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Re: Mystery Killer Mafia Day One Begins

PostPosted: Wed Apr 03, 2013 9:13 pm
by rishaed
thechuck51 wrote:
rishaed wrote:
Falkomagno wrote:Vote aage for contributing only with noice.

So, what about the idea of Thechuck51 in targeting ourselves? That would be a crack in the system....or we better play within the obvious patterns from the thread?

unvote vote Falko for trying to mine the system. and because I've never played with you yet... :P That being said I assume a crap D1 case is going to show up somewhere :roll:

Thats the thing... there can't be a GOOD case day 1 because nobody can slip up because nobody knows if they are mafia. FWIW, my plan to target ourselves was a joke. if it actually worked it would take any fun out of playing the game.

i think we have four options:

1 - vote no lynch (i'm leaning toward this as of right now)
2 - random lynch
3 - lynch the player we think will be the least helpful in the upcoming days
4 - lynch the player we think would be the hardest to catch as mafia.

I am willing to agree with that logic. And the chances of hitting town are 5/6th vs. 1/6th. Its going to be interesting.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Wed Apr 03, 2013 9:26 pm
by safariguy5
I think thechuck is right with regards to the possible courses of action. I think a deadline lynch via jokevoting would be very unhelpful, so I will unvote vote no lynch

Re: Mystery Killer Mafia Full! Starting Tomorrow!

PostPosted: Wed Apr 03, 2013 10:10 pm
by anamainiacks
thechuck51 wrote:
/ wrote:There are fourteen alive, it takes 8 to lynch, deadline is in approximately 72 hours.

Deadline is sometime April 5th so we don't have a lot of time. unvote vote no lynch

I agree with chuck's logic. We have absolutely zero information as a whole, or even as an individual. A random lynch would be sad for whomever we choose to target, pretty much not being able to take part in the crazy setup that is this game. Unvote, vote no lynch.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 2:42 am
by jonty125
Yeah, unvote, vote no lynch, lets see what happens in the morning.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 3:55 am
by aage
Obviously no lynch. All town members need information.

unvote, vote no lynch

Also, I don't want to be lynched just yet, I like the setup too much.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 11:06 am
by new guy1
I too agree with the no lynch option, and so I will Unvote, vote no lynch

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 6:04 pm
by /
Vote Count

safariguy5: 2 votes; TA1LGUNN3R, Iron Butterfly
aage: 1 votes; Falkomagno
rishaed: 1 vote; gregwolf121
Falkomagno: 1 vote; rishaed
No Lynch: 6 votes; thechuck51, safariguy5, anamainiacks, jonty125, aage, new guy1

14 alive, 8 to lynch, deadline tomorrow, but I may be online a bit late; feel free to send me your actions at any time though.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 11:29 pm
by Iron Butterfly
Vote no lynch

For obvious reasons

Re: Mystery Killer Mafia Day One Begins

PostPosted: Thu Apr 04, 2013 11:48 pm
by gregwolf121
well i agree that forcing a lynch would be counter productive as no one knows if they are a sk or not yet so unvote, vote no lynch

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 2:26 am
by Falkomagno
lets do that then, mainly because it would be unfair for whoever get lynched today. unvote vote no lynch

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 1:43 pm
by thechuck51
so are we going to go into the night with some type of plan or are we just going to wing it? A plan would be nice but we have no way of verifying that it was followed. But with no plan, if a couple of people target the same player and he dies we could have a couple townies thinking they are SKs.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 2:13 pm
by new guy1
Well because we dont know who we are yet, theres no real way of verifying that anyone wants to follow the plan. If the SK's follow the plan, then they are screwed. Since nobody knows if we are SKs yet, nobody would follow the plan anyways, and so I feel like having a plan would just add confusion since obviously the first question of the day would be "hey, so uh, if everyone followed the plan, this person is the killer, but can we really know that?". Just my input.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 3:09 pm
by Nendreel
Since any plan we put together would probably not be followed (unless someone wants to play the odds) it seems a wasted effort. Once people figure out if they are SK or Town then a plan can be more useful.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 3:59 pm
by aage
I don't trust any of you and I don't expect you to trust me.

