supermax standstill, suggestions?

Posted:
Sun Oct 04, 2009 2:05 pm
by $Trader
Hey guys, in a three-way standoff on supermax and wondering if there's anyway i can make a move on this...
http://www.conquerclub.com/game.php?game=5414799I fought hard to take the gen. pop after getting the warden but it seems any dent i make into the yard one or either opponent will take it away from me, ideas?
Re: supermax standstill, suggestions?

Posted:
Sun Oct 04, 2009 3:22 pm
by Woodruff
$Trader wrote:Hey guys, in a three-way standoff on supermax and wondering if there's anyway i can make a move on this...
http://www.conquerclub.com/game.php?game=5414799I fought hard to take the gen. pop after getting the warden but it seems any dent i make into the yard one or either opponent will take it away from me, ideas?
Without looking at the game...If you have the Warden, you should be working on taking one of the other cells (primarily so you can gain their guards...they add up).
Re: supermax standstill, suggestions?

Posted:
Sun Oct 04, 2009 7:47 pm
by $Trader
Sorry don't know how to upload the image...basically i was in an 8 player game down to 3 players...not one guy has block d and c with the three aryan prisoners in front, the other guy has blocks a and b plus all the yard minus one black prisoner and one new fish that i have with all the rest (warden and gen. pop).
Flat rate cards, chained enforcement...so i'm basically asking this, would it be better to try and gradually take the yard over from the one stronger opponent or should i just dump all my armies on the two door until i have enough armies so that i can make a run at both opponents in the hope that i can take out a block from each and will still have enough armies leftover to prevent simulataneous retaliations?