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Classic map

PostPosted: Thu Jun 25, 2009 8:01 pm
by schmoozeinc
i would pay another $20 a year to be able to play the original risk.
tried playing the board game last night and it was a disaster. took forever. no stratagy, diplomacy or skill. for somereason everyone needed and im still finding black cannons with my bare feet.
seems to me that cc could swing some kind of franchise from hasbro.

Re: Classic map

PostPosted: Thu Jun 25, 2009 8:21 pm
by owenshooter
schmoozeinc wrote:seems to me that cc could swing some kind of franchise from hasbro.

here we go again...-0

Re: Classic map

PostPosted: Thu Jun 25, 2009 8:36 pm
by azezzo
schmoozeinc wrote:i would pay another $20 a year to be able to play the original risk.
tried playing the board game last night and it was a disaster. took forever. no stratagy, diplomacy or skill. for somereason everyone needed and im still finding black cannons with my bare feet.
seems to me that cc could swing some kind of franchise from hasbro.



yes owen, here we go again. some things will NEVER die. C.C. should do whatever it takes to bring back the classic map, if that means getting our resident monkey to take our resident turtle over to hasbro for a meeting, lets get it done!

I'm with schmoozeinc, i have said b4 that i would be happy to pay more to get the classic map back, i will see schmoozeinc's extra $20 and raise it another $60, thats an even hundo i would be willing to pay to get the classic map back, thats still less than $2 a week., I spend more on porn. and since i joined this site i no longer gamble online, therefore, this site saves me money.

I even suggested b4 that C.C. create an ultra-premium account system where those willing to pay more to bring back the classic map could do so. and those not willing to pay more for this site would not have to.

Re: Classic map

PostPosted: Thu Jun 25, 2009 8:37 pm
by Georgerx7di
schmoozeinc wrote:i would pay another $20 a year to be able to play the original risk.
tried playing the board game last night and it was a disaster. took forever. no stratagy, diplomacy or skill. for somereason everyone needed and im still finding black cannons with my bare feet.
seems to me that cc could swing some kind of franchise from hasbro.



I think that CC is still to small for hasbro to bother. I think if cc offered some kind of deal like that it would not be worth hasbro's time. CC makes a few hundred thousand a year. Hasbro had 4 billion in revenue last year, 300 million of that was profit. Even if CC could pony up $100,000, it would to pay for the rights, that amount would get round off in there quarterly earnings. It would be like if you own a restaurant that grosses $20,000 dollars a week, and some kid came up to you and offered you 14 cents to put the restaurants name on his candy machine. It wouldn't be worth the 10 second conversation.

Re: Classic map

PostPosted: Thu Jun 25, 2009 8:42 pm
by owenshooter
Georgerx7di wrote:It would be like if you own a restaurant that grosses $20,000 dollars a week, and some kid came up to you and offered you 14 cents to put the restaurants name on his candy machine. It wouldn't be worth the 10 second conversation.

but hey, azezzo is willing to pony up whatever it takes to get this done... i'm sure if you break that down into the few people that want to pay extra for a map that they can then ONLY play against others paying for it, it would only be about 30-50K per person, per year... but hey, it is worth it, and azezzo is willing to pay whatever it takes...-0

Re: Classic map

PostPosted: Thu Jun 25, 2009 10:49 pm
by hwhrhett
owenshooter wrote:
Georgerx7di wrote:It would be like if you own a restaurant that grosses $20,000 dollars a week, and some kid came up to you and offered you 14 cents to put the restaurants name on his candy machine. It wouldn't be worth the 10 second conversation.

but hey, azezzo is willing to pony up whatever it takes to get this done... i'm sure if you break that down into the few people that want to pay extra for a map that they can then ONLY play against others paying for it, it would only be about 30-50K per person, per year... but hey, it is worth it, and azezzo is willing to pay whatever it takes...-0



whatever it takes is too much for me, im pretty sure that control of their intellectual property is priceless to them... we have 2 classic-style maps, i dont see whats wrong with them?

Re: Classic map

PostPosted: Fri Jun 26, 2009 12:51 am
by targetman377
but thats axtra money and i would take the time to do it

Re: Classic map

PostPosted: Fri Jun 26, 2009 9:47 am
by mibi
Hasbro is pretty litigious... anyone remember Scrabulous?

i think the best bet is to have some sort of back door greasemoneky script that replaces a current map with something else, i dunno.

