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Industrial Helix wrote:8 Butcher knives as starting points... as if the conquer maps haven't been overplayed either.
BUT it would be interesting if butcher knives could attack all cuts.
FrancisBoyle wrote:Having butcher knives that bombard every other territory would ruin this map and any hope it ever achieving decent game play. There would be no way to block in card games or hide in fog games. Plus in team games I would just be stacking on a partner until they had enough to go through a butcher knife and kill another player. The idea is okay and fits with the map, but I don't think it's good for game play.
Industrial Helix wrote:Well, there's some problems with that. Who in their right mind would waste men on a bonus of 4 territories that can be attacked by 7 other players? And if there is decay on the knives, then they lose their value. Essentially they'd be starting points and after a round the game turns into standard... whats the point of the knives?
Industrial Helix wrote:Well, there's some problems with that. Who in their right mind would waste men on a bonus of 4 territories that can be attacked by 7 other players? And if there is decay on the knives, then they lose their value. Essentially they'd be starting points and after a round the game turns into standard... whats the point of the knives?
carlpgoodrich wrote:IH, I'm a bit disappointed you don't see the beauty of your original suggestion (or at least in how I interpreted it ). If there are starting positions which can attack the entire cow (which is full of neutral 1's ), then its like manual deployment on steroids: you get to decide what regions you want to focus on from the start, whether you want to battle with some other player for a "quick" bonus or take a chance on a large region, etc. A simple -1 decay on the knives should be sufficient to force people off the knives. This would be such a different style of game and would require such a different strategy and approach, it would be like having another "game type" setting.
Am I the only only one who thinks this is genius? Did people not understand what was meant in my earlier posts or does everyone just disagree with me? Are there practicality issues I have missed?
Evil DIMwit wrote:carlpgoodrich wrote:IH, I'm a bit disappointed you don't see the beauty of your original suggestion (or at least in how I interpreted it ). If there are starting positions which can attack the entire cow (which is full of neutral 1's ), then its like manual deployment on steroids: you get to decide what regions you want to focus on from the start, whether you want to battle with some other player for a "quick" bonus or take a chance on a large region, etc. A simple -1 decay on the knives should be sufficient to force people off the knives. This would be such a different style of game and would require such a different strategy and approach, it would be like having another "game type" setting.
Am I the only only one who thinks this is genius? Did people not understand what was meant in my earlier posts or does everyone just disagree with me? Are there practicality issues I have missed?
I do like this idea. Is there a way to attack the knives, though? Or perhaps there's just a victory condition to hold 60% of the cow so we don't have to bother with that?
How about a victory condition to hold at least one territory of every cut? That'd be different.
Evil DIMwit wrote:I'm wary of putting in too many things that aren't cow, but what must be done must be done, I suppose.
natty_dread wrote:To be honest, I wonder if the mapmaker will ever return... I also wonder if you guys will keep throwing suggestions for many years even if he doesn't
Industrial Helix wrote:Evil DIMwit wrote:I'm wary of putting in too many things that aren't cow, but what must be done must be done, I suppose.
Well, to be honest, I think it would work as a fine simple gameplay map... go back to using knives as bridges?
Evil DIMwit wrote:Industrial Helix wrote:Evil DIMwit wrote:I'm wary of putting in too many things that aren't cow, but what must be done must be done, I suppose.
Well, to be honest, I think it would work as a fine simple gameplay map... go back to using knives as bridges?
That's true too. Maybe we should have a whole meat pack?
Industrial Helix wrote:Evil DIMwit wrote:Industrial Helix wrote:Evil DIMwit wrote:I'm wary of putting in too many things that aren't cow, but what must be done must be done, I suppose.
Well, to be honest, I think it would work as a fine simple gameplay map... go back to using knives as bridges?
That's true too. Maybe we should have a whole meat pack?
PORK CUTS!
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