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Re: world 2.1

PostPosted: Fri Nov 12, 2010 10:09 am
by fiqryf
Dunk90 wrote:World 2.1 is hard as hell to play!!!! Help!!!!!!!!!


1 thing I would like to point out, you have about 50-50 chance of winning playing using this map if you're the first to move. If you're playing 1vs1, never place more than 30 troops in single Territory, but rather spread it out evenly but have 1 place with about 20 troops where you want to conquer the whole continent. Don't be over ambitious and try to conquer the big continents but rather conquer the small ones first, like Australia or South America.

Re: world 2.1

PostPosted: Fri Dec 10, 2010 3:59 am
by jleonnn
o my gosh lol

Re: world 2.1

PostPosted: Fri Dec 10, 2010 7:26 am
by AAFitz
BaldAdonis wrote:The opposite is true: on smaller maps, you should get a bonus, even if it means killing neutrals. On larger maps, you shouldn't bother. That's just how the numbers work (taking 3 from your opponent reduces their deployment, but only until they have 11 territories, which happens a lot faster on a smaller map, so the territory gains aren't worth as much).

Your inexperience is showing when you claim World 2.1 games last a long time. With an evenly matched opponent, you might have a longer battle (in your case, where both of you attack neutrals and build up an army in one continent), but most of the time, the winner is determined in the first 4 rounds. Lets play some games and we'll see how well your theory works.


Its your inexperience that is showing here not his.

Your strategy is certainly generally the plan, but ignores most of the real strategy of the board which is absolutely to take bonuses, all while taking territories.

The key to the map and the reason it is better than most mid sized maps is that there is a much larger number of armies to work with, and it is that sheer number of armies, and the number of decisions you can make with them, that allows for a strategic advantage. Further, with two even players, with even dice, the game is hardly always decided on 4 rounds. It can go back and forth for 10 rounds, and Ive had them last 20, though that is rare.

The important thing to know about world is that every game actually is different. In general, you have to play aggressive, and territories are very important on 1v1, however, it is breaking bonuses that is important above all, and by strategically taking a bonus, even for one round, a player can swing the scale of the game. You just have to know which bonus at which time, and it changes on nearly every board. If you get great dice, it wont really matter, but if its even throughout the game, the fighting for the bonuses often is the game, and often the first person to hold one wins.

As far as playing some games and seeing how my theory works...well. we already did that. You lost of course.

My best advice after playing thousands and reading Adonis' advice, is to ignore his advice. Its based on guessing, not playing. He was making up strategy when he had played it a few games as well. Listen to the many players that actually frequent the map, and succeed at it, and there are a great many.

Re: world 2.1

PostPosted: Fri Dec 10, 2010 9:21 am
by rockfist
And AAFitz has the largest point gain of any player on that map so although I fancy myself a decent W2.1 player I would listen to him.

Re: world 2.1

PostPosted: Fri Dec 10, 2010 5:07 pm
by AAFitz
rockfist wrote:And AAFitz has the largest point gain of any player on that map so although I fancy myself a decent W2.1 player I would listen to him.


Well, I am experienced on the map and my win rates are pretty damn good. The point gain is really just a function of quantity though. I have however played nearly all settings on world, and some, hundreds or thousands. I believe it is the most fair map on CC simply because of its size, and straightforward play. The dice do still decide many, but with repeated perfect turns, with no mistakes whatsoever, and utilizing every army deployed and on the board to maximum usage, a better strategy will allow for a much higher win rate on 1v1 than nearly any other map, because it gives you time and opportunity to overcome going second, or some bad dice.

The biggest mistake most people make is not playing the whole map, or using every single army perfectly, either on offense or defense, and it is those mistakes that allow perfect play to succeed, sometimes so often as to surprise me, and often. Many who have not played it enough, discount or simply underestimate this fact, assuming its like any other map, but ignore the factor of size, and its increased proportion of armies dropped to impact on the game. On world 1v1, you drop 12 which is considerable, but can only typically knock your opponent down to 11 or 10, which is only one or 2 less than they dropped themselves, meaning one good roll, can even things up again after going first.

While on some maps, this is also true, if you drop 8, and knock your opponent down to 6, the amount the percentage of damage is much greater, meaning going first is a much greater advantage.

I personally think the perfect map would be very similar to World 2.1, but 3% larger, but with a handicap of 2 or 3 armies on the drop. This would much less of an advantage to going first. Still the dice would be a factor as it always will, but strategy will trump the dice far more often than not. Until then, World is the best map we have for a real fight, that isnt just a coin toss, most of the time.