I'm gonna target Animainiacks. Or I'm just saying that whilst secretly targeting Safari.
inb4 both die tonight

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 4:02 pm
by aage
Nendreel wrote:Since any plan we put together would probably not be followed (unless someone wants to play the odds) it seems a wasted effort. Once people figure out if they are SK or Town then a plan can be more useful.

Even if town knows they're town we can't use a plan to defeat them, unless there secretly are blockers, trackers or watchers among us. And since I don't think there are, good luck beating the setup. Doom couldn't. Otherwise he would have joined.

Re: Mystery Killer Mafia Day One Begins

PostPosted: Fri Apr 05, 2013 7:55 pm
by /
And we have a No Lynch.
Night One begins and will last 72 hours, or until all actions are submitted.

Re: Mystery Killer Mafia Night One

PostPosted: Sat Apr 06, 2013 5:19 am
by aage
/ wrote:Rules
1. No editing, no deleting.
2. No talking after death.
3. No secret communication.
4. Lynches are forced if there are votes on the table.
5. "No lynches" are accepted if a majority is reached.
6. Days are 3 RL days long. Nights are 3 RL days long. No extensions.
7. I don't care if you miss days, but missing your mandatory action will result in a mod-kill, no exceptions. (you can send a name in advance if you don't think you can't make it.)

Seems like we can still talk at night.

Re: Mystery Killer Mafia Night One

PostPosted: Sat Apr 06, 2013 8:59 am
by anamainiacks
I would've thought that it's a given that we can't... Else I would've replied to your earlier post.

Re: Mystery Killer Mafia Night One

PostPosted: Sat Apr 06, 2013 5:45 pm
by /
I don't really mind either way.

Re: Mystery Killer Mafia Night One

PostPosted: Sat Apr 06, 2013 8:48 pm
by rishaed
With your comment about lying about actions and everyone in general having the same role it really doesn't change much in the beginning

Re: Mystery Killer Mafia Night One

PostPosted: Mon Apr 08, 2013 8:50 pm
by /
Times up!

Nendreel, Town Overeager Targeter has been killed!
Falkomagno, SK has been killed!
sheepofdumb, Town Overeager Targeter has been modkilled for not submitting an action!
with 11 alive it takes 6 to lynch.

Day Two Begins

Re: Mystery Killer Mafia Night One

PostPosted: Mon Apr 08, 2013 8:56 pm
by thechuck51
/ wrote:Times up!

Nendreel, Town Overeager Targeter has been killed!
Falkomagno, SK has been killed!
sheepofdumb, Town Overeager Targeter has been modkilled for not submitting an action!
with 11 alive it takes 6 to lynch.

Day Two Begins

Falko must have targeted Nendreel and the other SK targeted Falko. Anybody want to own up to it?

Re: Mystery Killer Mafia Day Two

PostPosted: Mon Apr 08, 2013 9:11 pm
by gregwolf121
wasn't me, but hey its only the second day and we have one less SK to deal with,

Re: Mystery Killer Mafia Night One

PostPosted: Mon Apr 08, 2013 9:29 pm
by rishaed
thechuck51 wrote:
/ wrote:Times up!

Nendreel, Town Overeager Targeter has been killed!
Falkomagno, SK has been killed!
sheepofdumb, Town Overeager Targeter has been modkilled for not submitting an action!
with 11 alive it takes 6 to lynch.

Day Two Begins

Falko must have targeted Nendreel and the other SK targeted Falko. Anybody want to own up to it?

I agree with your assesment of the situation. The problem occurs if multiple people targeted falko last night.... which could have been possible.

Re: Mystery Killer Mafia Night One

PostPosted: Mon Apr 08, 2013 9:40 pm
by safariguy5
rishaed wrote:
thechuck51 wrote:
/ wrote:Times up!

Nendreel, Town Overeager Targeter has been killed!
Falkomagno, SK has been killed!
sheepofdumb, Town Overeager Targeter has been modkilled for not submitting an action!
with 11 alive it takes 6 to lynch.

Day Two Begins

Falko must have targeted Nendreel and the other SK targeted Falko. Anybody want to own up to it?

I agree with your assesment of the situation. The problem occurs if multiple people targeted falko last night.... which could have been possible.

And even if multiple people targeted falko, it's pretty unlikely that they would be willing to step forward, as that would put them on the shortlist of lynch candidates.