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1v1 Freestyle

PostPosted: Sun Jul 27, 2008 11:45 am
by GoVegan
1v1 Freestyle (speed)

This is a very basic guide to 1v1 Freestyle speed. Depending on how well this goes over I may post an advanced guide later on that completely contradicts this one :)

There are a few important rules to remember when you are playing freestyle. Although rules can change a bit depending on cards, fog, map, ext, there are certain core strategies that work no matter what.

Rule 1. Take your time!

This may seem like a simple rule but I can't tell you how many games I play where someone starts, drops, attacks, and forts all before the clock hits 4:00. What this does is it allows the other player the rest of the turn to determine what to do with you. They will see your strategy, they will see if you had good or bad dice, they can break any bonus you just won, or they can take a bonus of their own. I have a lot of people ask me why I wait to play last... and it is for exactly that reason. If I play last I know with as much certainty as I can have that I will maintain the upper hand. Don't let anyone bully or coerce you into moving fast... you have 5 minutes you should use all of it (unless everyone else ends early of course)

Number 1 also works for maps like new world and Feudal. Is there any way that someone can break you 1st turn? Of course not... but it can create a psychological advantage. If they get used to the fact that you are going last every turn they will resign themselves to it and let you.

Rule 2. Always wait to cash!

This is broken down into 2 areas for Escalating and Flat rate. Ready for the big surprise!!! This goes hand in hand with Rule 1!

Escalating - This is the more obvious one. If you are the last to cash you get the most armies out of the deal. This goes hand in hand with rule 1... many times when I play escalating, even when we BOTH have 5 cards forcing us to cash I have players cash first thing. An extra 2 or 5 armies can make or break the game.

Flat Rate - Waiting to cash here is purely psychological. Sure you may have a rainbow set round 3... but if you don't need to use it then don't. Wait to cash until right before you deploy, (which should be after everyone else plays) This way you will have the advantage of surprise! If someone is coming at you... let there armies all run out... then all of a sudden you turn in a rainbow and push them back.

Rule 3. Know when to attack and when not to!

This is as simple as it gets. Before you attack anything, sit back and ask yourself if you NEED to. Chances are most of the time the answer will be no. Should you attack at least 1 territory a turn to get a card... of course.. but should you attack 2... or 3? Unless that extra territory will get you an extra army the next turn, or take one away from them then most likely not.

Rule 4. Make use of the tools that others have made!

This means BOB and Clickable maps which can both be found here http://www.conquerclub.com/forum/viewforum.php?f=59 These give you a huge advantage in FS games for a few reasons.

Number one, with BOB you don't have to waste time counting armies or finding out how many territories you need to take from your opponent to get that extra army. It takes all the human error factor out of it. It also does nifty things like let you know how much the next card set is worth, what the last bonus of everyone was, and let's you see any bonuses that are currently being held. This comes into play on the 'hard' maps like waterloo, the WW2 maps, rail, and bamboo. If you can see they have a bonus you know where to drop to break it.

As for clickable maps it purely gives you a speed advantage. Because you don't have any drop down menu's to go through you can fly all over the map. This helps when you are playing the waiting game with someone and you don't deploy until the last 10 seconds. With a drop down menu you wouldn't have a prayer. With CM you can easily drop, attack 4 or 5 territories, and fort in under 10 seconds. Speed is a huge advantage. Out of the top 20 players i can guarantee you more use CM than not.


I think this is a good start for everyone, if you follow these guidelines with a little practice you will win more 1v1's than you lose. If anyone has any suggestions or requests for my next guide please let me know and I will be more than willing to work it out for you.

-GoVegan!

Re: 1v1 Freestyle

PostPosted: Sun Jul 27, 2008 2:19 pm
by White Moose
Nice one, gief advanced!

Re: 1v1 Freestyle

PostPosted: Sun Jul 27, 2008 3:58 pm
by alcazar
awesome. i was playing 1on1 sequential. now i would really like to try freestyle.

