[Draft] The Fortress

Last night, I had an idea for making a map about a Medieval fortress and its surroundings. The fortress would be kind of centered, have some secret passages (one-way attacking) and only 2 borders to get attacked: via the siege site bordering the gate, and from a dock you could float down the river and invade via the well inside the fortress. I don't know yet if there should be a bonus added to the fortress since it has already advantages bordering almost all 5 other 'continents'.
I would like to try to develop this idea maybe in a low-bird-eye perspective as the small map and a 'blue print' (i dont know if thats the right term) as large map.
I believe such map would give slightly more 'into the battlefield'-experience. I'd opt for clean layout so you dont get lost in the different design planning your tactical moves.
Ill try to put up a draft as soon as I got some thoughts of you guys. I never made a map before, but I have quite some experience with Photoshop and do understand the current implementable features in the map XML.
First Draft
Larger Image
I already did some quick colouring for an easier interpretion.
There would be 6 continents, 31 countries.
Color-(Continent)-[#Countries]
Blue-(Village)-[7]
Red-(Training fields)-[6]
Yellow-(Farming)-[5]
Green-(Woods)-[4]
Mud-(Swamps)-[4]
Grey-(Castle)-[3]
White-(Siege)-[5]*
Sum: 7 Continents; 7+6+5+4+4+3+2=31 Countries
*White will consist of 2 white, 1 red and 2 blue countries. So when someone holds white, no-one else can hold red or blue and vice versa. You cannot see that idea on the map yet...
I would like to try to develop this idea maybe in a low-bird-eye perspective as the small map and a 'blue print' (i dont know if thats the right term) as large map.
I believe such map would give slightly more 'into the battlefield'-experience. I'd opt for clean layout so you dont get lost in the different design planning your tactical moves.
Ill try to put up a draft as soon as I got some thoughts of you guys. I never made a map before, but I have quite some experience with Photoshop and do understand the current implementable features in the map XML.
First Draft

Larger Image
I already did some quick colouring for an easier interpretion.
There would be 6 continents, 31 countries.
Color-(Continent)-[#Countries]
Blue-(Village)-[7]
Red-(Training fields)-[6]
Yellow-(Farming)-[5]
Green-(Woods)-[4]
Mud-(Swamps)-[4]
Grey-(Castle)-[3]
White-(Siege)-[5]*
Sum: 7 Continents; 7+6+5+4+4+3+2=31 Countries
*White will consist of 2 white, 1 red and 2 blue countries. So when someone holds white, no-one else can hold red or blue and vice versa. You cannot see that idea on the map yet...