U.S. Presidential Election!

Sure, it's still 2 years till the U.S. Presidential campaign gets geared up -- but the politicians are already planning their moves for 2012, so why shouldn't we? 
The game would be played on a 51-state map including D.C. - the smallest states would have external bubbles to show the necessary information.
AK connects to ID instead of WA because otherwise it would be a red state within a blue region - so the connection is more ideological than geographical.
Dark gray states represent swing states which usually trend "Red". Light gray states represent true swing states. Object of the game is to control all dark gray states, plus OH, FL and one other light gray state - thereby ensuring electoral victory in the U.S. Presidential Election. (Who won, red or blue? It doesn't matter, we all get screwed either way. For purposes of this game, we'll assume that these states are crucial for either side - perhaps they were going to lose some states that they hadn't lost in a long time.)
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OLD POST BELOW (For those who may have not seen the original discussion filled with things that are not currently possible with XML):
The first player would be randomly assigned a political party (red or blue). Each remaining player would be alternatively assigned the opposite party of the previous player. Players wouldn't have troops, they'd have 'volunteers'.
Any neutral 'volunteers' would considered "independent", given a green color, and randomly assigned to a state which would then be colored green for the rest of the game. All remaining players would either choose or be randomly assigned states, which then would remain the color (red or blue) of the initially assigned player for the rest of the game.
In order to ensure an even number of red and blue states, there would need to be an even number of players to begin the game; and to ensure that a person did not win on the first turn through luck of the draw, there would need to be a minimum of 4 players. So this would be a 4-8 player game, with an even number of players to start.
Each state would also be assigned a certain number of electoral votes. This could be randomly done within a specified range; or they could be apportioned the same as in real life; or we could use the same numbers as in real life, but assign them to the states at random; or they could be apportioned in some other fashion. If players were doing manual placement of 'volunteers' to start the game, it might be better to randomly assign electoral votes after players had already chosen their states. Electoral votes for each state would be displayed on the board in parentheses after the state abbreviation.
The object of the game would be to collect enough electoral votes to win the election (50% of available electoral votes plus 1 vote.) Even if electoral votes were randomly assigned, this should work fine, because the requirement would be a simple majority of the total available votes to win.
You would receive bonus 'volunteers' for controlling states of the opposing party (it wouldn't matter whom your opponent was during the turn in which you took over the state; only whether the state's color was opposite your own party). You would receive one bonus 'volunteer' for each opposing party state you controlled just prior to your turn. This bonus could also be given for controlling independent states, as a possible incentive to attack them; or there could be no bonus given - whichever seems best.
Your initial 'volunteer' allotment would be a minimum of 3, plus 1 for every three states in excess of 9 which you controlled (regardless of which political party it normally represented or how many electoral votes it was worth.)
Stats would be posted for all to see, regarding the number of electoral votes each player currently had and how many more they needed to win the election - as well as the normal info regarding number of states controlled, number of 'volunteers' the player had, and number of 'volunteers' due the player at the beginning of his/her next turn.
Spoils would be essentially the same, but perhaps one would receive extra 'volunteers' if the color of all three spoils matched their own political party, and fewer if they all matched the opposing party.
A player's political party would be indicated on the board by a light red or light blue circle behind their number of volunteers which would be color-coded as per usual. Their party would also be listed in the Statistics section.
If you wanted to add yet another wrinkle, we could have each player choose which state was their "home state" (or have it randomly assigned), and then they would need to control that state as part of the 50+ % of the electoral votes in order to win. Their "home state" could be public information, or it could be known only to them.
Well.. that ought to be enough to start with - hope y'all like the idea! This type of game would definitely bring some unusual and challenging elements to the table, and would be especially fun to play around election season -- much more enjoyable than watching election coverage, I'd be willing to bet!
The following maps illustrate how the board would look before assigning Electoral Votes and 'volunteers' to the states; how it might look after a sample random placement of both 'volunteers' and Electoral Votes; and how it might look after a few turns.
Volunteers due after several turns:
Player 1, red - (red party): 3 volunteers for 11 states; 3 bonus for controlling 3 blue states.
Player 2, green - (blue party): 3 volunteers for 11 states; 2 bonus for controlling 2 red states.
Player 3, blue - (red party): 4 volunteers for 12 states; 3 bonus for controlling 3 blue states.
Player 4, yellow - (blue party): 4 volunteers for 14 states; 5 bonus for controlling 5 red states.
On the Electoral Votes, for this example I decided to go with something close to reality, but toned down a bit (so that there is no state with 55 EV.) There are eight states with 3 EV; five states each with 4 EV and 5 EV; three states each with 6, 7, 8 and 9 EV; four states each with 10, 11 and 12 EV; and one state each with 14, 16, 18, 22, 24, 26, 28, 30, and 32 EV. This gives a total of 501 EV, and it takes 251 EV to win the election.

