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No more freestyle double turn...

Posted:
Sat Aug 29, 2009 10:59 am
by Mr Changsha
How big an effect will the elimination of the double turn have on the nose-bleed end of the scoreboard (top 20)?
Is one of the team sequential players going to take back the crown?
Are the days of +6000 scores a thing of the past?
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 11:11 am
by the.killing.44
I think people are overestimating the affect it will have on the speed 1v1s that the demons and kp's play. It will however affect the people who need to double-turn in 2v2 and 1v1 casual.
That said, Herps won't drop very far, despite the blanket stereotype that says the only way he wins is by double-turning Moguls.
So yes, the casual freestylers will take a dive, but those at the very top of the scoreboard won't be affected as much.
.44
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 11:21 am
by Army of GOD
I don't know! I only make the tea!
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 11:25 am
by AAFitz
the.killing.44 wrote:I think people are overestimating the affect it will have on the speed 1v1s that the demons and kp's play. It will however affect the people who need to double-turn in 2v2 and 1v1 casual.
That said, Herps won't drop very far, despite the blanket stereotype that says the only way he wins is by double-turning Moguls.
So yes, the casual freestylers will take a dive, but those at the very top of the scoreboard won't be affected as much.
.44
I mostly agree... but the elimination of the double turn, gets rid of the safety net in some games that have been lost by any other means....
It also really does help protect the newer players, that have no idea what a double turn is....or how to make one, or that they are possible....
this is where the update will change things... for the rest, it just changes the game a little, for the new player, it gives them a fighting chance, where as before they really didnt have one in many cases. Still, they will have to play well, and fast, but at least if they do these things, they may have a better shot at a win. If they dont, they will still lose.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 1:14 pm
by Mr Changsha
Hmm...early polling suggests that Herpes et al are going to drop with only one vote saying that the freestyle players are going not going to be affected at all. Two so far consider that their skills are better served making the tea (which I nearly voted for myself), but in the end I chose what seems to be the most popular option: that the days of 5,000/6000+ freestyle scores may be over, but these top freestylers wil still be in the top 20 for the forseeable future.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 3:07 pm
by Strife
I like tea and cake for tea and cake time.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 3:54 pm
by slowreactor
KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 5:29 pm
by bleutofu
slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
I think that happened before the update.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 6:05 pm
by darkangelsguy205
no they will keep the 5000 points there still good the freestule doble turn was just help
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 6:10 pm
by pmchugh
Stewie wrote:I like tea and cake for tea and cake time.

Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 6:28 pm
by Timminz
I believe that the top freestylers will remain as the majority of the top scores. This opinion is based on nothing more than a hunch.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 7:25 pm
by the.killing.44
slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
This couldn't have ANYTHING to do with the fact KP is playing 6man esc games, in which he loses from 30-100 pts, no…
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 7:40 pm
by demonfork
slowreactor wrote:KH and KP already dropped about 300 points each, and Demon dropped around 200 so far...
To be fair I have not played even 1 casual 1v1 since the update.
Speed freestyle 1v1 (what I mostly have played to achieve my high score) is not really affected by this update (in some instances you might run the clock down to get a fast start in the next round to break a bonus before your opponent has a chance to start). A feature I rarely used in most fs games.
My dropping points has nothing to do with this update. I have dropped points because of the 2v2 dubs tournament that I just participated in recently where I would loose 38 points to every 11 point win (we lost in the first round 3 games to 4). I have also lost points due to 15 causal sequential quads and trips games that I have recently started to try and tutor some clan mates as well as several 8 man seqential esclating snob games (general and above).
As soon as my team games and tournament games end, I will refocus on my goal of obtaining conqueror and I can assure you that this update will not affect my score in the slightest.
As I have stated before, this update really only affects casual 1v1 and doodle assassin. I don't play doodle assassin anymore (I'm like 10 for 50 btw) so the only thing this will effect will be my causal 1v1's. I also previously stated the solution for casual 1v1's in light of this update which is to always make sure to start and end first, it will be like sequential 1v1 that you always get to go first in. Simple.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 8:21 pm
by Georgerx7di
1. I agree with killing, this rule will affect 24 hour freestyle more than speed freestyle.
2. I doubt it will affect there scores too much overall. I'm not sure how the rule will be implemented, but unless the last person to go has to wait an hour into the next round, it really won't do much. Even then they can just stay up, while their opponent John Noob will not check the game till tommorow afternoon.
3. These guys are a lot better than people think they are. They don't only play freestyle speed games. I've played sequetial dubs and quads with herpes and demon and they are both skilled players. I only remember one seq. game against KP, but his play in that game was flawless as well. These guys could have made 3,500 or 4,000 without freestyle at all, problem is that freestyle is a good way to overcome the disadvantage of gaining 10 points and loosing 40 a game. If it wasn't there, they would use the next best method.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:25 pm
by john9blue
The top speed 1v1 players will start playing team games to maintain their score.

Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:30 pm
by JOHNNYROCKET24
no more farming and double turns. Herpes will be under 4K in a week....unless he stops playing or decides to play high ranks or takes players off of foe so they can beat him

Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:31 pm
by Mr Changsha
Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:34 pm
by demonfork
john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.

Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:43 pm
by demonfork
Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Herp has gained 2160 from SPEED freestyle 1v1 on City Mogul, there is very little if ever any dt'n going on is speed freestyle.
He has gained 3045 from 1248 CASUAL freestyle 1v1 on City Mogul. I performed a random sample of 20 games over 6 pages of and in not one of those games sampled did Herp use a dt. In fact most of them were played in RT.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:48 pm
by prismsaber
demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.

Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 9:52 pm
by Mr Changsha
demonfork wrote:Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Herp has gained 2160 from SPEED freestyle 1v1 on City Mogul, there is very little if ever any dt'n going on is speed freestyle.
He has gained 3045 from 1248 CASUAL freestyle 1v1 on City Mogul. I performed a random sample of 20 games over 6 pages of and in not one of those games sampled did Herp use a dt. In fact most of them were played in RT.
As I said, I'm perfectly happy to be corrected on this point!
So this suggests that the mass are wrong on this issue (a good reason to not trust polling too much!). The expert (Demonfork) says that the double turn was of negligible benefit to King_H, negligible benefit to him as well.
But then JR24 says that King_H will be under 4,000 within the week. I would think both JR24 and Demonfork would be considered CC experts...
I think the onus is on JR24 to give some evidence to back up his claims...as I find Demonfork's (never used a dt) evidence to pretty conclusive at this point.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 10:01 pm
by demonfork
prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.

Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Do you just make this stuff up as you go?
Right now I'm 216 of 273 (80%) between all of my finished dubs, trips & quad games. I'M 80 FREAKING PERCENT. If i just exclusively played team games my score would still go up! Especially if I made sure that I played games with balanced score teams.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 10:04 pm
by demonfork
Mr Changsha wrote:demonfork wrote:Mr Changsha wrote:Only 14% of the people voting think the top freestylers will be able to maintain scores over 5,000, yet the comments seem (in general) to suggest the change won't be that great.
Odd.
I suppose the question is whether those 1on1 99% (or near enough) win rates of, say, King_H on city mogul were due, at least to a reasonable extent, to the use of the double turn or not.
I must admit I always assumed it was a fairly important factor, though I am happy to be corrected on this point.
Herp has gained 2160 from SPEED freestyle 1v1 on City Mogul, there is very little if ever any dt'n going on is speed freestyle.
He has gained 3045 from 1248 CASUAL freestyle 1v1 on City Mogul. I performed a random sample of 20 games over 6 pages of and in not one of those games sampled did Herp use a dt. In fact most of them were played in RT.
As I said, I'm perfectly happy to be corrected on this point!
So this suggests that the mass are wrong on this issue (a good reason to not trust polling too much!). The expert (Demonfork) says that the double turn was of negligible benefit to King_H, negligible benefit to him as well.
But then JR24 says that King_H will be under 4,000 within the week. I would think both JR24 and Demonfork would be considered CC experts...
I think the onus is on JR24 to give some evidence to back up his claims...as I find Demonfork's (never used a dt) evidence to pretty conclusive at this point.
I would be willing to make an educated guess that If you were to perform a proper random statistical lot sampling of Herps 1248 casual 1v1 mogul games, with the correct sample size, that you would find about a 10% or less occurrence of the dt.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 11:10 pm
by prismsaber
demonfork wrote:prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.

Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Do you just make this stuff up as you go?
Right now I'm 216 of 273 (80%) between all of my finished dubs, trips & quad games. I'M 80 FREAKING PERCENT. If i just exclusively played team games my score would still go up! Especially if I made sure that I played games with balanced score teams.
lol nice try buddy.
Do I really have to spell out sequential for you? In sequential doubles/triples/quads you have won 46 of 74 games for a win percentage of 62%. Not as impressive when you aren't manipulating statistics.
Of course your freestyle win percentage is high. Hell even I have an extremely high win % from freestyle speed teams (88%) and those games were played when I had little freestyle experience and generally less cc experience overall. Why do you think I disrespect freestyle so much? It was really easy to win those games against slower, less cooperative opponents. In sequential when you take the speed factor out those uncooperative opponents can still give you a game.
Re: No more freestyle double turn...

Posted:
Sat Aug 29, 2009 11:38 pm
by demonfork
prismsaber wrote:demonfork wrote:prismsaber wrote:demonfork wrote:john9blue wrote:The top speed 1v1 players will start playing team games to maintain their score.

Start?!! ROFL. Dude I'm all silver in team game medals and Herp is all gold (and we both maintained our high scores getting when getting those medals). Most of my active games atm are team games. Just because we play a lot of freestyle does not mean that we don't play other games as well.
Whether you play other games besides freestyle once in a while is irrelevant because you make your points with freestyle. My best estimation is that if you completely abandoned freestyle and only played team and/or escalating games your score will fall back down to earth with the rest of us mere mortals. Scratch that, it would fall to somewhere around Colonel range. Which of course is nothing to sneeze at, but there's a big difference between 5000 and 2500.
Do you just make this stuff up as you go?
Right now I'm 216 of 273 (80%) between all of my finished dubs, trips & quad games. I'M 80 FREAKING PERCENT. If i just exclusively played team games my score would still go up! Especially if I made sure that I played games with balanced score teams.
lol nice try buddy.
Do I really have to spell out sequential for you? In sequential doubles/triples/quads you have won 46 of 74 games for a win percentage of 62%. Not as impressive when you aren't manipulating statistics.
Of course your freestyle win percentage is high. Hell even I have an extremely high win % from freestyle speed teams (88%) and those games were played when I had little freestyle experience and generally less cc experience overall. Why do you think I disrespect freestyle so much? It was really easy to win those games against slower, less cooperative opponents. In sequential when you take the speed factor out those uncooperative opponents can still give you a game.
Okay Ill give you that, still 62% is nothing to scoff at. In the event that I were to make it my goal to exclusively play sequential team games, at 62% I would still gain points were I to make sure that I set up teams that balanced each other points wise.