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Dice

PostPosted: Sun May 17, 2009 2:03 am
by a.sub
How do they work?
ive heard of things like lists and what not but how do they really work?
are they made spontaneously as demanded?
are they pre-made in lists?
help?

Re: Dice

PostPosted: Sun May 17, 2009 2:39 am
by MrMoody
Try a forum search. Its all right there for you already.

Re: Dice

PostPosted: Sun May 17, 2009 3:41 pm
by Timminz
Unless things have changed since the last time lack posted about it, the dice file is a static list of 500,000 numbers between 1, and 6. This file is purchased from random.org, and replaced occasionally.

Re: Dice

PostPosted: Sun May 17, 2009 3:47 pm
by owenshooter
Timminz wrote:Unless things have changed since the last time lack posted about it, the dice file is a static list of 500,000 numbers between 1, and 6. This file is purchased from random.org, and replaced occasionally.

why do you even bother with this timminz? he has been here long enough to know all of this. and he should also know how to use the search button or read the rules page, since this is an obviously discussed topic. i feel a merge coming on...-0

Re: Dice

PostPosted: Sun May 17, 2009 3:52 pm
by Timminz
owenshooter wrote:why do you even bother with this timminz?

Even a sarcastic bastard, such as myself, needs to be helpful once in a while.

Re: Dice

PostPosted: Sun May 17, 2009 5:08 pm
by a.sub
ur right owen i have been here a while however i dont understand how you use a list for dice
isnt that predictable?
as for the search feature, wouldnt it just coem up with thousands of complaint threads?

Re: Dice

PostPosted: Sun May 17, 2009 5:21 pm
by Georgerx7di
a.sub wrote:ur right owen i have been here a while however i dont understand how you use a list for dice
isnt that predictable?
as for the search feature, wouldn't it just come up with thousands of complaint threads?



Imagine a long list of numbers, each one between 1 and 6. Dice are rolled. First green die, grab the next number off the list, say its a 4, so your first die is a 4, next die, pick the next number off the list, maybe its a 1, so you rolled 4,1. Then whites first die, pull the next number off the list and that's his first die.

It would only be predictable if you knew the last few rolls in someone else game, going on on some other map .0001 seconds ago, and then also knew what numbers where on the list. Think about how many people are rolling the dice this second, even if you had the current list it would be almost impossible to find what number you are on. Let alone time your roll so that the green dice get a higher number than the defending dice.

Re: Dice

PostPosted: Sun May 17, 2009 5:28 pm
by a.sub
i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

Re: Dice

PostPosted: Sun May 17, 2009 5:30 pm
by owenshooter
a.sub wrote:i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

you should go to random.org and poke around there. they make the assault cubes we use, and have a slew of informational posts to answer the types of questions you are answering. CC doesn't make the dice, they get the dice from random.org... good luck...-0

Re: Dice

PostPosted: Sun May 17, 2009 6:30 pm
by a.sub
will do

Re: Dice

PostPosted: Sun May 17, 2009 6:43 pm
by owenshooter
a.sub wrote:i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

oh, you are trying to say that someone is rigging the dice? ha!!! this is the second time i have read this accusation today. highly unlikely... people can write scripts to take multiple freestyle turns simultaneously and get away with it while remaining high up on the scoreboard, but i don't think anyone has a true way to hack the dice (aside from buying the program from lack)... again, good luck in your quest for knowledge...-0

Re: Dice

PostPosted: Mon May 18, 2009 1:40 am
by a.sub
haha not an accusation just curious

Re: Dice

PostPosted: Mon May 18, 2009 1:57 pm
by KLOBBER
a.sub wrote:ur right owen i have been here a while however i dont understand how you use a list for dice
isnt that predictable?
as for the search feature, wouldnt it just coem up with thousands of complaint threads?


Such a list is not predictable, no. It's kept secret from the players until they press the attack button.

It is certainly non-random, but it is also perfectly unpredictable.

Re: Dice

PostPosted: Mon May 18, 2009 2:13 pm
by ManBungalow
a.sub wrote:i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

You click 'assault', this click is registered by the server and the dice are sent back to you. Nothing on your computer can undo this...Unless you could find someone to write a script which took you back in time to before you clicked that button, I doubt there is a way.

