The unOfficial Battle for Iraq! Strategy Guide.

Welcome to Iraq...
...things are a little complicated here.
There are many facets to this map and hopefully this guide will help you navigate the perilous sand the covers this forsaken land.
You can attempt to win this map by conquering the territories but with all the sectarian conflict, it is best to ally your self with a faction.
al-Queda: The power of subversion.
al-Queda has a total resistance of 27 and a total bonus of 18. Generally favorable in the Sunni areas, they are hated most elsewhere. Once one city falls to al-queda the group can spread quickly to most of the cities in Iraq. Their bonus structure is resilient as their influence is broad. They can be a lethal combination with just a hand full of cities in their control.
United States: The power of overwhelming force
The United States has a total resistence of 36 and total bonus of 24. The US are not welcome participants in Iraqi cities and all cities will put up considerable resistance. That matters not to the US forces however, their bonus structure provide the greatest total crushing power. They do have an achillies heal, the green zone. If you attempt to ally with the US, you must hold the green zone at all costs, otherwise your troops will be demoralized and your power cut in half.
Baathist: The power of allegiance
The Baathist have a resistence of 18 and a total bonus of 12. With much of the population tolerant of the Baathists it wont be hard to find cities will some measure of loyalty. A few al-Qaeda dominated cities will provide problems for the Baathists but most cities are quick to align. The main problem for the Baathists is their lack of any real power since the fall of Saddam, only +1 per city, but for cunning players that may be all you need.
Mahdi Army: The power of population
The Mahdi Army has a total resistence of 26 and total bonus of 21. Mahdi influence is pread throughout the region although you will find them most receptive in Shia territory. The Mahdi can present themselves as a powerful adversary as long as they can russel of the numbers to support the offensive. Only four aligned cities can summon a +7 bonus, however only three cities and have a disorganized mob with no bonus. The Mahdi Army has a strong hold in east Baghdad and can cause an uprising there at whim.
One final note about loyalties. Supporting two factions in the same city can be hazardous, holding three can be disastrous. The chaos can only be neutralized by holding all factions, in which case the city becomes a total wasteland and of no value at all.
Traditional Territory Bonuses.
Due to all the sectarian violence, it is impossible for two sects to control all of their territories. Controlling a geographical core is possible, but only for two sects at a time.
Kurd and all Kurd: The northern territories, only 4 for kurd (+4) and 6 for all kurd (+6) including Ta'mim and Dyala.
Sunni and all Sunnis: Expansive but only 4 territories for Sunni (+4) but 7 for all Sunni (+7) including Ta'mim, Dyala, and Muthana. Sunni territory included the powerful Anbar province.
Shia and all Shia: Eastern states consist of 6 territories for Shia (+5) and 8 for all Shia (+8) including Muthanna and the hotly contested Dyala.
Baghdad Bonuses.
Baghdad presents a kings random of power for those who can control all 10 territories with 8 borders. A total of +8 is possible when the whole city is controlled. The Mahdi region is the only one that is not bisected by the green zone, so let this be a warning for those who attempt to hold the US stronghold. Also keep in mind that the Mahdi areas are vulnerable to any Mahdi loyalty square. Baghdad is a melting pot of explosives forces, enjoy the view.
Movement.
Movement many seem a little complicated at first, but its easily decipherable.
All territories can attack territories on its borders.
Cities can be attack from the province it is in.
Cities can also be attacked via the road if they are directly connected with no city in between.
Cities can also attack the province they are in.
Cities can attack from their city circle to any loyalty square of the corresponding city.
Certain loyalty squares can attack other map territories according to legend.
everything else should be explain by the legend.
Good luck! and post your own strategies here as well.!
...things are a little complicated here.
There are many facets to this map and hopefully this guide will help you navigate the perilous sand the covers this forsaken land.
You can attempt to win this map by conquering the territories but with all the sectarian conflict, it is best to ally your self with a faction.
al-Queda: The power of subversion.
al-Queda has a total resistance of 27 and a total bonus of 18. Generally favorable in the Sunni areas, they are hated most elsewhere. Once one city falls to al-queda the group can spread quickly to most of the cities in Iraq. Their bonus structure is resilient as their influence is broad. They can be a lethal combination with just a hand full of cities in their control.
United States: The power of overwhelming force
The United States has a total resistence of 36 and total bonus of 24. The US are not welcome participants in Iraqi cities and all cities will put up considerable resistance. That matters not to the US forces however, their bonus structure provide the greatest total crushing power. They do have an achillies heal, the green zone. If you attempt to ally with the US, you must hold the green zone at all costs, otherwise your troops will be demoralized and your power cut in half.
Baathist: The power of allegiance
The Baathist have a resistence of 18 and a total bonus of 12. With much of the population tolerant of the Baathists it wont be hard to find cities will some measure of loyalty. A few al-Qaeda dominated cities will provide problems for the Baathists but most cities are quick to align. The main problem for the Baathists is their lack of any real power since the fall of Saddam, only +1 per city, but for cunning players that may be all you need.
Mahdi Army: The power of population
The Mahdi Army has a total resistence of 26 and total bonus of 21. Mahdi influence is pread throughout the region although you will find them most receptive in Shia territory. The Mahdi can present themselves as a powerful adversary as long as they can russel of the numbers to support the offensive. Only four aligned cities can summon a +7 bonus, however only three cities and have a disorganized mob with no bonus. The Mahdi Army has a strong hold in east Baghdad and can cause an uprising there at whim.
One final note about loyalties. Supporting two factions in the same city can be hazardous, holding three can be disastrous. The chaos can only be neutralized by holding all factions, in which case the city becomes a total wasteland and of no value at all.
Traditional Territory Bonuses.
Due to all the sectarian violence, it is impossible for two sects to control all of their territories. Controlling a geographical core is possible, but only for two sects at a time.
Kurd and all Kurd: The northern territories, only 4 for kurd (+4) and 6 for all kurd (+6) including Ta'mim and Dyala.
Sunni and all Sunnis: Expansive but only 4 territories for Sunni (+4) but 7 for all Sunni (+7) including Ta'mim, Dyala, and Muthana. Sunni territory included the powerful Anbar province.
Shia and all Shia: Eastern states consist of 6 territories for Shia (+5) and 8 for all Shia (+8) including Muthanna and the hotly contested Dyala.
Baghdad Bonuses.
Baghdad presents a kings random of power for those who can control all 10 territories with 8 borders. A total of +8 is possible when the whole city is controlled. The Mahdi region is the only one that is not bisected by the green zone, so let this be a warning for those who attempt to hold the US stronghold. Also keep in mind that the Mahdi areas are vulnerable to any Mahdi loyalty square. Baghdad is a melting pot of explosives forces, enjoy the view.
Movement.
Movement many seem a little complicated at first, but its easily decipherable.
All territories can attack territories on its borders.
Cities can be attack from the province it is in.
Cities can also be attacked via the road if they are directly connected with no city in between.
Cities can also attack the province they are in.
Cities can attack from their city circle to any loyalty square of the corresponding city.
Certain loyalty squares can attack other map territories according to legend.
everything else should be explain by the legend.
Good luck! and post your own strategies here as well.!