safariguy5 wrote:I'd also like to add, metagaming a bit here, that Night 0 ending so quickly probably means that active players in the mafia subforum probably have investigative roles. While I understand this means most of us, I'd like to point out that someone like tdans who's more active in other forums probably isn't an investigative role. Just bringing this up because we can learn something from an unusually short night period.
I don't see why everyone thinks and investigator would have a Night 0 action. Think about it, an investigator is the last role that you want to give an early action to if you are the mod. It is game-breaking. For one, since no one has even posted yet, the cop is just randomly picking who to investigate, which is not how investigations are supposed to run. And if the cop gets really lucky and actually finds scum, it would ruin the game for the scum player. How would you like to read, "confirm. hey guys, cop here, player X is scum. Got him night 0." Player X becomes the instant lynch target before he ever even posts. How f*ed up would that be?
If you ask me, Night 0 is meant for the cult faction (assuming there is one). Rather than risk the possibility of losing day 1, he gave the cult leader one early recruit. And if there is only one action Commander needs to receive, that easily explains why night 0 was so quick.
And lastly, herk is right. If you have any inkling of who the cop might be, keep it to yourself. Even if you are wrong, you could cause the death of a townie due to your carelessness.