Re: world 2.1

PostPosted: Fri Dec 10, 2010 6:24 pm
by rockfist
I've really only played 2.1 on 8 person singles both terminator and regular, 8 person Doubles, Triples, or Quads.

8 Person Doubles on 2.1 with Flat Rate cards and fog is my favorite setting of any in CC - on that setting I think its all about reading the drop and the game log to predict what your opponents are going to do. The competition in 8 person Doubles is much stiffer than in 8 person singles IMO people just seem more aware and talkative than in 8 person singles, but its a similar skill set IMO. But these comments are based on only dozens of games not hundreds so if you have corrections or additional comments I would be interested to hear them.

1v1 would have nuances that would be different and I would anticipate not doing well against experts in that setting.

Re: world 2.1

PostPosted: Sat Dec 29, 2012 9:32 am
by shadowguynick
This map requires a couple of skills.
Skill #1- Know when to cut your losses. It doesn't help if you completely lose an attack, and have only one territories. Especially later in the game, when others will have lots of troops to deploy, they can take you out in a single sweep.
Skill #2- Diplomacy- If someone just has a random army in your way, convince them to move it. Tell them about how it benefits them to move it. Also making an alliance might be worthwhile. Just be careful on who you ally yourself with.
Skill #3- Keep a balance of power until you can destroy your opponets. Keeping a balance of power keeps one player from knocking everyone off the board, and it keeps you from being attacked by everyone else for being too powerful.
Skill #4- Never lose sight of your goal. That is to conquer the world. Do whatever necessary to achieve this.
This is for multiple players. I've never done 1v1 so I can't help there.

Re: world 2.1

PostPosted: Sat Dec 29, 2012 3:38 pm
by Gillipig
shadowguynick wrote:This map requires a couple of skills.
Skill #1- Know when to cut your losses. It doesn't help if you completely lose an attack, and have only one territories. Especially later in the game, when others will have lots of troops to deploy, they can take you out in a single sweep.
Skill #2- Diplomacy- If someone just has a random army in your way, convince them to move it. Tell them about how it benefits them to move it. Also making an alliance might be worthwhile. Just be careful on who you ally yourself with.
Skill #3- Keep a balance of power until you can destroy your opponets. Keeping a balance of power keeps one player from knocking everyone off the board, and it keeps you from being attacked by everyone else for being too powerful.
Skill #4- Never lose sight of your goal. That is to conquer the world. Do whatever necessary to achieve this.
This is for multiple players. I've never done 1v1 so I can't help there.


But you haven't played it.

Or maybe you learned it in three rounds lol.

Re: world 2.1

PostPosted: Sun Jan 06, 2013 9:05 pm
by shadowguynick
If you are in a game with 4-6 players I would say go for Central America (Unless troop deployment is automatic and you aren't near there) and you have 3 options.
1.) Go for Aussie, which you should only do if no one else seems to be doing. But typically someone will.
2.) Go for South America. Again only do this if no one else is going for it. There's a good chance someone is though.
3.) Go for North America. And ONCE AGAIN only go for it if no one else is going for it.
An essential theory in this game I have found is that you should only attack where no one is defending. Especially since benefits you without angering others. If you don't get into any grueling wars you will have more troops to deter others from attacking you.

Re: world 2.1

PostPosted: Sun Jan 06, 2013 9:07 pm
by shadowguynick
Gillipig wrote:
shadowguynick wrote:This map requires a couple of skills.
Skill #1- Know when to cut your losses. It doesn't help if you completely lose an attack, and have only one territories. Especially later in the game, when others will have lots of troops to deploy, they can take you out in a single sweep.
Skill #2- Diplomacy- If someone just has a random army in your way, convince them to move it. Tell them about how it benefits them to move it. Also making an alliance might be worthwhile. Just be careful on who you ally yourself with.
Skill #3- Keep a balance of power until you can destroy your opponets. Keeping a balance of power keeps one player from knocking everyone off the board, and it keeps you from being attacked by everyone else for being too powerful.
Skill #4- Never lose sight of your goal. That is to conquer the world. Do whatever necessary to achieve this.
This is for multiple players. I've never done 1v1 so I can't help there.


But you haven't played it.

Or maybe you learned it in three rounds lol.


Lol this actually should've been under general advice. I've enough risk over the years though so that's where i'm getting this from.

Re: world 2.1

PostPosted: Mon Jan 07, 2013 11:45 am
by NoSurvivors
lol shadow its okay bud we know your little secret ;) same as the TS