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Chuck Mafia Roles Sent, confirm

PostPosted: Fri May 08, 2009 3:30 pm
by /
Non-vanilla game, some new roles, with espionage style twists to make it more interesting.
Yes I realize I'm asking for too many players, twenty three would be the ideal number but I can make it fewer depending on what players prefer later in the signups, without compromising the setup or balance in any way.

1. Hologram
2. AceArtemis
3. pmchugh
4. Falkomagno
5. Nzen
6. Stroop
7. william18
8. Suspect101
9. sam_levi_11
10. Skittles!
11. Thezzaruz
12. LSU Tiger Josh
13.Insomnia!!
14.lord voldemort
15.strokem1257
16. icedagger
17.cowboyz
18. Fircoal
19. Talapus
20.Eigidansei

Re: Chuck Signups (0/23)

PostPosted: Fri May 08, 2009 3:36 pm
by Hologram
Ooo ooo pick me pick me

Re: Chuck Signups (1/23)

PostPosted: Fri May 08, 2009 6:13 pm
by AceArtemis
/in

If you decide to make me mafia, please don't make me the sole villian, or you could have a very short game.

Re: Chuck Signups (2/23)

PostPosted: Fri May 08, 2009 6:35 pm
by pmchugh
Sure why not.

Re: Chuck Signups (3/23)

PostPosted: Sat May 09, 2009 11:44 am
by Falkomagno
/in :p

Re: Chuck Signups (4/23)

PostPosted: Sat May 09, 2009 7:16 pm
by Thezzaruz
Based on the TV series? Nice, I'm in...

Re: Chuck Signups (5/23)

PostPosted: Mon May 11, 2009 4:11 pm
by /
That's nearly a fourth filled up, thanks for joining.

Re: Chuck Signups (5/23)

PostPosted: Mon May 11, 2009 4:38 pm
by Stroop
And now over a fourth! This thread is on fire.

Re: Chuck Signups (6/23)

PostPosted: Tue May 12, 2009 6:28 pm
by william18
In

Re: Chuck Signups (7/23)

PostPosted: Tue May 12, 2009 7:00 pm
by Suspect101
i will join as well.

Re: Chuck Signups (5/23)

PostPosted: Tue May 12, 2009 7:07 pm
by Fircoal
Stroop wrote:And now over a fourth! This thread is on fire.

no... it's not. MAFIA IS DYING!!!!! [/vet rant]

Re: Chuck Signups (5/23)

PostPosted: Tue May 12, 2009 7:55 pm
by pmchugh
Fircoal wrote:
Stroop wrote:And now over a fourth! This thread is on fire.

no... it's not. MAFIA IS DYING!!!!! [/vet rant]


And who's fault is that? Yours! ;) ;)

Re: Chuck Signups (8/23)

PostPosted: Wed May 13, 2009 8:57 pm
by pmchugh
In all seriousness mafia is way in decline, two games trying to be started and niether can get more than 11 players.

Currently we have 7 games "running".

Both of nate's games are dead and Ratchet and Clank has had one post this week so that makes 4.

1. Webcomics has 6 active players max.
2. Princess bride has 6 acitve players max.
3. Mini series has 2 active players.
4. Counter terrorism has 10 alive players.

Making an extreme maximum of 24 active players and half of these are cross overs. I am in two of them and im sure the likes of stroop and suspect are too.

Gone are the days we could have a few 20+ player games at the same time, and the occasional 30+.

We need to get players coming back here or new ones coming in, or else it will just get worse.

I think I may run some newbie non-vanillas, or try and get a vet (if there is one left) to host a vet only game to get a few of the old lot back.

Re: Chuck Signups (8/23)

PostPosted: Wed May 13, 2009 10:03 pm
by Hologram
pmchugh wrote:In all seriousness mafia is way in decline, two games trying to be started and niether can get more than 11 players.

Currently we have 7 games "running".

Both of nate's games are dead and Ratchet and Clank has had one post this week so that makes 4.

1. Webcomics has 6 active players max.
2. Princess bride has 6 acitve players max.
3. Mini series has 2 active players.
4. Counter terrorism has 10 alive players.

Making an extreme maximum of 24 active players and half of these are cross overs. I am in two of them and im sure the likes of stroop and suspect are too.

Gone are the days we could have a few 20+ player games at the same time, and the occasional 30+.

We need to get players coming back here or new ones coming in, or else it will just get worse.

I think I may run some newbie non-vanillas, or try and get a vet (if there is one left) to host a vet only game to get a few of the old lot back.

