Page 1 of 1

A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 9:18 pm
by MeDeFe
Take my word for it.

The first 6 hours are pretty relaxed, you get your cards, cash in when you have a set for ten or 5 cards on hand, make sure you're not killed, try to position yourself well and see if you can't eliminate someone every now and then. Life is good and the chat lighthearted.

The seventh hour is a little harder, but still ok, there aren't so many people around any more and killing others is expensive compared to the gains, luckily some people will be getting frustrated and deadbeat, others will kindly kill themselves by running headifrst into the new neutrals and others yet will suicide on the first person to attack them.

The eigth hour is tough, your stamina is draining rapidly, there are only 4 people left in the game and noone is likely to make a mistake, an agreement is reached that all players attack with their bonuses so the game will end in the foreseeable future and noone will suffer permanent mental or physical harm. Things are going smoothly until one player has to choose between the game and his marriage. He uses all he has to attack equally and spreads himself thinly over the map, two spots are blocked by different players and 15 minutes later his cards are but a memory.

The final hours, only three players remain, one has already organized a babysitter. No matter how much you wish for the game to end, you know you will not deadbeat or suicide and that the same is true of the others. Unless one of you collapses in front of your pc, of course. Both of the others are using clickable maps and you're at a severe disadvantage without it and begin to regret never having bothered with Greasemonkey and additional scripts.
You are desperate enough to threaten suicide, it works, the opponent withdraws and you don't lose your biggest continent bonus for the next three rounds. The disadvantages of not using CM are becoming glaringly obvious, though. You have missed your cards several times already, deployed on the wrong country twice and failed over a dozen fortifications, only one of them because an opponent attacked when there were only 10 seconds left and broke the path your armies had to take.
Everyone is still attacking and the number of armies on the map only increases slowly.
One of the others makes a remark about a big stack of the third player, you point out that he has a bigger one right next to it, estimated chance that anything will result of this conversation: 0.0723784%
You notice that the big stacks that used to be in the middle of the map are gone. Upon checking the gamelog you notice that the player did attack the stack he complained about a minute earlier. A rough estimate tells you that you have half the armies on the map, however, almost half of them are away from the frontlines. You decide to go for it.

The endgame. It feels like days, but probably doesn't take more than 30 minutes. You try to attack both opponents equally, the last thing you want to do is to hand the game to one of them, 70 armies to their 100 after a few rounds, you keep pushing. Your opponents must be getting tired as well, despite not having CM you manage to foil most of their counterattacks with the armies you have in the hinterlands and to attack where they deploy and contain the damage they can cause.
There are no big stacks left, some 3s and 4s and whatever you and your opponents deploy, you have managed to break both other players' bonuses but the map is a mess, single armies block most paths you need for your attacks, the colours of the players keep changing and it feels like half the time all players have the same or extremely similar colours.
When you eliminate one of the players and can cash in two sets for a total of 20 armies you know you've won, the other has 4 cards and if he had had a set he would probably have taken the three you just got, then you'd have had to trust the dice gods. You attack his last remaining stacks and for once the colours work in your favour, black and orange, you easily see which territories are yours and which aren't, your last opponent only has 3 left, you fortify one stack next to one and end your turn. You take the other two with your final deployment.


After ten hours and more than 100 rounds you are finally victorious, you have never played this game against longer odds nor for higher stakes, and feel like you never want to do it again, it's just too much stress, and unless you could plan for the occasion in advance or have absolutely no life at all whatsoever you will neglect all sorts of things and duties in RL that you will regret later. You are shivering, because it's the middle of the night and you're feeling cold as well as because of the adrenaline. You only calm down slowly.


Now imagine you'd gone through all that and lost. After 10 hours of gameplay you get nothing, instead you have to watch as someone else gains the hundreds of points you were already thinking of as yours and shoots up through the ranks of the scoreboard. Unless you are prepared to face that disappointment, don't join a Realtime Battle Royale. I'm lucky that didn't happen to me, I had never thought these things would be so nerve-wracking.

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 9:54 pm
by poo-maker
I once played a BR speed game, to lose in the 9th hour. It taught me a lesson, never play build games.

Thats why i gave up after the 19th round. :D

Gz on your win.

