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Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 1:04 pm
by army of nobunaga
not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 1:15 pm
by Evil DIMwit
army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.

Well, if you think the gameplay design here could use improvements, or even a full overhaul, you're welcome to suggest some.

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 5:59 pm
by army of nobunaga
Evil DIMwit wrote:
army of nobunaga wrote:not being a jerk. Lets say a salad then.. Ill take a picture of my salad today and put these same regions and schematics inside that salad. This isnt even as intricate as madagascar or lux, which has real gameplay design.

Well, if you think the gameplay design here could use improvements, or even a full overhaul, you're welcome to suggest some.



fair enough... There needs to be less of a regional "island" idea. As it stands, when the drops come out, people will all get their little island bonuses and protect the chokepoints. At least I would and the people I play with would. looks like some automatic deadlock in a no spoils game.

I would get rid of the sticks and make adjoining regions. There needs natural barriers like the ribbones (not to be confused with the ribmeat).. ummm noone eats the heart, it could be a barrier too .. Ill think on it.

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 9:22 pm
by Squidward
Beef Cuts, version 2:
(64 territories, 13 regions)

Click image to enlarge.
image


Also, here's a basic version that just shows the layout of the territories, so it's easier to look at the gameplay. (And I put it over a celery stalk for army of nobunaga :D )

Image

Let me know what you think.

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 9:29 pm
by army of nobunaga
i like the celery

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 9:32 pm
by army of nobunaga
its all fun and games and im the "jerk" but im telling you this is a stalemate map. Even with the "awesome" cow in the background, if this isnt escalating, its a frigging stalemate and ill dog it till beta.

Re: Beef Cuts Idea

PostPosted: Fri May 07, 2010 11:12 pm
by DAAAAAAANG
What about a circulatory system, which can only attack in one direction depending on whether blood is flowing toward or away from the heart.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 12:04 am
by The Bison King
if this isnt escalating, its a frigging stalemate


It's impossible to stalemate.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 12:11 am
by Neato Missile
BEEF CUTS!!!

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 2:38 am
by natty dread
The Bison King wrote:
if this isnt escalating, its a frigging stalemate


It's impossible to stalemate.


No it's not. Go to game finder and look at the oldest still active games... the oldest are from 2006 I think.

As for the map, it still has 4-way borders, you need to get rid of all of those. They are confusing, because players will not know which territory attacks which.

Examples: the border between TL1 to TL4.
Borders in thick flank.
Borders between Center flank, Flank, Flank cut and that nameless territory.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 3:21 am
by Squidward
natty_dread wrote:
As for the map, it still has 4-way borders, you need to get rid of all of those. They are confusing, because players will not know which territory attacks which.

Examples: the border between TL1 to TL4.
Borders in thick flank.
Borders between Center flank, Flank, Flank cut and that nameless territory.


Yeah, I see what you mean. I guess that is pretty confusing.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 4:04 am
by Squidward
Beef Cuts, VERSION 2.1
(58 territories, 13 regions)

Here's a new version, I basically just took out the four-way borders in Flank, Thick Flank, and Sirloin:
Click image to enlarge.
image


And again, the basic layout:
Image

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 10:26 am
by The Bison King
Go to game finder and look at the oldest still active games... the oldest are from 2006 I think.


My god, you'd think they would of just stopped taking their turns by now.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 10:29 am
by The Bison King
also I would consider connection rib cut with thin rib.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 5:08 pm
by army of nobunaga
could you get rid of the sticks? in a cow there are not sticks... there is no reason that the borders cannot touch each other showing neighboring regions without sticks. and the barriers just being gaps as they are now.

Like in cairns coral coast, they all just flow together. I guess im not a stick fan. And when/if this reaches the gameplay step you are going to have to address the deadlock thing. Every "good" drop in a 1-3 bonus region is going to lock up that bonus right away because its too easy. This will cause deadlock, maybe even in escalating sunny it will too.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 5:30 pm
by Industrial Helix
army of nobunaga wrote:could you get rid of the sticks? in a cow there are not sticks... there is no reason that the borders cannot touch each other showing neighboring regions without sticks. and the barriers just being gaps as they are now.

Like in cairns coral coast, they all just flow together. I guess im not a stick fan. And when/if this reaches the gameplay step you are going to have to address the deadlock thing. Every "good" drop in a 1-3 bonus region is going to lock up that bonus right away because its too easy. This will cause deadlock, maybe even in escalating sunny it will too.


Butchers knives for bridges?

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 5:46 pm
by army of nobunaga
oooo, thats nice.

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 6:35 pm
by The Bison King
maybe you could make the sticks look like ligaments, intestines, or bones... something kinda gross, and "cow insidey"

Re: Beef Cuts Idea

PostPosted: Sat May 08, 2010 8:22 pm
by TaCktiX
This map's going to need a little work to get there, but I think you understand that. The bold colors have got to go, they're distracting from the map and incongruous with the picture of a cow on a grass field. Perhaps instead of solid colors you could go with some texture, or perhaps put pictures of the more famous cuts (prime rib, sirloin, etc.) on the territory name.

Mobility on the map is a major issue, as army of nobunaga is pointing out. It's too closed up right now, with bonuses fairly easy to hold with either a lucky drop or some lucky dice to solidify it. Open it up a little more, or perhaps go with the circulation idea and have some "teleporter" territories to add one more border for every region.

This map, despite all the discussion, is still not quite ready for the Gameplay Workshop. You need a design brief, and putting some graphical and gameplay evolution into the map will get it moving forward.

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 4:00 am
by natty dread
I don't like the picture of a real cow on the map. This is a novelty map, you might as well embrace it and make it funny. You could try something like this...

Image

(in colour of course)

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 6:35 am
by Industrial Helix
What? The real cow, just staring at you, is what makes it funny... and kind of awkward.

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 2:15 pm
by carlpgoodrich
Ya, it HAS to be the real cow. It's the real cow that makes it such a novelty!

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 2:30 pm
by natty dread
I just feel a picture of a real cow is somehow grotesque. But whatever.

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 3:04 pm
by The Bison King
Yeah, I like the real cow, and I think the grotesqueness is makes it so funny. I would like to see the territories look more like meat and cow insides.

Re: Beef Cuts Idea

PostPosted: Sun May 09, 2010 3:14 pm
by army of nobunaga
lol I agree with natty... I like the artwork of like cheesy stuff like duck and cover... but the real cow staring at you is funny in an awkward way too, so I agree with the " whatever."

Teleporter territorys may be the way to go in this map, some bombarding maybe too.