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Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 3:22 pm
by a.sub
I just lost a 40v1 in real life
f*ck real dice too!

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 3:25 pm
by lord voldemort
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!

my question..if you were playing in real life...why would you roll a 40v1...like id give up after i lost my first 10 troops...
unless it was an obvious win
and that would suck to roll 3 dice 40 times...urgh...what spoils were you playing?

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 3:31 pm
by AndyDufresne
They have Auto-Assault in real life!? ;)


--Andy

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 3:33 pm
by lord voldemort
AndyDufresne wrote:They have Auto-Assault in real life!? ;)


--Andy

i must get this for my risk board....
and here i was rolling dice like a sucker

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 7:44 pm
by mibi
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!



I don't believe you. Your chance of success was 99.99999999999997%

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 7:51 pm
by nikola_milicki
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!


:lol: righttttttttttttttttt

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 7:53 pm
by maasman
I've played enough real life risk to know that this is believable

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 9:02 pm
by mibi
maasman wrote:I've played enough real life risk to know that this is believable


no you haven't, the odds are too small.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Wed Jun 24, 2009 9:19 pm
by Georgerx7di
mibi wrote:
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!



I don't believe you. Your chance of success was 99.99999999999997%



20,000 people on this site. Each has probably played many risk games, during which you roll the dice many times. They are also playing with other people, who may not be on this site. So if you figure 4 to 5 players a game, then we're looking at 80,000 to 100,000 people. During the course of one game you roll the dice hundreds of times. So lets suppose that the average player on this site has played 10 games, with 4 other people who are not on this site. And lets suppose that each player rolls 100 times per game. Now we're at 100 million rolls. So i would be reasonable for something to happen where the odds were 1/100,000,000. Now your numbers are 1 in 333 billion. However, I used only 100 rolls per game for 10 games. It's possible that those numbers are highers. Maybe its 500 rolls per game, and 60 games. Now we're at 3 billion rolls between us on the site and people we played with. Throw in a little standard deviation, its not impossible.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 1:10 am
by whitestazn88
Georgerx7di wrote:
mibi wrote:
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!



I don't believe you. Your chance of success was 99.99999999999997%



20,000 people on this site. Each has probably played many risk games, during which you roll the dice many times. They are also playing with other people, who may not be on this site. So if you figure 4 to 5 players a game, then we're looking at 80,000 to 100,000 people. During the course of one game you roll the dice hundreds of times. So lets suppose that the average player on this site has played 10 games, with 4 other people who are not on this site. And lets suppose that each player rolls 100 times per game. Now we're at 100 million rolls. So i would be reasonable for something to happen where the odds were 1/100,000,000. Now your numbers are 1 in 333 billion. However, I used only 100 rolls per game for 10 games. It's possible that those numbers are highers. Maybe its 500 rolls per game, and 60 games. Now we're at 3 billion rolls between us on the site and people we played with. Throw in a little standard deviation, its not impossible.


what?

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 1:15 am
by mibi
Georgerx7di wrote:
mibi wrote:
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!



I don't believe you. Your chance of success was 99.99999999999997%



20,000 people on this site. Each has probably played many risk games, during which you roll the dice many times. They are also playing with other people, who may not be on this site. So if you figure 4 to 5 players a game, then we're looking at 80,000 to 100,000 people. During the course of one game you roll the dice hundreds of times. So lets suppose that the average player on this site has played 10 games, with 4 other people who are not on this site. And lets suppose that each player rolls 100 times per game. Now we're at 100 million rolls. So i would be reasonable for something to happen where the odds were 1/100,000,000. Now your numbers are 1 in 333 billion. However, I used only 100 rolls per game for 10 games. It's possible that those numbers are highers. Maybe its 500 rolls per game, and 60 games. Now we're at 3 billion rolls between us on the site and people we played with. Throw in a little standard deviation, its not impossible.


he talking real life, not CC. Roll 300 billion rolls in real life and your arm explodes.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 10:11 am
by owenshooter
Georgerx7di wrote: Now we're at 3 billion rolls between us on the site and people we played with. Throw in a little standard deviation, its not impossible.

but he was talking about real life... 3 billion rolls in real life, is that even possible? i doubt even JR could hit that many rolls in his life...-0

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 10:17 am
by Georgerx7di
mibi wrote:
Georgerx7di wrote:
mibi wrote:
a.sub wrote:I just lost a 40v1 in real life
f*ck real dice too!