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 9:58 pm
by EagleofGreenErth
I entered that game when there was just 3 left.... knew you'd win just by looking. You had the bonuses on your side. :P

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:00 pm
by Ramned
poo-maker wrote:I once played a BR speed game, to lose in the 9th hour. It taught me a lesson, never play build games.

Thats why i gave up after the 19th round. :D

Gz on your win.



I was in that one!! You tried to cut a deal :)

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:03 pm
by jarrett155
MeDeFe wrote:Take my word for it.

The first 6 hours are pretty relaxed, you get your cards, cash in when you have a set for ten or 5 cards on hand, make sure you're not killed, try to position yourself well and see if you can't eliminate someone every now and then. Life is good and the chat lighthearted.

The seventh hour is a little harder, but still ok, there aren't so many people around any more and killing others is expensive compared to the gains, luckily some people will be getting frustrated and deadbeat, others will kindly kill themselves by running headifrst into the new neutrals and others yet will suicide on the first person to attack them.

The eigth hour is tough, your stamina is draining rapidly, there are only 4 people left in the game and noone is likely to make a mistake, an agreement is reached that all players attack with their bonuses so the game will end in the foreseeable future and noone will suffer permanent mental or physical harm. Things are going smoothly until one player has to choose between the game and his marriage. He uses all he has to attack equally and spreads himself thinly over the map, two spots are blocked by different players and 15 minutes later his cards are but a memory.

The final hours, only three players remain, one has already organized a babysitter. No matter how much you wish for the game to end, you know you will not deadbeat or suicide and that the same is true of the others. Unless one of you collapses in front of your pc, of course. Both of the others are using clickable maps and you're at a severe disadvantage without it and begin to regret never having bothered with Greasemonkey and additional scripts.
You are desperate enough to threaten suicide, it works, the opponent withdraws and you don't lose your biggest continent bonus for the next three rounds. The disadvantages of not using CM are becoming glaringly obvious, though. You have missed your cards several times already, deployed on the wrong country twice and failed over a dozen fortifications, only one of them because an opponent attacked when there were only 10 seconds left and broke the path your armies had to take.
Everyone is still attacking and the number of armies on the map only increases slowly.
One of the others makes a remark about a big stack of the third player, you point out that he has a bigger one right next to it, estimated chance that anything will result of this conversation: 0.0723784%
You notice that the big stacks that used to be in the middle of the map are gone. Upon checking the gamelog you notice that the player did attack the stack he complained about a minute earlier. A rough estimate tells you that you have half the armies on the map, however, almost half of them are away from the frontlines. You decide to go for it.

The endgame. It feels like days, but probably doesn't take more than 30 minutes. You try to attack both opponents equally, the last thing you want to do is to hand the game to one of them, 70 armies to their 100 after a few rounds, you keep pushing. Your opponents must be getting tired as well, despite not having CM you manage to foil most of their counterattacks with the armies you have in the hinterlands and to attack where they deploy and contain the damage they can cause.
There are no big stacks left, some 3s and 4s and whatever you and your opponents deploy, you have managed to break both other players' bonuses but the map is a mess, single armies block most paths you need for your attacks, the colours of the players keep changing and it feels like half the time all players have the same or extremely similar colours.
When you eliminate one of the players and can cash in two sets for a total of 20 armies you know you've won, the other has 4 cards and if he had had a set he would probably have taken the three you just got, then you'd have had to trust the dice gods. You attack his last remaining stacks and for once the colours work in your favour, black and orange, you easily see which territories are yours and which aren't, your last opponent only has 3 left, you fortify one stack next to one and end your turn. You take the other two with your final deployment.


After ten hours and more than 100 rounds you are finally victorious, you have never played this game against longer odds nor for higher stakes, and feel like you never want to do it again, it's just too much stress, and unless you could plan for the occasion in advance or have absolutely no life at all whatsoever you will neglect all sorts of things and duties in RL that you will regret later. You are shivering, because it's the middle of the night and you're feeling cold as well as because of the adrenaline. You only calm down slowly.