The game would be played on a 51-state map including D.C. - the smallest states would have external bubbles to show the necessary information.
AK connects to ID instead of WA because otherwise it would be a red state within a blue region - so the connection is more ideological than geographical.
Dark gray states represent swing states which usually trend "Red". Light gray states represent true swing states. Object of the game is to control all dark gray states, plus OH, FL and one other light gray state - thereby ensuring electoral victory in the U.S. Presidential Election. (Who won, red or blue? It doesn't matter, we all get screwed either way. For purposes of this game, we'll assume that these states are crucial for either side - perhaps they were going to lose some states that they hadn't lost in a long time.)
==========================================================================
OLD POST BELOW (For those who may have not seen the original discussion filled with things that are not currently possible with XML):
The first player would be randomly assigned a political party (red or blue). Each remaining player would be alternatively assigned the opposite party of the previous player. Players wouldn't have troops, they'd have 'volunteers'.
Any neutral 'volunteers' would considered "independent", given a green color, and randomly assigned to a state which would then be colored green for the rest of the game. All remaining players would either choose or be randomly assigned states, which then would remain the color (red or blue) of the initially assigned player for the rest of the game.
In order to ensure an even number of red and blue states, there would need to be an even number of players to begin the game; and to ensure that a person did not win on the first turn through luck of the draw, there would need to be a minimum of 4 players. So this would be a 4-8 player game, with an even number of players to start.
Each state would also be assigned a certain number of electoral votes. This could be randomly done within a specified range; or they could be apportioned the same as in real life; or we could use the same numbers as in real life, but assign them to the states at random; or they could be apportioned in some other fashion. If players were doing manual placement of 'volunteers' to start the game, it might be better to randomly assign electoral votes after players had already chosen their states. Electoral votes for each state would be displayed on the board in parentheses after the state abbreviation.
The object of the game would be to collect enough electoral votes to win the election (50% of available electoral votes plus 1 vote.) Even if electoral votes were randomly assigned, this should work fine, because the requirement would be a simple majority of the total available votes to win.
You would receive bonus 'volunteers' for controlling states of the opposing party (it wouldn't matter whom your opponent was during the turn in which you took over the state; only whether the state's color was opposite your own party). You would receive one bonus 'volunteer' for each opposing party state you controlled just prior to your turn. This bonus could also be given for controlling independent states, as a possible incentive to attack them; or there could be no bonus given - whichever seems best.
Your initial 'volunteer' allotment would be a minimum of 3, plus 1 for every three states in excess of 9 which you controlled (regardless of which political party it normally represented or how many electoral votes it was worth.)
Stats would be posted for all to see, regarding the number of electoral votes each player currently had and how many more they needed to win the election - as well as the normal info regarding number of states controlled, number of 'volunteers' the player had, and number of 'volunteers' due the player at the beginning of his/her next turn.
Spoils would be essentially the same, but perhaps one would receive extra 'volunteers' if the color of all three spoils matched their own political party, and fewer if they all matched the opposing party.
A player's political party would be indicated on the board by a light red or light blue circle behind their number of volunteers which would be color-coded as per usual. Their party would also be listed in the Statistics section.
If you wanted to add yet another wrinkle, we could have each player choose which state was their "home state" (or have it randomly assigned), and then they would need to control that state as part of the 50+ % of the electoral votes in order to win. Their "home state" could be public information, or it could be known only to them.
Well.. that ought to be enough to start with - hope y'all like the idea! This type of game would definitely bring some unusual and challenging elements to the table, and would be especially fun to play around election season -- much more enjoyable than watching election coverage, I'd be willing to bet!

The following maps illustrate how the board would look before assigning Electoral Votes and 'volunteers' to the states; how it might look after a sample random placement of both 'volunteers' and Electoral Votes; and how it might look after a few turns.
Volunteers due after several turns:
Player 1, red - (red party): 3 volunteers for 11 states; 3 bonus for controlling 3 blue states.
Player 2, green - (blue party): 3 volunteers for 11 states; 2 bonus for controlling 2 red states.
Player 3, blue - (red party): 4 volunteers for 12 states; 3 bonus for controlling 3 blue states.
Player 4, yellow - (blue party): 4 volunteers for 14 states; 5 bonus for controlling 5 red states.
On the Electoral Votes, for this example I decided to go with something close to reality, but toned down a bit (so that there is no state with 55 EV.) There are eight states with 3 EV; five states each with 4 EV and 5 EV; three states each with 6, 7, 8 and 9 EV; four states each with 10, 11 and 12 EV; and one state each with 14, 16, 18, 22, 24, 26, 28, 30, and 32 EV. This gives a total of 501 EV, and it takes 251 EV to win the election.