I don't believe you. Your chance of success was 99.99999999999997%



20,000 people on this site. Each has probably played many risk games, during which you roll the dice many times. They are also playing with other people, who may not be on this site. So if you figure 4 to 5 players a game, then we're looking at 80,000 to 100,000 people. During the course of one game you roll the dice hundreds of times. So lets suppose that the average player on this site has played 10 games, with 4 other people who are not on this site. And lets suppose that each player rolls 100 times per game. Now we're at 100 million rolls. So i would be reasonable for something to happen where the odds were 1/100,000,000. Now your numbers are 1 in 333 billion. However, I used only 100 rolls per game for 10 games. It's possible that those numbers are highers. Maybe its 500 rolls per game, and 60 games. Now we're at 3 billion rolls between us on the site and people we played with. Throw in a little standard deviation, its not impossible.


he talking real life, not CC. Roll 300 billion rolls in real life and your arm explodes.


Mibi, your comment indicates that you did not read carefully. I'm saying that 100,000 people could accumulate 3 billion rolls. That's 30,000 rolls. If you play a game of risk, you roll more than 100 times. So if you roll a few hundred rolls a game, then its wouldn't be that hard to accumulate 30,000 rolls. If you get together with friends once a week and roll the dice 200 times a game, then you roll 30,000 times in a year.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 10:30 am
by targetman377
:lol: :lol: well i think its possiable i mean look i play risk and i have alot and i have seen alot of bad rolls

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 10:43 am
by maasman
You have no idea how much risk I've played and how many ridiculous winning and losing streaks I've seen ;)

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 11:17 am
by Falkomagno
I just can believe that.....it can be prove that the dice is not so fucked up here....thing that I seriously doubt. I prefer not to trust you, and still be angry with the dice randomness here

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 6:07 pm
by a.sub
for curious minds, i was rolling against her last territ

Re: Why the CC "intensity cubes" are realistic

PostPosted: Thu Jun 25, 2009 6:44 pm
by Lucarilover240
mibi wrote:
maasman wrote:I've played enough real life risk to know that this is believable


no you haven't, the odds are too small.

SOMEBODY has no idea what reality is really like.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Fri Jun 26, 2009 12:33 am
by sully800
Where did we get 1 in 333 billion? Just curious because I tried to check the math and got odds that are much worse

Chance of losing 3vs1 = 0.3403
Chance of losing 2vs1 = 0.4213
Chance of losing 1vs1 = 0.5833

0.3403^37*.4213*.5833 = 1.173*10^-18

Which translates to 1 in 8.52*10^17

Which translates to 1 in 852 quadrillion, or 1 in 852,000 trillion for those who only know trillion. Mistake? This seems unbelievably high...

Edit: Maybe he and 39 of his friends lost a fight against 1 dude....

Re: Why the CC "intensity cubes" are realistic

PostPosted: Fri Jun 26, 2009 12:48 am
by targetman377
it could happan i have seen some shit man i have seen some shit

Re: Why the CC "intensity cubes" are realistic

PostPosted: Fri Jun 26, 2009 12:57 am
by sully800
targetman377 wrote:it could happan i have seen some shit man i have seen some shit


If my math was right, each person in the world would have to roll a die 142 million times before that result is expected to come up.

Re: Why the CC "intensity cubes" are realistic

PostPosted: Fri Jun 26, 2009 7:58 am
by Georgerx7di
sully800 wrote:Where did we get 1 in 333 billion? Just curious because I tried to check the math and got odds that are much worse

Chance of losing 3vs1 = 0.3403
Chance of losing 2vs1 = 0.4213
Chance of losing 1vs1 = 0.5833

0.3403^37*.4213*.5833 = 1.173*10^-18

Which translates to 1 in 8.52*10^17

Which translates to 1 in 852 quadrillion, or 1 in 852,000 trillion for those who only know trillion. Mistake? This seems unbelievably high...

Edit: Maybe he and 39 of his friends lost a fight against 1 dude....


I got that from the other guys number of 99.99...% whatever he posted on the first page. I think you may be right, you numbers look a little bit better. And they make it a lot less likely.



Btw, I don't think their called "intensity cubes", although they can be intense. I think their called assault cubes.