Re: Dice

PostPosted: Mon May 18, 2009 7:42 pm
by theoldfart
I payed money to play a game that I was hoping was realistic I was wrong.having 10 to 20 men and attacking 3 or 4 you should win 90 percent of time , here im losing 60 percent of time . Ive played risk and other dice games for decades dice are never as bad as they are here.unless things improve you wont be getting any more money from me

Re: Dice

PostPosted: Mon May 18, 2009 7:54 pm
by KLOBBER
brian c munden wrote:I payed money to play a game that I was hoping was realistic I was wrong.having 10 to 20 men and attacking 3 or 4 you should win 90 percent of time , here im losing 60 percent of time ....


Actually, it would be less realistic for soldiers to act according to a mathematically calculated percentage, as you seem to want them to act. Soldiers are not computers or numbers, they are human individuals, each with his own unique talents, virtues, and weaknesses. The way this website's dice work, which is unpredictably, is much, much more realistic than your arbitrarily calculated percentages -- the "troops" are meant to represent real human soldiers, and human beings do not act according to any math equations or calculated percentages; they have free will, individuality, and skills, intelligence, strength, agility, and the desire to survive in varying degrees relative to one another.

Real soldiers, at least the good ones, act unpredictably, and so do good gaming dice. CC dice are such a case.

The fact that you lose more often than your incorrect prediction proves only that your arbitrarily chosen method for prediction was wrong, not that there's any problem with the dice.

Re: Dice

PostPosted: Tue May 19, 2009 7:20 am
by Thezzaruz
brian c munden wrote:I payed money to play a game that I was hoping was realistic I was wrong.having 10 to 20 men and attacking 3 or 4 you should win 90 percent of time , here im losing 60 percent of time . Ive played risk and other dice games for decades dice are never as bad as they are here.unless things improve you wont be getting any more money from me

Install the Dice Analyzer plug-in (click here for a link), go make a few thousand rolls and then come back if your rolls still differ from the expected.



a.sub wrote:ur right owen i have been here a while however i dont understand how you use a list for dice
isnt that predictable?

It is completely predictable if you hold the list. But for anyone not having the list they are just as unpredictable as a real dice.



a.sub wrote:i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

Reject what? The dice file and rolls all happens on the CC servers and to somehow "reject" the rolls would include hacking those servers.

Re: Dice

PostPosted: Tue May 19, 2009 7:56 am
by KLOBBER
Thezzaruz wrote:Install the Dice Analyzer plug-in (click here for a link), go make a few thousand rolls and then come back if your rolls still differ from the expected.


Why bother? When the CC dice differ from "the expected" (which is 100% sure to happen), all it will prove is that "the expected," whatever that may be, is nothing but an incorrect prediction. It will demonstrate nothing at all about the CC dice except that they are unpredictable, which has already been proven many times over.

Re: Dice

PostPosted: Tue May 19, 2009 1:06 pm
by Thezzaruz
KLOBBER wrote:Why bother? When the CC dice differ from "the expected" (which is 100% sure to happen), all it will prove is that "the expected," whatever that may be, is nothing but an incorrect prediction. It will demonstrate nothing at all about the CC dice except that they are unpredictable, which has already been proven many times over.


Oh I agree but as he claimed to be so greatly at a disadvantage I would like him to prove it as I still haven't seen anyone do that over more than 50 or so rolls.

Re: Dice

PostPosted: Tue May 19, 2009 6:03 pm
by a.sub
Thezzaruz wrote:
a.sub wrote:i se but ccant someone write a script so ur computer rejects certain dice rolls and certain times?

Reject what? The dice file and rolls all happens on the CC servers and to somehow "reject" the rolls would include hacking those servers.

OOOOOOH
so dice rolls are on the CC server not on my comp eh?

Re: Dice

PostPosted: Tue May 19, 2009 6:42 pm
by redhawk92
yes cc server :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Re: Dice

PostPosted: Tue May 19, 2009 6:51 pm
by a.sub
kylegraves1 wrote:yes cc server :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

in my defense my technical abilities as far as programming goes is limited to TI-BASIC, tho i am fairly good at that ;)