I was gonna join the tournament but was smart enough not to because that map hurts my brain

Posted:
Sun Mar 23, 2008 9:59 pm
by BaldAdonis
cairnswk wrote:And the villages and farms are non bombarable by either side.
You might wanna check your code on that one... Papolette and Hougomont are both Wellington allied farms (you even drew the little red icon on), and can be bombarded by Napoleon artillery.

Posted:
Sun Mar 23, 2008 10:08 pm
by cairnswk
BaldAdonis wrote:cairnswk wrote:And the villages and farms are non bombarable by either side.
You might wanna check your code on that one... Papolette and Hougomont are both Wellington allied farms (you even drew the little red icon on), and can be bombarded by Napoleon artillery.
Fixed....thanks BaldAdonis...that now reads
And the villages are non bombarable by either side.....farms are bombardable.
me going off half-cocked making statements....LOL without checking first.


Posted:
Tue Mar 25, 2008 4:22 pm
by topper
thanks , its starting to all make sense now
Re:

Posted:
Thu Mar 27, 2008 4:43 am
by snoopdobb
cairnswk wrote:This is the word from the mapmaker..... listen up carefully all....
Artillery are special. You can conquer (move onto) an artillery territory from the adjoining non-artillery territory, but you can't move off the artillery territory.
It is also important to realize that you can't reinforce armies OUT of your artillery. I made a big mistake with that, and it SUCKS. But it is certainly an interesting map.
-snoop
Re: waterloo

Posted:
Thu Mar 27, 2008 9:53 am
by Gburg Gunner
I could tell you how to win on Waterloo, but then I wouldn't have a homefield advantage in the NHL Torney. Seeing how your my division rival and all.
Waterloo Strategy and Observations

Posted:
Mon Apr 27, 2009 11:25 pm
by EdwinG
Without a doubt the Waterloo map is one of the most complicated maps here on CC. If you know what you're doing, it can also be one of the most rewarding. Having played and won on this map more than a few times I'll offer some observations and strategies.
Remember that the primary goal is to eliminate your opponents. Capturing territory is secondary to this goal. Artillery bombardment can go a long ways towards this primary goal. Bombardment is a better use of your armies than capturing territories. Wellington won the battle of Waterloo in 1815. Use his advantage to your own favor.
Cavalry have wider attack ranges than infantry. Plan on it. Considering cavalry and artillery you will have few territories that are not susceptible to attack.
You cannot fortify FROM artillery. Once you place forces on artillery they are there forever.
Capturing Wellington or Napoleon gives you a quick and easy bonus. But they can be hard to hold against artillery. If you have them try to eliminate the opposing artillery with your own artillery.
Capturing 3 flags is a nice bonus that other players often overlook.
In foggy games, capture some artillery to see most of the map.
A few sites are key when trying to attack from one side of Brussels Road to the other: Uxbridge 01, Alton 06, and Lobau 02. You can attack from Imperial Guard 03 to Imperial Guard 04, but because M04 is artillery you cannot advance any further into the Eastern side of the map from this location.
Chasse is a good group to hold early in the game, but the Reille or Imperial Guard artillery will usually defeat this bonus group. Acquiring Clinton artillery from this position and then eliminating the Reille and IG artillery is an effective stratety.
Uxbridge, Ziethen, and von Blucher are particularly valuable groups to hold. von Blucher cannot be bombarded. Historically, the end-around attack by von Blucher is what won the battle for Welliington and his allied armies.
The farm houses of Rossamme and la Haye Sainte cannot be bombarded. Villages cannot be bombarded.
Most of the action takes place to the East of Brussels Road.
By the end of most games the Imperial Guard, Ney, and Reille forces have been eliminated by bombardment from Clinton artillery. Don't try to hold them and build on them for your strategy.
By the end of most games a large percentage (possibly more than half) of the territories are neutral as a result of bombardment.
Re: waterloo

Posted:
Mon Apr 27, 2009 11:54 pm
by oVo
Waterloo is by far one of the best maps here

once you aclimate to it's perks.
Bombardment (artillary) also allows you to get more bang for your buck when deploying,
since you can knock off enemy territories without having to occupy them. This means
that
sometimes you can inflict a lot of damage without using up all your armies.
Re: waterloo

Posted:
Tue Apr 28, 2009 1:55 pm
by Gold Knight
There is a usergroup now that talks about the strategies of Waterloo, if anyone is still interested in getting better at the map they should check it out in Callouts

Re: waterloo

Posted:
Mon May 18, 2009 7:17 pm
by Flumes
The first time I ever played Waterloo, I hated it.... Then I figured it out...... It is now up there for me in the top 2 best maps along the World 2.1.

Re: waterloo

Posted:
Wed May 20, 2009 4:11 pm
by oVo
It's not a pretty map, but once you figure out where everything is,
the games are always challenging and entertaining.