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Anyone play Settlers of Catan?

PostPosted: Thu Jan 25, 2007 9:43 pm
by notkin
In the game Settlers of Catan the map is different every game. In Settlers the map is made up of 5 different types of tiles. I was thinking that in this map each type of tile would be a continent. The main differences of this map are that the map would be different each game and that continents would not be together

PostPosted: Thu Jan 25, 2007 9:57 pm
by everywhere116
Looks kind of like Nexus Ops.

It's an interesting idea, but the problem is that changing maps is not possible with the xml format on CC.

PostPosted: Fri Jan 26, 2007 4:51 am
by socralynnek
Maybe one could do the following as continent bonuses:

Each combination of wood, clay, wheat and wool(that's what is needed in Settlers of Catan for a new village) gets a bonus of +1 and maybe each combination of 2 wheat and 3 iron ore (for city) gets +1.

Would be a different kind of map...

PostPosted: Fri Jan 26, 2007 7:16 am
by Selin
is there an online version of settlers of catan?
i play the board game regularly and love it

PostPosted: Fri Jan 26, 2007 10:52 am
by santon836
Interesting idea.

I also think making the map always different is not possible.

But I won't do it like this:

Continent: Any wood, clay, wheat and wool. +1
Continent: Any 3 iron and 2 wheat. +1

The bonusses are way too low.

I prefer this:

Continent: Any wood, clay, wheat and wool. +3 (village)
Continent: Any 3 iron and 2 wheat. +5 (city)
Continent: Any wood and clay. +1 (street)
Continent: Any wood and wool. +1 (ship)
Continent: Any iron, wool and wheat. +2 (card)

And the city bonus is not too high.
There are not so much iron ores, i think, so it must be hard to conquer 3.
Cause they won't be next to each other, and so harder to get.

PostPosted: Sat Jan 27, 2007 9:01 pm
by notkin
how would the numbers tiles work? or should we just leave them out?

PostPosted: Sun Jan 28, 2007 8:34 pm
by notkin
here is a low quality draft of it, what do you think? are the continents good? should the tiles be pictures of the actual game tiles or shoud they be computer generated images?

Image[/img]

that is brilliant

PostPosted: Mon Jan 29, 2007 12:21 am
by zziiggggyy
this is genius, i've never heard such an amazing idea before, in my life.

PostPosted: Mon Jan 29, 2007 12:58 am
by lesnud
You should throw the expansion in there, the one that would up the player capacity for if you were playing the actual game in there to provide some more tiles.

PostPosted: Mon Jan 29, 2007 1:04 am
by notkin
do u know the number of the resources in teh expansion cause i dont

PostPosted: Mon Jan 29, 2007 1:35 am
by lesnud
I know there are 6 sheep...thats the only one I know for sure. And they add at least one more to each resource. you know what, ill look it up right now.

okay...I think I figured it out.

5 ore
5 clay
6 wood
6 wheat
6 sheep
2 deserts

That should be all the tiles with the expansion included.

PostPosted: Mon Jan 29, 2007 4:54 am
by socralynnek
The reason I proposed just a +1 bonus for holding 1 wood, 1 clay, 1 wheat and 1 wool was the following:
You have to code it into the xml s.t. every possible combination gets that bonus.

That means that if you have the above and 1 extra wheat, you'd get twice the bonus cause you have 2 possible combinations.
If you have 2 wood, 1 clay, 2 wheat and 1 wool, that would mean 4 times the bonus cause you have 4 possible combinations. If you have another clay extra, that would even be 8 times the bonus or 6 times the bonus if you have a third wheat.

So if you have every one of them just once the bonus might be quite small, but if you have more of them, that gets huge very fast.With a base bonus of 3, that would be too much IMO.

PostPosted: Mon Jan 29, 2007 10:05 am
by santon836
Can't you put it in the xml that way that one country may only be used once??

PostPosted: Mon Jan 29, 2007 10:32 am
by Marvaddin
I never heard about this Catan thing, Im very confused by this different bonus idea and Im pretty sure you should restart work on the graphics, because until now they are REALLY bad (I believe you know it, once you assumed its a low quality draft).

