dakky21 wrote: blacky365 wrote:
aage wrote:My other takeaway is that some people don't really know how to play town during the daytime. Have you guys played games with no theme and no power roles? I think it would be an excellent exercise in mafia strategy and rhetoric AKA scumhunting.
Excellent idea... it would help me build up experience... are you volunteering to host?
I don't know if I'm dumb or what but you can't actually scumhunt in a closed community like this... because everything is only meta and people are smart enough not to get exposed... so there will be no slips or errors... This game proves that fact. IF scum is playing like town AND town treats scum as town THEN you can't bust scum no matter what, even in vanilla game.
I think you are wrong.
"everything is only meta"
There's a bunch of players in this game that we both had never played with. Correct me if I'm wrong Blacky and Sirius, but I don't think we've been in a game together before this. There is nothing 'meta' about reading you two.
"people are smart enough not to get exposed"
Nobody is perfect and everybody makes mistakes. Scum has not been subtle about their voting this game. If we had paid more attention to it, we would have caught them.
Here's a list of every (mis)lynch, including the votes on Chap when he got modkilled:
(notice how Strike is also on each of the lynch wagons lol you dropped the ball hard my dude)
They were right there the whole damn time. So what happened? Why was nobody looking into this? Why wasn't this followed up on?
My own theory is twofold.
The first part is that everyone including the vets were too busy looking at role names and fish theory.
"Town Kidnapper"? That can't be real. "Town Psychopath"? "Town Assassin"? C'mon now.
During the first couple of days there were even arguments about whether a certain type of fish would even make sense for a role. Problem: you're trying to win the game based on the host's competency now. I had a chat about this with Skoffin earlier this week; I suspect most of the DBD players are looking at this game like a puzzle, and the game host has given us all the clues to solve it. This is why I think very little game-related discussion happens, and it is why I think DBD games are almost exclusively won by mafia. (Someone said this was the case, correct me if I'm wrong.)
The second part is hidden information and mechanics. I mentioned this to some of you in the discord channel, the double deception (between town and scum, and between players and host) is doing some heavy lifting here.
You do not conceal role info like that from players, and I'm really not sure why it was The game would have been very different if people knew the info that had been hidden from them.
Agreed. I'm sure it's fun for the host but it makes for a bad game. We're already dealing with one level of deception here in the basic premise of the game, there is no need whatsoever to add more.
blacky365 wrote:Excellent idea... it would help me build up experience... are you volunteering to host?
Are more people interested in this? To be clear, this would be the most barebones mafia game you've ever played. No story, no theme, no scenes, just "player X was lynched, their role was [Town/Mafia], it is now night." No rolecops, no doctors, no nothing. It'll be hard.