Indeed. I knew the place was in decline, but I come back after 4 months and the place is like a ghost town. Depressing really, because I had a good 20ish player game in the works, but I know it'll never get off the ground.

Re: Chuck Signups (8/23)

PostPosted: Wed May 13, 2009 10:29 pm
by AceArtemis
pmchugh wrote:We need to get players coming back here or new ones coming in, or else it will just get worse.

I think I may run some newbie non-vanillas, or try and get a vet (if there is one left) to host a vet only game to get a few of the old lot back.


Some small newbie non-vanillas would be nice. I was thinking about creating a themeless 9-player game with an interesting setup, but the setup I was thinking of may be too complex to be called a newbie game. It certainly isn't a boring C9 though. I may decide to run it if Suspect's game fails to start, but I would need someone to check my setup for balance since I'm not an experienced mod.

One thing that could help the site is a change in the deadline rules. I don't like the site's standard "no-lynch deadline" rule. This is what I see happening with that rule:
Day 1: Deadline no-lynch because everyone's lurking and the town has no information.
Night 1: Active Player Dies
Day 2: The town still has no information and fails to reach a lynch.
Night 2: Active Player Dies
Day 3: There are almost no active players left. Game dies.
I like Hologram's deadline rule because it encourages active play and creates a lynch, giving the town more information, encouraging more active play, and so on.

Re: Chuck Signups (8/23)

PostPosted: Thu May 14, 2009 6:44 am
by pmchugh
AceArtemis wrote:
pmchugh wrote:We need to get players coming back here or new ones coming in, or else it will just get worse.

I think I may run some newbie non-vanillas, or try and get a vet (if there is one left) to host a vet only game to get a few of the old lot back.


Some small newbie non-vanillas would be nice. I was thinking about creating a themeless 9-player game with an interesting setup, but the setup I was thinking of may be too complex to be called a newbie game. It certainly isn't a boring C9 though. I may decide to run it if Suspect's game fails to start, but I would need someone to check my setup for balance since I'm not an experienced mod.

One thing that could help the site is a change in the deadline rules. I don't like the site's standard "no-lynch deadline" rule. This is what I see happening with that rule:
Day 1: Deadline no-lynch because everyone's lurking and the town has no information.
Night 1: Active Player Dies
Day 2: The town still has no information and fails to reach a lynch.
Night 2: Active Player Dies
Day 3: There are almost no active players left. Game dies.
I like Hologram's deadline rule because it encourages active play and creates a lynch, giving the town more information, encouraging more active play, and so on.


You know what I agree but there is one problem with holo's game, a governer, we are basically stuck back at day 1 now. I think we need to get more fast paced games, like duel mafia's or something similar.

Re: Chuck Signups (8/23)

PostPosted: Thu May 14, 2009 4:48 pm
by /
By the way, this is still a signup thread if anyone's interested. :P

Re: Chuck Signups (8/23)

PostPosted: Thu May 14, 2009 6:22 pm
by pmchugh
/ wrote:By the way, this is still a signup thread if anyone's interested. :P


Oops sorry for the hijack, at least I signed up lol.

Re: Chuck Signups (8/23)

PostPosted: Fri May 15, 2009 12:45 pm
by Hologram
I don't mean to keep the hijacking going, but I just want to say something in regards to my rule. The rule is far from original. I found it first in Mafia Scum, lurking about there, tweaked it, made it my own and brought it here.

And yes, I use it simply because I believe that a bunch of no lynches will only make the game drag on forever, become boring, and everyone will leave. If the town wants a "No lynch" then fine, they can vote for it. Otherwise, someone is going to die that day, under normal circumstances.

Re: Chuck Signups (8/23)

PostPosted: Fri May 15, 2009 3:19 pm
by william18
what happened to all the vets?

Re: Chuck Signups (8/23)

PostPosted: Sun May 17, 2009 3:46 pm
by /
Well, uhhh discussion is alright if it keeps the thread near the top.

Re: Chuck Signups (8/23)

PostPosted: Sun May 17, 2009 3:57 pm
by sam_levi_11
in

Re: Chuck Signups (9/23)

PostPosted: Mon May 18, 2009 12:26 am
by Skittles!
Me.

Re: Chuck Signups (10/23)

PostPosted: Wed May 20, 2009 6:19 pm
by /
Thanks for signing up, well that's nearly half filled, but realistically the game is probably around 3/5ths of the way to starting.

Re: Chuck Signups (10/23)

PostPosted: Sat May 23, 2009 6:37 pm
by Hopscotcher
I'll try it out. Why not.