Re: Classic map

PostPosted: Fri Jun 26, 2009 9:50 am
by Robinette
I'm okay with the current Classic Art map...

although it would be nice if someone wrote a greasemonkey script that would display different names.
It could be anything, as long as you could instantly identify the place from the name.

But if there was to be a change, i would prefer to see the starting deployment gameplay change.
Try playing a real game of RISK with your friends and see how different it is placing your armies vs CC's autodeployment of 3 per territory. The strategy unfolds entirely differently. lol... this is what our confident CC players first discovered when they played at the International RISK Tournament.

Re: Classic map

PostPosted: Fri Jun 26, 2009 9:51 am
by Robinette
mibi wrote:i think the best bet is to have some sort of back door greasemoneky script that replaces a current map with something else, i dunno.



^^^ fastposted

Re: Classic map

PostPosted: Fri Jun 26, 2009 9:58 am
by owenshooter
mibi wrote:Hasbro is pretty litigious... anyone remember Scrabulous?

i think the best bet is to have some sort of back door greasemoneky script that replaces a current map with something else, i dunno.

scrabulous got dusted by hasbro. that site was amazing, and the 4 player games with friends were epic!! it is a mere shell of it's former self, and it is sad. however, they only had ONE BOARD, an exact copy of the scrabble board. and as far as a greasemonkey, that is the perfect solution, but it would have to be available off the site to prevent lack/CC from getting lawyered to death...-0

Re: Classic map

PostPosted: Fri Jun 26, 2009 10:48 am
by Falkomagno
I'm completely sure that there is a way to achieve a kind of "classic map" with intelligence and saving money, for the site and for the users. Just take world 2.1. (that map has to be legal, otherwise would not exist). merged some regions. Keep some important countries, as japan, germany, mexico. The bigger ones keep it splited, and mantain the Toponymy as real and simple as possible. It doesn't have to be the same gameplay. We just want a map to play this "risk-like" game, where you can attack from regions, dice bassed, with factual continents and countries that exist in real world. I don't see the big issue. Call this map, World 1.0. or Battle of the world or Battle of empires or world 21 century or anything that doesn't resembles anything from hasbro. And that's it..

Re: Classic map

PostPosted: Fri Jun 26, 2009 11:43 am
by owenshooter
Falkomagno wrote:I'm completely sure that there is a way to achieve a kind of "classic map" with intelligence and saving money, for the site and for the users. Just take world 2.1. (that map has to be legal, otherwise would not exist). merged some regions. Keep some important countries, as japan, germany, mexico. The bigger ones keep it splited, and mantain the Toponymy as real and simple as possible. It doesn't have to be the same gameplay. We just want a map to play this "risk-like" game, where you can attack from regions, dice bassed, with factual continents and countries that exist in real world. I don't see the big issue. Call this map, World 1.0. or Battle of the world or Battle of empires or world 21 century or anything that doesn't resembles anything from hasbro. And that's it..

um, that is a really good idea. you should go to the foundry or suggs/bugs with this. really great idea... world 3.0 or whatever... sweet.-0

Re: Classic map

PostPosted: Fri Jun 26, 2009 11:47 am
by nesterdude
After all these remakes/changes
I dont' even remember what the damn thing looked like
But I remember liking it

Re: Classic map

PostPosted: Fri Jun 26, 2009 11:56 am
by Optimus Prime
I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning

Re: Classic map

PostPosted: Fri Jun 26, 2009 12:14 pm
by lanyards
Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning
Figuring out a way solve our problems. < Sitting and doing nothing about it.

