Thezzaruz wrote:Soloman wrote:LOL I can not say much we are on opposite sides of both exploits currently hear in general you against back to freestyle due to time out and me against revealing location via chat in FOW....
Interesting... I haven't stated a opinion anywhere in the FoW thread, only asked for you to clarify your point. I'm not the one being inconsistent, that's you trying to argue that one breach of the "spirit of the rules" is fine but another ain't.
I would appreciate it if you didn't make up opinions for me in the future.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Thu May 08, 2008 6:22 pm
I strongly support this. Seems quite clear that taking back-to-back turns is meant to be prohibited but this is a loophole to get around that restriction, close it please.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Fri May 09, 2008 10:24 am
poo-maker wrote:
though, because of the loopholes, there are more tactics that you can use.
Not really though. This loophole brings a quite dominant strategy and hence it would reduce the amount of usable strategies atm.
poo-maker wrote:
Those using clicky maps can also start a fraction of a second after the round starts or a fraction of a second after the first person triggers their turn. There wouldn't be time to break them....
Yea this isn't meant to change that, just stop people from taking 2 turns without giving someone else the chance to respond.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Fri May 09, 2008 11:47 am
poo-maker wrote:
Do you guys have any ideas in mind as to what you would like a new rule to be? We definitely don't want a rule change that resembles anything like the old system where players would play at the last minutes. Leaving only a couple of minutes for their opponent to play in that round.
As I see it it should work as it does now but with players being active when the clock runs out being counted the same as if they had activated the new turn. It won't be that big a difference but it should stop any blatant abuse of the "no back-to-back" rule.
Edit: That's what I get for having a smoke mid-post, pre-empted.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Mon May 26, 2008 2:25 pm
wicked wrote:
edit: Just reread thread (thought it was an old one, not a new proposal) and see the suggestion for whoever's "active" at end of turn can't start. That may work.
Yea I don't know how hard it is to code but at least it seemed to be a clear way to tell who should be allowed to start.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Mon May 26, 2008 2:30 pm
Herakilla wrote:
so what happens in 1v1 freestyle speed when both players are active and time runs out? that happens very often
IMO both should be locked out.
Timminz wrote:
If they both time-out, wouldn't that cancel each other out, since neither one ended last?
Could do it that way but I'd think that locking both out makes for a simpler rule.
wicked wrote:
Or should this not apply to speed games?
Can't see why it shouldn't as it seems to be needed there the most...
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Wed May 28, 2008 6:31 pm
Herakilla wrote:
leave speed games alone at least, the block and the whole idea of it will really hurt it
Yea following the rules can be a bitch...
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Fri May 30, 2008 7:57 pm
cramill wrote:
Thats exactly what i was saying. It would be silly if everyone ran out of time and then everyone had to wait untill half the round passed to take their turn. Especially in a casual game where the game is sitting there for 12 hours with everyone not being able to do anything.
Yes it would be silly. But it would almost never happen as the benefit of having the possibility to act directly is great enough for people make sure they end their turn in time. It's a non-issue IMO.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Wed Jun 04, 2008 6:03 pm
Soloman wrote:
The devil is in the wording it does nort say the last player to end it says the player that triggers a new turn so if time triggers a new turn then no player triggered it and it is open game so they are using the rules to there advantage to the t...
Yes that is correct, that is why it isn't considered cheating. BUT it isn't how the rule is meant to work and hence it is an exploit.
Re: Eliminate Freestyle Double Turns
by Thezzaruz on Thu Jun 05, 2008 7:35 am
Soloman wrote:
Personally I like freestyle the way it is and the wording is sufficient for me If people are afraid or find this style of play unfair I suggest sequential...
Thankfully you aren't running this site...
Thezzaruz
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