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Mafia to death (what?/120+ players)

Posted:
Fri Apr 01, 2011 11:14 am
by /
I know I said I would be doing a unique non vanilla games with tons of new roles, but after much consideration, that would be totally boring.
instead I am making the most epically large game in the history of mafia!
There will be 120+ vanilla townies, many of them vote-less, days will last no more than 5 months, nights 5 weeks, and I know what you are thinking, "that exceeds many of our life expectancies", well worry not, aside from the standard two person mafia, there will also be one serial killer, making the game go twice as fast!
1-250. Commander9
251- 397. Pancakemix
???. nagerous
398-9398ish?. edocsil
i.Safariguy
everything + something. victor sulivan
large pie. Fircoal
whatever number that last one is, plus five.vioIet
1/2.Haggis
#something.
...
this is just to start with so the expectations aren't too high, I will allow anyone with a computer to take up as many roles as they want up to 10 to the twentieth power.
this must fill by tomorrow or the nature of the game may change into something unexpectedly boring.
Re: Mafia to death (0/120+ players)

Posted:
Fri Apr 01, 2011 11:26 am
by Commander9
I would like to take 250 roles please.

Re: Mafia to death (250/120+ players)

Posted:
Fri Apr 01, 2011 11:39 am
by /
That's enough to start, would you like to wait for more players, or begin playing with yourself?
Re: Mafia to death (250/120+ players)

Posted:
Fri Apr 01, 2011 11:40 am
by Commander9
/ wrote:That's enough to start, would you like to wait for more players, or begin playing with yourself?
I wouldn't mind a couple hundred of more players, but if we won't get anyone else in the next 2 hour or so.
Re: Mafia to death (250/120+ players)

Posted:
Fri Apr 01, 2011 12:04 pm
by pancakemix
I guess I have enough time for 147 roles...
Re: Mafia to death (397/120+ players)

Posted:
Fri Apr 01, 2011 12:13 pm
by nagerous
Can I be jester?
Re: Mafia to death (397/120+ players)

Posted:
Fri Apr 01, 2011 12:23 pm
by /
nagerous wrote:Can I be jester?
Is reverse-opposite-april jester OK? it involves getting lynched, saved by the governor, then immediately night-killed.
Re: Mafia to death (397/120+ players)

Posted:
Fri Apr 01, 2011 12:41 pm
by nagerous
/ wrote:nagerous wrote:Can I be jester?
Is reverse-opposite-april jester OK? it involves getting lynched, saved by the governor, then immediately night-killed.
That would be impressive to pull off.
Re: Mafia to death (397/120+ players)

Posted:
Fri Apr 01, 2011 1:11 pm
by edocsil
9000+ roles for me.
Re: Mafia to death (397/120+ players)

Posted:
Fri Apr 01, 2011 2:00 pm
by /
edocsil wrote:9000+ roles for me.
WHAT 9000?!?

Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 2:22 pm
by DoomYoshi
9000? That's more than 9000
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 2:36 pm
by Rodion
100000000000000000000 roles, please!
That is 10 to the 20th potency right there! Felt I needed to max my odds of winning!
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 4:21 pm
by Streaker
I'll take 100 roles, if they are mafia. Godfathers. With bulletproof. And each has a nightkill.
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 4:22 pm
by safariguy5
I'll take an infinity number of roles.
Failing in that, I'll take i (square root of -1) number.
Failing in that, I'll settle 3 and 2/5 slots.
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 4:45 pm
by Victor Sullivan
I call your 10^20 roles, and raise you seven decillion!! (That's right, look it up)
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 5:23 pm
by spiesr
Victor Sullivan wrote:I call your 10^20 roles, and raise you seven decillion!! (That's right, look it up)
/ wrote:this is just to start with so the expectations aren't too high, I will allow anyone with a computer to take up as many roles as they want up to 10 to the twentieth power.
this must fill by tomorrow or the nature of the game may change into something unexpectedly boring.
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 5:49 pm
by Fircoal
I will take 10^20/pi roles please. ;3
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 6:07 pm
by Commander9
I expected a serious game and we get this... *Sigh*
Re: Mafia to death (9***/120+ players)

Posted:
Fri Apr 01, 2011 9:18 pm
by VioIet
Oh I hope I am not too late!!
If you would allow me to be in, I would prefer a modest start of 5 roles.
Re: Mafia to death (9***/120+ players)

Posted:
Sat Apr 02, 2011 3:18 am
by Haggis_McMutton
I'd like half a role please.
Re: Mafia to death (9***/120+ players)

Posted:
Sat Apr 02, 2011 9:28 pm
by DoomYoshi
This is me confirming. Can I start voting now?
Re: Mafia to death (9***/120+ players)

Posted:
Sun Apr 03, 2011 12:45 pm
by /
Some unfortunate news, while trying to enter imaginary numbers into the list randomizer, it seems to have gained sentience, it hacked my computer, deleted the setup and threatened to frame me for online hallucinogenic mushroom trafficking if I reattempted this game.
Back to the drawing board on my old, boring, character driven, 100% new powerful role setup....

Re: Mafia to death (what?/120+ players)

Posted:
Sun Apr 03, 2011 1:18 pm
by DoomYoshi
Count me in I guess. Only n00bs use computers to play CC. The Force is all you need. Although there are definitely Force hackers out there too, the list randomizers only deal in imaginary numbers.
Re: Mafia to death (9***/120+ players)

Posted:
Sun Apr 03, 2011 4:24 pm
by Haggis_McMutton
/ wrote:Some unfortunate news, while trying to enter imaginary numbers into the list randomizer, it seems to have gained sentience, it hacked my computer, deleted the setup and threatened to frame me for online hallucinogenic mushroom trafficking if I reattempted this game.
Damn it, that happens to me all the time too.
They really need to fix that bug.
Re: Mafia to death (what?/120+ players)

Posted:
Wed Apr 06, 2011 7:56 am
by 00iCon
Could I get roles number sqrt(3)
i and
eps()?
EDIT: actually, scratch the first one, i don't want to create a robot master race unwittingly.