Now imagine you'd gone through all that and lost. After 10 hours of gameplay you get nothing, instead you have to watch as someone else gains the hundreds of points you were already thinking of as yours and shoots up through the ranks of the scoreboard. Unless you are prepared to face that disappointment, don't join a Realtime Battle Royale. I'm lucky that didn't happen to me, I had never thought these things would be so nerve-wracking.


at least yours was flat rate mine was escalating. and theres no way to check how many cards the people your killing have andits insane cause theres like 40 other people flying all over the place. i was shaking:P like 8 people were eliminated before te last round:P

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:07 pm
by Incandenza
Solution: play the terminator BRs, all the fun of a BR with none of the potential-giant-point-gain anxiety, and leave the standard ones to the lotto-playin' suckers. 8-)

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:14 pm
by phantomzero
great post! Excellant story telling! You should be an author!

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:16 pm
by Itrade
Hahaha, CC fanfic. Love it.

Write more, you're awesome.

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:43 pm
by CubColtPacer
That story is great in large part because it's completely true, at least the parts I got to be a part of. I wish I could have been there until the end..it was one of the most fascinating games I've ever been in. I thought you were going to win when I was forced to leave the game, and was not surprised when I got back on and that was the case. Congrats.

As for additions I would make..the first hour or so is kind of stressful. You're trying to consolidate enough armies that people won't bother you. Once you do that, it's smooth sailing for the next 5 hours or so.

As for the person who said the comment about escalating, I'd have to agree that the adrenaline is higher in escalating. When I won last year, the settings were both escalating and fog. You were just attacking blind and hoping that the person you attack would be his only territory and you get additional cards, and you had to make each attack within 2 seconds because you knew other people were getting eliminated in other parts of the board. It took me over an hour to calm down from that one.

At the same time, this game was just grueling. The deal that was struck to attack each other every turn made the game chaotic, stressful, and made you constantly on top of your game for hours. The colors changing constantly made it hard on the eyes and everybody was moving around so much that it was hard to remember at times where people were and hard to see. I was incredibly disappointed that I put in 7-8 hours of work for nothing, and I can't believe for those who went 10 how hard that was. Great job to everybody who stayed in, and I know how it feels for the people who were forced to leave after hours of work.

Re: A freestyle realtime BR is pure horror

PostPosted: Fri Jan 02, 2009 10:54 pm
by The Neon Peon
I ended mine on round 5. :)

Was not too long, and the points were good even for terminator. I did not join any of the standard ones.

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 12:23 am
by Georgerx7di
That was a great story, very well written, detailed and dramatic. Very nice. And congratz on your win.

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 12:35 am
by Itrade
I don't think I've ever made it to the end of the second round in any of my speed BRs :oops:

I was the first guy eliminated in the first BR this year, actually. Thought it was a terminator when it was a standard, found my highest ranking neighbour, crossed my fingers, hit auto-assault, lost. Then the person I attacked pointed out it was a standard and that I had ruined both our chances. Seconds later I was eliminated so someone could get a card. :(

But if being eliminated early means avoiding the horrors mentioned in the story above, then I guess it was more of a blessing for the both of us than a curse. :mrgreen:

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 1:50 am
by sully800
I read that whole thing thinking the title was "pure honor" :lol:

Great thread! I loved it!

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 2:02 am
by FireStar
that sounds a lot like me... on the losing side... Game 3957639. Happy Birthday anyways CC. GG happy, well played

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 2:05 am
by happy2seeyou
FireStar wrote:that sounds a lot like me... on the losing side... Game 3957639. Happy Birthday anyways CC. GG happy, well played


Thanks. It was a LONG game. I found it amusing bringing my laptop to different parts of the house all day and the power cord... Cooking and cleaning was a little different. lol

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 6:59 am
by PepperJack
15 minutes. That is how you do freestyle speed BRs.

But seriously, this is some bad ass prose.

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 7:23 am
by Phlaim
Thank you for a beautiful thread! =D>

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 7:25 am
by ManBungalow
MeDeFe wrote:Only three players remain, one has already organized a babysitter.

:lol: :lol: :lol:

An interesting story; you convinced me not to play any of those Freestyle Battle Royales....

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 2:19 pm
by Scott-Land
Most enjoyable read I've had in quite some time on here. Great job-

Re: A freestyle realtime BR is pure horror

PostPosted: Sat Jan 03, 2009 9:26 pm
by dividedbyzero
ManBungalow wrote:
An interesting story; you convinced me not to play any of those Freestyle Battle Royales....


Heh. Same here. I don't have that kind of attention span. :)

But great post, MeDeFe! This should definitely be preserved by the CC staff somewhere for the future.