Mordag's Little Finger, a GURPS RPG - Game Info/OOC

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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Sat Sep 01, 2012 3:17 pm

Cats like to lie on clothes but not wear them lol. I remember the cat we had when I was young, she loved to lie in the dirty cloth basket.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Sun Oct 07, 2012 6:28 am

Macbone, why haven't you sent us a message proclaiming that this has been called off? Doesn't take much effort and would be the decent thing to do especially after you got our hopes up earlier.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby MeDeFe on Mon Oct 08, 2012 9:51 am

Well, I suppose in a pinch we could just make shit up and freeform something.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Mon Oct 08, 2012 2:39 pm

MeDeFe wrote:Well, I suppose in a pinch we could just make shit up and freeform something.


You might have something there MeDe!
I don't understand GURPS or any of the techincal stuff behind calculating the probability of events. From what I've understood, among us only macbone knows the speficics of how to run the game within the agreed upon settings. But if we were to create a different type of game, more geared towards spontaneous writing than statistics, then I have a suggestion for a system.

My suggestion is that we remove the character sheets we currently have and forget about the math behind this. We write a more detailed description of our characters (preferably still the same characters however), describe their possessions, abilities, fears, physical attributes and where the story starts for them. Some stories of their past is also appreciated of course.
And then without any grand plan or future story in mind we begin writing. I suggest we decide the order in which we are allowed to post our story, for example Woodruff get's to go first, then it's MeDeFe's turn etc, this will make it's easier to follow the story. To make a bit of a game out of it, after someone has posted his story, another member of our game gets to write an alternative ending to the one recently posted. So if Woodruff write a story about his gnome thief successfully robing a merchant, I for example borrow the majority of the story but give it another ending or twist. Maybe the gnome thief fails and goes to jail!?
The rest of the players then gets to vote which story they liked the best, and the story that gets the most votes is the one we will count. This could be a lot of fun and good practice in "selling" your story, and also of finding ways to improve stories and understanding what the reader wants.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby / on Mon Oct 08, 2012 5:55 pm

An interesting idea, I admit I don't have much hope after a month+ of waiting since the last post, I'm willing to give it a go. :D
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Tue Oct 09, 2012 4:00 am

/ wrote:An interesting idea, I admit I don't have much hope after a month+ of waiting since the last post, I'm willing to give it a go. :D


Great! You're onboard :)!
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby MeDeFe on Tue Oct 09, 2012 6:54 am

I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Tue Oct 09, 2012 11:47 am

I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.

I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Tue Oct 09, 2012 2:38 pm

MeDeFe wrote:I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.


Woodruff wrote:I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.

I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.


Sounds like you guys are very much in the same boat. Creative writing was what got me interested in the game, the formulas were for me the means to make it work, not the fun part.
Do you really think we could make it work using the dice without having a mod? The suggestion I made included a sort of self modding, but here we have no such thing.
Nothing prevents characters from quickly dying off for example. What if my character has to do a leap over a cliff and you'd have the dice determine whether he succeeds or not. Exciting for a few seconds perhaps but I think these types of dilemmas will just make us hesitate to come up with storylines where our characters are in real danger.
That's certainly not how you go about making interesting storylines. If a writer has to worry about his main character dying off early on by some minor threat, he's not going to put his character in much danger. So that's a big minus.
There's also the problem with no interaction from other players/members in the text. When macbone was the mod he would've been able to make some adjustments to the text or tell us that it's not really possible/plausible to do "x", and my suggestion was built on letting other users come up with alternative stories to the ones written. But we have no moderation at all if we just go with the same concept minus macbone. At the very least we need to deal with moderation issue before we attempt to make it work.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Drakkon on Tue Oct 09, 2012 5:46 pm

if it winds up being D&D format, say 3.5, I am in... but I understand the issue of no DM. Would anyone want to take on thay role?
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby / on Tue Oct 09, 2012 7:43 pm

I might be able to do it, I've read up on GURPS, and a bit on Banestorm, perhaps not the same storyline depending on things, but like Gillipig, I'm more interested in the writing and characterization anyhow, so I don't really care if I'm an NPC or not.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby / on Tue Oct 09, 2012 9:43 pm

Alternatively, for a more free flowing story with all of the aspects we each desire, we could switch off as GM between "chapters". Once per major location stopped at, or once per "adventure" in the campaign.

Also, as long as it's being considered how many of you know how to play D&D?
I know about as much as playing NWN for the PC.
I think there's some sort of easy conversion between the two sytems though, so if you need help Drakkon, I can try to be of assistance.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Woodruff on Wed Oct 10, 2012 10:57 am

/ wrote:Alternatively, for a more free flowing story with all of the aspects we each desire, we could switch off as GM between "chapters". Once per major location stopped at, or once per "adventure" in the campaign.

Also, as long as it's being considered how many of you know how to play D&D?
I know about as much as playing NWN for the PC.
I think there's some sort of easy conversion between the two sytems though, so if you need help Drakkon, I can try to be of assistance.


I'm a very experienced AD&D player (3rd edition), I've played a little tiny bit of GURPS, and I've played a lot of role-playing-games on the computer (none of which are actually role-playing games). I have Dungeon-Mastered some, and I'm not against the idea of doing that. But since it's during the school year, my time is very limited, so it would be pretty slow-going if I'm running things (that would change in the summer months).
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby MeDeFe on Wed Oct 10, 2012 2:08 pm

Gillipig wrote:
MeDeFe wrote:I'd keep the sheets and stats actually. The GURP system really is very simple, you roll three six-sided dice and try to beat a difficulty. We probably should be conservative about it, but any situation where there's a risk should include the possibility of going wrong, even horribly wrong.


Woodruff wrote:I have Dungeon-Mastered before, but I have zero experience with the particular world that macbone was planning to use.

I don't know that I'm particularly interested in a non-statistically-based gaming aspect, to be honest. That was always sort of the "thrill" of gaming for me. Hell, I even used dice-rolls to create my character.


Sounds like you guys are very much in the same boat. Creative writing was what got me interested in the game, the formulas were for me the means to make it work, not the fun part.
Do you really think we could make it work using the dice without having a mod? The suggestion I made included a sort of self modding, but here we have no such thing.
Nothing prevents characters from quickly dying off for example. What if my character has to do a leap over a cliff and you'd have the dice determine whether he succeeds or not. Exciting for a few seconds perhaps but I think these types of dilemmas will just make us hesitate to come up with storylines where our characters are in real danger.
That's certainly not how you go about making interesting storylines. If a writer has to worry about his main character dying off early on by some minor threat, he's not going to put his character in much danger. So that's a big minus.
There's also the problem with no interaction from other players/members in the text. When macbone was the mod he would've been able to make some adjustments to the text or tell us that it's not really possible/plausible to do "x", and my suggestion was built on letting other users come up with alternative stories to the ones written. But we have no moderation at all if we just go with the same concept minus macbone. At the very least we need to deal with moderation issue before we attempt to make it work.

I actually consider the "formula" as you call them a framework for the game and story. Something to work with and around, and not so much against as you seem to imply. A hero can get hit by a car running a red light or a cold can become case of pneumonia, people die of small things every day, and it's not necessarily a bad thing if our characaters don't take risks that are best described as "hellafucking stupid" all the time but only when it's absolutely necesssary.
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
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Re: Mordag's Little Finger, a GURPS RPG - Game Info/OOC

Postby Gillipig on Wed Oct 10, 2012 2:12 pm

woodruff, /, if any of you feel knowledgeable enough to mod while also playing I have nothing against that. As long as we're not playing without moderation I'm fine with it.
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