Re: Classic map

PostPosted: Fri Jun 26, 2009 2:33 pm
by targetman377
lanyards wrote:
Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning
Figuring out a way solve our problems. < Sitting and doing nothing about it.



making this dumb greater than or less than analagers< not making them

Re: Classic map

PostPosted: Fri Jun 26, 2009 2:52 pm
by General Guster
targetman377 wrote:
lanyards wrote:
Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning
Figuring out a way solve our problems. < Sitting and doing nothing about it.



making this dumb greater than or less than analagers< not making them


analogies > analagers

Re: Classic map

PostPosted: Fri Jun 26, 2009 4:19 pm
by targetman377
General Guster wrote:
targetman377 wrote:
lanyards wrote:
Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning
Figuring out a way solve our problems. < Sitting and doing nothing about it.



making this dumb greater than or less than analagers< not making them


analogies > analagers



thanks i ment to spell that> dumb ass

:P :P :P :P :D :D :D :D :D

:mrgreen:

Re: Classic map

PostPosted: Fri Jun 26, 2009 6:55 pm
by slowreactor
Robinette wrote:I'm okay with the current Classic Art map...

although it would be nice if someone wrote a greasemonkey script that would display different names.
It could be anything, as long as you could instantly identify the place from the name.

But if there was to be a change, i would prefer to see the starting deployment gameplay change.
Try playing a real game of RISK with your friends and see how different it is placing your armies vs CC's autodeployment of 3 per territory. The strategy unfolds entirely differently. lol... this is what our confident CC players first discovered when they played at the International RISK Tournament.


Perfect, Perfect, Perfect.

Re: Classic map

PostPosted: Fri Jun 26, 2009 7:39 pm
by redhawk92
lanyards wrote:
Optimus Prime wrote:I personally would rather not have a classic map at all then run the risk of losing Conquer Club altogether. There are two maps with identical gameplay, which is really what this game is about, not the image behind the numbers in my opinion. Of course, there are some rather beautiful maps out there, don't get me wrong.

CC Experience > Risk of Classic Map Returning
Figuring out a way solve our problems. < Sitting and doing nothing about it.


that was great lany maybe the owner and administrators should just have a meeting face to face with hasbro and see what happens.

never know till you talk face to face

Re: Classic map

PostPosted: Fri Jun 26, 2009 9:15 pm
by owenshooter
kylegraves1 wrote:never know till you talk face to face

how do you know they haven't? do you think classic just vanished on it's own? email the brothers
behind scrabulous, they have a wonderful tale... i'll give you their emails if you want them...-0

Re: Classic map

PostPosted: Fri Jun 26, 2009 10:51 pm
by lanyards
slowreactor wrote:
Robinette wrote:I'm okay with the current Classic Art map...

although it would be nice if someone wrote a greasemonkey script that would display different names.
It could be anything, as long as you could instantly identify the place from the name.

But if there was to be a change, i would prefer to see the starting deployment gameplay change.
Try playing a real game of RISK with your friends and see how different it is placing your armies vs CC's autodeployment of 3 per territory. The strategy unfolds entirely differently. lol... this is what our confident CC players first discovered when they played at the International RISK Tournament.


Perfect, Perfect, Perfect.
I thought it would be nice if someone who was up to date on their Greasemonkey script creating skills could put together a script that could replace this image with some colored shapes on it with the old Classic map. But unfortunately, knowing lack and the other admins, this will not be allowed.

owenshooter wrote:
kylegraves1 wrote:never know till you talk face to face

how do you know they haven't? do you think classic just vanished on it's own? email the brothers
behind scrabulous, they have a wonderful tale... i'll give you their emails if you want them...-0
I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?

Re: Classic map

PostPosted: Fri Jun 26, 2009 11:10 pm
by hwhrhett
lanyards wrote:I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?


not if there were lawyers involved, lawyers would demand that the information not be made public.. especially when such a large company as hasbro is involved...

of course this should be common sense...

Re: Classic map

PostPosted: Fri Jun 26, 2009 11:15 pm
by lanyards
hwhrhett wrote:
lanyards wrote:I thought it was took down as a precaution, to lessen the risk that ConquerClub would run into trouble later on. And even if lack has spoken face to face with Hasbro faculty, wouldn't he let his website's community know about it so they can calm down and stop trying to think up solutions to help out his site?


not if there were lawyers involved, lawyers would demand that the information not be made public.. especially when such a large company as hasbro is involved...

of course this should be common sense...
Why is this common sense? I do not know this, there is no need to speak negatively about someone else asking a question about a matter they don't know about. And nobody even said anything about lawyers anyways.

And also, in agreement with Robinette, an option for a more Risk related deployment stage could be interesting.