Anyway, can you explain the idea better?

PostPosted: Mon Jan 29, 2007 12:05 pm
by lesnud
Well, I guess I should explain to you the basic idea of the game. In Settlers of Catan, you want to settle the small island, and then build settlements and cities and such. A settlement would give you one point, and a city would give you two, to a total of ten points. There is more to it, but we don't need to get in that yet.

The ideas put forth are that you would get bonuses for owning the resources required to build settlements, cities, roads, and developement cards. Does that help?

PostPosted: Mon Jan 29, 2007 12:33 pm
by Nikita_2006
I know this game, and I like it as a boardgame.

But the map is always different, so what map are you suggest.

And it has no coutries, and less to do with geographics I think.

But we will see

PostPosted: Mon Jan 29, 2007 12:34 pm
by Wisse
Nikita_2006 wrote:I know this game, and I like it as a boardgame.

But the map is always different, so what map are you suggest.

And it has no coutries, and less to do with geographics I think.

But we will see

i know it too, this is a much better version than our "kolonisten van catan" version

PostPosted: Mon Jan 29, 2007 1:22 pm
by Fieryo
I would just like to say, my friends and i have been playing this game for about a year and a half, and we take it VERY seriously. I would love to try it out as a risk map.

PostPosted: Mon Jan 29, 2007 7:07 pm
by notkin
i am not a computer programmer by any means, nor as you can tell that great with art on the computer. If any of you are and are willing to take either portion of it upon yourself that would be great.

To answer some questions that have been asked:

The current map is random and does not need to be the one we use. I would prefer it to be random but as is mentioned before this is probably not possible.

The countries would be each tile.

PostPosted: Mon Jan 29, 2007 9:23 pm
by btownmeggy
Actually, the idea is shaping up better than I thought it could, but I'm pretty sure it would be illegal for you to make this map, at least without serious changes to the graphics and the name.

PostPosted: Tue Jan 30, 2007 2:31 am
by santon836
Yea, there will be copyright on the original graphics.

My question still isn't answered:
Can you put in the xml that an country may only be used in one continent?

PostPosted: Tue Jan 30, 2007 8:31 am
by MR. Nate
Have you guys thought about Gold? In the expansion packs, the fight is always for Gold, because it can be anything you need it to be. Might be a fun addition, and it sort of balences out the desert.

PostPosted: Thu Feb 01, 2007 6:50 pm
by EvilOtto
santon836 wrote:Yea, there will be copyright on the original graphics.

My question still isn't answered:
Can you put in the xml that an country may only be used in one continent?

No, not the way you mean. If you want a particular wood to be usable in any combination to make a "road continent" then it is coded so that it can be used in every version of that continent simultaneously. Seems the solution to this is to change the resource counts... limit a couple key resources so that there are fewer possible continents made with them (like only have two wood and three ore spaces, but lots of the others).

Also, you can't generate a random map, but you could make a single well balanced map... what if you include some villages and roads to serve as impassible boarders? What if you include some of the ports that let you attack the opposite side of the island?

It'll look cool with the army numbers! Just like the dice numbers when you play the board game. Change the name and design your own tile art and keep at it!

PostPosted: Sat Feb 03, 2007 8:46 pm
by notkin
I dont like this idea as much, but we could make each resource a continent, ore would be one, so would wood (nice pair of words right there) etc.

It isnt as much like Settlers but it would still be different than the norm because continents would not be all together

PostPosted: Sat Feb 10, 2007 1:32 am
by dannyvice
I love Kataan, and this is a cool thread. I think any old random throw of the tiles will work as a board because the "chaos" aspect comes in when the computer puts our soldiers down all over the place. The one you have posted looks good.
Also, what if you specialized in a resource, and the more of that resource you had the more armies you would generate. like this:
2 wool = 1 army
3 wool = 3 army
4 wool = 5 army

and what are we going to do about the robber? and who lives in the desert?