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2 Questions, Deadbeat Doubles and Cards

PostPosted: Sat Jun 13, 2009 10:19 am
by Hoots
1. Are you telling me that in a doubles game after a deadbeat misses 3 turns his partner gets his areas?

http://www.conquerclub.com/game.php?game=5030379

How can that be right? isnt this a advantage/stratagy?

2. Can anyone explain to me the use of cards after killing an opponent. Obviously if you have 5 or more after eliminating someone you can play but some times when i acquire less than 5 it will let me play and others it wont? I dont know what to plan for... Can anyone explain the rules on this?

THanks

Re: 2 Questions, Deadbeat Doubles and Cards

PostPosted: Sat Jun 13, 2009 3:31 pm
by Bruceswar
You are correct on both. Although it is a bad idea to have your partner deadbeat out. Never works where you win 2 vs 1. Sure you can win, but not gonna happen.

Re: 2 Questions, Deadbeat Doubles and Cards

PostPosted: Sat Jun 13, 2009 8:29 pm
by Georgerx7di
I think there are a few occasions where it actually is an advantage. I haven't tried this yet, but I have been under the impression for some time that if you play dubs on usa Apocalypse, that its actually an advantage if your partner deadbeats right off the bat. I haven't tried it because its probably against the rules.

Re: 2 Questions, Deadbeat Doubles and Cards

PostPosted: Sat Jun 13, 2009 9:16 pm
by Timminz
I saw it work once. Back before they changed the rules on deferred deployments. One guy missed 2 turns, the other missed 3 (we had exceptionally poor dice on these 2.5 rounds... :evil: ) when the one who had missed 2 turns came back, he had double the territories, and triple deployment from deferred armies. It actually prompted my first foray into the forums.

Overall, I think the rule works, but once in a while it can seem like an unfair advantage. That once in a while, is far outweighed by the down-sides of having a deadbeat teammate though.

Re: 2 Questions, Deadbeat Doubles and Cards

PostPosted: Sun Jun 14, 2009 11:47 am
by alster
Timminz wrote:2007-04-15 14:59:25 - The W0lf received 2 troops for holding West Country
2007-04-15 14:59:25 - The W0lf received 6 troops for 19 regions
2007-04-15 14:59:25 - The W0lf got the troops multiplied for 3 rounds
2007-04-15 14:59:43 - The W0lf deployed 24 troops on Midlands
2007-04-15 14:59:49 - The W0lf assaulted West Midlands from Midlands and conquered it from Timminz
2007-04-15 14:59:54 - The W0lf assaulted Powys from West Midlands and conquered it from Timminz
2007-04-15 14:59:59 - The W0lf assaulted Dyfed from Powys and conquered it from Timminz
2007-04-15 15:00:04 - The W0lf assaulted South Leinster from Dyfed and conquered it from Timminz
2007-04-15 15:00:08 - The W0lf assaulted Munster from South Leinster and conquered it from Timminz
2007-04-15 15:00:18 - The W0lf assaulted North Leinster from South Leinster and conquered it from Timminz
2007-04-15 15:00:24 - The W0lf assaulted Connaught from North Leinster and conquered it from Timminz
2007-04-15 15:00:29 - The W0lf assaulted Border Counties from Connaught and conquered it from Timminz
2007-04-15 15:00:37 - The W0lf assaulted Northern Ireland from Border Counties and conquered it from Timminz
2007-04-15 15:00:42 - The W0lf assaulted Donegal from Northern Ireland and conquered it from Timminz
2007-04-15 15:00:42 - The W0lf eliminated Timminz from the game
2007-04-15 15:01:22 - The W0lf cashed in a group of Yorkshire, Lothian & Borders, and Kent worth 4 troops
2007-04-15 15:01:22 - The W0lf got bonus of 2 troops added to Yorkshire
2007-04-15 15:01:22 - The W0lf got bonus of 2 troops added to Kent
2007-04-15 15:01:32 - The W0lf deployed 4 troops on Yorkshire
2007-04-15 15:01:36 - The W0lf assaulted Durham from Yorkshire and conquered it from LadyPhoenix
2007-04-15 15:01:55 - The W0lf assaulted Dumfries & Galloway from Northern Ireland and conquered it from LadyPhoenix
2007-04-15 15:02:32 - The W0lf reinforced Northern Ireland with 1 troops from Donegal
2007-04-15 15:04:20 - The W0lf reinforced Lancashire with 2 troops from Clwyd
2007-04-15 15:04:32 - The W0lf reinforced Lancashire with 3 troops from Avon
2007-04-15 15:04:45 - The W0lf reinforced Northern Ireland with 2 troops from Isle of Wight
2007-04-15 15:04:59 - The W0lf reinforced Donegal with 2 troops from Kent
2007-04-15 15:05:16 - The W0lf reinforced Lancashire with 1 troops from Durham
2007-04-15 15:05:20 - The W0lf ended the turn and got spoils
2007-04-15 15:05:20 - Incrementing game to round 8


LOL, yeah that must have sucked. Jez...

Re: 2 Questions, Deadbeat Doubles and Cards

PostPosted: Mon Jun 15, 2009 5:31 am
by Thezzaruz
Hoots wrote:2. Can anyone explain to me the use of cards after killing an opponent. Obviously if you have 5 or more after eliminating someone you can play but some times when i acquire less than 5 it will let me play and others it wont? I dont know what to plan for... Can anyone explain the rules on this?


The rule is simple, if you acquire 5 (or more) cards during one of your turns then you have to make a cash-in but otherwise you will have to wait until the start of you next turn (this mid-turn cash-in can be of 3, 6 or 9 cards). If you have seen anything else I do think that the mods would like a screenie and the game # as that would be a bug.