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COG map basic

Posted:
Thu Jun 17, 2010 2:06 am
by thewarisnow
I have created a very basic map of a cog design . this is an initial design and needs alot of work but i want to if it is worth pur sueing please comment.
- Click image to enlarge.

the territories are each point of the cog and in the middle of each cog the will be 4 quarters
the inner quarters can attack each other and adjacent cog points
the cog points can attack adjacent cog points and inner quarters plus any cog point connected by a path
please comment.
Re: COG map basic

Posted:
Thu Jun 17, 2010 2:18 am
by TheSaxlad
It's Good.
Might need a bit more than paint on the graphics front, but the idea is really good and I like it!
Re: COG map basic

Posted:
Thu Jun 17, 2010 7:07 am
by carlpgoodrich
Shouldn't the cogs be connected physically, so if you were to turn one all the others would turn too? You could also do ones of different size. Is there any way graphically to make them all DO something, like it was part of a machine or engine?
Re: COG map basic

Posted:
Thu Jun 17, 2010 10:58 pm
by thewarisnow
yeah thats a good idea but im not a very skiiled map maker just making this was a struggle
Re: COG map basic

Posted:
Fri Jun 18, 2010 1:39 am
by thewarisnow
i think its a good idea and will be working on version 2
Re: COG map basic

Posted:
Fri Jun 18, 2010 4:03 pm
by GSP JR
A way around the cogs/ gears not touching would be to use sprockets and chains as well as gears and make it more of an industrial theme, not simply loose cogs.
Re: COG map basic

Posted:
Sat Jun 19, 2010 7:26 pm
by shocked439
This might be a bit premature, but if you do stick with just cogs could you make it have a unique game play feature where each turn the troops shift one spoke around the cog? I don't know if the XML will support it but it could be done similar to an auto deploy.
Re: COG map basic

Posted:
Sat Jun 19, 2010 7:42 pm
by Evil DIMwit
shocked439 wrote:This might be a bit premature, but if you do stick with just cogs could you make it have a unique game play feature where each turn the troops shift one spoke around the cog? I don't know if the XML will support it but it could be done similar to an auto deploy.
The XML does not support that at all, cool as it would be.
Re: COG map basic

Posted:
Sun Jul 11, 2010 12:54 am
by Bob XIII
find a photo or image like this for inspiration...
- Click image to enlarge.
