Psychology Mafia ~ Game Over, Mafia Victory

This is a 1 man mafia game. There will be 11 players but all of you will be deciding the fate of a single man, struggling to make sense of his life in the face of tragedy. Each of you will take on the role of one emotion in his fractured psyche. Our main character, Arthur, is a good man with many positive qualities but negative emotions such as Anger, Sloth, and Greed are all fighting for control of his mind. Will he be able to make sense of this crisis in his life, or will he give in to depression and despair?
Standard mafia rules apply.
Idea originally pitched in this thread.
Players:
1: Strike Wolf - Hope (Town Doc) killed night 3
2: jak111 - intellect (conditional vig) endgamed
3: / - apathy (third party canceler) killed night 2
4: edocsil - joy (friendly neighbor) endgamed
5: safariguy - Anger (mafia antagonist)
6: soundman - love (helpful Roleblocker) lynched day 2
7: campin_killer - trust (town sharer) killed night 2
8: Doomyoshi (replaced DiM) - bravery (town doc) killed night 3
9: Lord Voldymort - Generosity (Suicide Reviver) suicided day 2
10: Vodean - Depression (Town Tracker) lynched Day 3
11: PCM - Desire (mafia role thief)
Reserves:
1: Nagerous
Standard mafia rules apply.
Idea originally pitched in this thread.
Players:
1: Strike Wolf - Hope (Town Doc) killed night 3
2: jak111 - intellect (conditional vig) endgamed
3: / - apathy (third party canceler) killed night 2
4: edocsil - joy (friendly neighbor) endgamed
5: safariguy - Anger (mafia antagonist)
6: soundman - love (helpful Roleblocker) lynched day 2
7: campin_killer - trust (town sharer) killed night 2
8: Doomyoshi (replaced DiM) - bravery (town doc) killed night 3
9: Lord Voldymort - Generosity (Suicide Reviver) suicided day 2
10: Vodean - Depression (Town Tracker) lynched Day 3
11: PCM - Desire (mafia role thief)
Reserves:
1: Nagerous