Re: 1v1 Freestyle

PostPosted: Mon Jul 28, 2008 2:36 pm
by t-o-m
added to stratigy list.

ill read this thoroughly when i have time :)

Re: 1v1 Freestyle

PostPosted: Thu Aug 07, 2008 4:10 am
by FabledIntegral
I disagree with flat rate - always cash it ASAP if you have a rainbow set after 3 cards. Never wait, I can't fathom a single circumstance where it wouldn't be beneficial to get those armies out ASAP. Especially since the chances for a rainbow set become significantly higher as you gain more cards, so the psychological factor diminishes very fast.

Re: 1v1 Freestyle

PostPosted: Thu Aug 07, 2008 9:24 am
by Kemmler
FabledIntegral wrote:I disagree with flat rate - always cash it ASAP if you have a rainbow set after 3 cards. Never wait, I can't fathom a single circumstance where it wouldn't be beneficial to get those armies out ASAP. Especially since the chances for a rainbow set become significantly higher as you gain more cards, so the psychological factor diminishes very fast.


hmmm I agree, a lot of the time it's nice to get a quick advantage or take a continent. but it's all situational really, sometimes I'd cash straight away, other time I wouldn't...

Re: 1v1 Freestyle

PostPosted: Thu Aug 07, 2008 4:17 pm
by TNine
Great advice. I'll try to use these strategies.

Re: 1v1 Freestyle

PostPosted: Tue Aug 12, 2008 3:38 am
by BaldAdonis
You ought to change your title to "speed" freestyle. Playing last is only a good idea if you'll be there when they start their turn.

FabledIntegral wrote:I disagree with flat rate - always cash it ASAP if you have a rainbow set after 3 cards.
Absolutely. Those armies are an investment which will pay off with bigger deployment in the next round. Waiting will cost you. And it's a bad idea to wait until they've finished attacking if you've got a sizeable force. Hit their attackers with the red dice and you'll cause more damage.

Almost all of the time, if you have 4 or more armies, you should continue attacking. It is very, very foolish to sit on armies and wait for your opponent to hit you: defending dice are worse, and you'll lose more than they do. Plus, you're giving up what could be crucial territories for that bonus. One may not seem like much, but after three rounds that's one more army for you, and one less for them.

Re: 1v1 Freestyle

PostPosted: Tue Aug 12, 2008 6:39 am
by Scott-Land
BaldAdonis wrote:You ought to change your title to "speed" freestyle. Playing last is only a good idea if you'll be there when they start their turn.

FabledIntegral wrote:I disagree with flat rate - always cash it ASAP if you have a rainbow set after 3 cards.
Absolutely. Those armies are an investment which will pay off with bigger deployment in the next round. Waiting will cost you. And it's a bad idea to wait until they've finished attacking if you've got a sizeable force. Hit their attackers with the red dice and you'll cause more damage.

Almost all of the time, if you have 4 or more armies, you should continue attacking. It is very, very foolish to sit on armies and wait for your opponent to hit you: defending dice are worse, and you'll lose more than they do. Plus, you're giving up what could be crucial territories for that bonus. One may not seem like much, but after three rounds that's one more army for you, and one less for them.



Baldy-- there's a beginners thread you might do better giving advice in..... leave the intermediate help to guys that actually know. [-X

Re: 1v1 Freestyle

PostPosted: Tue Aug 12, 2008 7:06 am
by Frop
GoVegan wrote:(...) What this does is it allows the other player the rest of the turn to determine what to do with you. They will see your strategy, they will see if you had good or bad dice, they can break any bonus you just won, or they can take a bonus of their own. (...)

Oh, the horror! Just imagine that you could actually see what someone else does, let alone counter a strategy they use! You just summarized the exciting riot called freestyle speed in just 2 sentences and I thank you for that.

Re: 1v1 Freestyle

PostPosted: Tue Aug 12, 2008 10:12 pm
by BaldAdonis
Scott-Land wrote:Baldy-- there's a beginners thread you might do better giving advice in..... leave the intermediate help to guys that actually know. [-X

HAHAHA! I'm surprised you'd show your ugly mug here; you couldn't win a 1v1 to save your life.
Map Rank wrote:Scott-Land + 2 players
Won 131 from 279(47%) Playing 1st: Won 86 from 141 (61%)
+ Sequential
Won 82 from 179(46%) Won 51 from 85 (60%)

Compare this to someone who knows what they're talking about:
Map Rank wrote:BaldAdonis + 2 players
Won 576 from 948(61%) Won 332 from 416 (80%)
+ Sequential
Won 568 from 934(61%) Won 327 from 409 (80%)
+ Waterloo
Won 99 from 139(71%) Won 64 from 69 (93%)

GoVegan + 2 players
Won 558 from 899 (62%) Won 249 from 341 (73%)
+ Freestyle
Won 308 from 482 (64%) Won 108 from 153 (71%)
+ Rail USA
Won 192 from 282 (68%) Won 46 from 54 (85%)
I love this script. Even if it doesn't get you to shut up, everyone else will know your advice is worthless.

GoVegan wrote:This is a very basic guide to 1v1 Freestyle speed. Depending on how well this goes over I may post an advanced guide later on that completely contradicts this one :)

Why not just post the good one to start? No need getting players into bad habits.

Re: 1v1 Freestyle

PostPosted: Sat Aug 16, 2008 2:42 am
by Scott-Land
BaldAdonis wrote:
Scott-Land wrote:Baldy-- there's a beginners thread you might do better giving advice in..... leave the intermediate help to guys that actually know. [-X

HAHAHA! I'm surprised you'd show your ugly mug here; you couldn't win a 1v1 to save your life.
Map Rank wrote:Scott-Land + 2 players
Won 131 from 279(47%) Playing 1st: Won 86 from 141 (61%)
+ Sequential
Won 82 from 179(46%) Won 51 from 85 (60%)

Compare this to someone who knows what they're talking about:
Map Rank wrote:BaldAdonis + 2 players
Won 576 from 948(61%) Won 332 from 416 (80%)
+ Sequential
Won 568 from 934(61%) Won 327 from 409 (80%)
+ Waterloo
Won 99 from 139(71%) Won 64 from 69 (93%)

GoVegan + 2 players
Won 558 from 899 (62%) Won 249 from 341 (73%)
+ Freestyle
Won 308 from 482 (64%) Won 108 from 153 (71%)
+ Rail USA
Won 192 from 282 (68%) Won 46 from 54 (85%)
I love this script. Even if it doesn't get you to shut up, everyone else will know your advice is worthless.

GoVegan wrote:This is a very basic guide to 1v1 Freestyle speed. Depending on how well this goes over I may post an advanced guide later on that completely contradicts this one :)

Why not just post the good one to start? No need getting players into bad habits.


I suck at 1 vs 1s- but then I play normal maps not gimmick ones.

Do tell me though- where did I give advice ? :roll:

Re: 1v1 Freestyle

PostPosted: Sat Aug 16, 2008 2:56 am
by MOBAJOBG
Thanks, GoVegan for the tips and I'll try to be a monster in 1vs1 speed freestyle game format on a map which is still in the Foundry's development.

BaldAdonis wrote:You ought to change your title to "speed" freestyle. Playing last is only a good idea if you'll be there when they start their turn.

FabledIntegral wrote:I disagree with flat rate - always cash it ASAP if you have a rainbow set after 3 cards.
Absolutely. Those armies are an investment which will pay off with bigger deployment in the next round. Waiting will cost you. And it's a bad idea to wait until they've finished attacking if you've got a sizeable force. Hit their attackers with the red dice and you'll cause more damage.

Almost all of the time, if you have 4 or more armies, you should continue attacking. It is very, very foolish to sit on armies and wait for your opponent to hit you: defending dice are worse, and you'll lose more than they do. Plus, you're giving up what could be crucial territories for that bonus. One may not seem like much, but after three rounds that's one more army for you, and one less for them.

Trust me when I say, ...I would cash it even if the set is blue for 8 armies.

For an actual example;
http://www.conquerclub.com/game.php?game=2965336
My opponent got to cash the mixed sets before me 3 times. Eventhough I was leading rather comfortably up until Round 11, red's 3rd mixed set and wonderful dice ensured my defeat. Follow up by another mixed set in a few rounds later to eliminate me.