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Pascal's Triangle Revived! {Draft Posted}

PostPosted: Tue Oct 05, 2010 10:27 pm
by Victor Sullivan
Original Topic: http://www.conquerclub.com/forum/viewtopic.php?f=63&t=74359

Pascal's Triangle is back from the DEAD! Here's a draft for ya:
Click image to enlarge.
image

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 5:58 am
by kengyin
the graphics could use a little work

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 9:49 am
by army of nobunaga
im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 2:04 pm
by Victor Sullivan
kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 3:37 pm
by natty dread
I think you misunderstand. I think aon means that the odd column(b,d,f..) should be a-z and the even colums(a,c,e..) should be A-Z.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 3:39 pm
by Victor Sullivan
natty_dread wrote:I think you misunderstand. I think aon means that the odd column(b,d,f..) should be a-z and the even colums(a,c,e..) should be A-Z.

Why...? I don't understand how that's much different from what I have now.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 4:32 pm
by Juan_Bottom
The bonuses seem out of control, if I'm reading it correctly. A +1 for every tert after 4 feels like too much.

Also, I think the gameplay would be not without similarities to ConquerFour. I can't be alone on that?

Your map also reminded me of MegaTouch's ConQuest (in a good way).
Image
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This was all meant to be construct even if I have no heart.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 4:48 pm
by army of nobunaga
Victor Sullivan wrote:
kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully



lol what do you mean you dont agree? Im saying... I dont think its possible... you might want to check. The bonuses have to be listed in the code.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 5:38 pm
by Victor Sullivan
army of nobunaga wrote:
Victor Sullivan wrote:
kengyin wrote:the graphics could use a little work

Well no dip. I'm looking for concept/gameplay comments at the moment.
army of nobunaga wrote:im not the xml guy... but I think you will run across problems with the nomenclature in terms of naming the bonus.

I think you should just use letters.. greek or western. Fist one "a" - "z" then "Aa"- zz"

I'd have to disagree here. I definitely want to keep the row numbers as is, since that's what they are referred to with Pascal's Triangle. Greek letters aren't a bad idea for the columns, though.

As always, I appreciate all comments.

-Sully



lol what do you mean you dont agree? Im saying... I dont think its possible... you might want to check. The bonuses have to be listed in the code.

Forgot to address the bold part :oops: I'll talk bout it later.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 5:53 pm
by MrBenn
I hate to be the bearer of bad news, but I really don;t see a future for this map. I've got nothing against Pascal, Fibonacci, or any other giants of the mathematical world, but this is a very difficult concept to translate into a good CC map.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 8:16 pm
by Victor Sullivan
MrBenn wrote:I hate to be the bearer of bad news, but I really don;t see a future for this map. I've got nothing against Pascal, Fibonacci, or any other giants of the mathematical world, but this is a very difficult concept to translate into a good CC map.

:( Okay, I guess I should set my sights on a different map, then...

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 8:20 pm
by army of nobunaga
mrBenn is the authority on this type of stuff man...

but

I think if you got a picture or something... a map based on math might fly

the fab. pinnapple... or even something like this
Image



There are a lot of beautiful nature things that run off of math. as a math teacher you know this. I say, find a beautiful picture and make your math map.;

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 8:26 pm
by grifftron
army of nobunaga wrote:mrBenn is the authority on this type of stuff man...

but

I think if you got a picture or something... a map based on math might fly

the fab. pinnapple... or even something like this
Image



There are a lot of beautiful nature things that run off of math. as a math teacher you know this. I say, find a beautiful picture and make your math map.;


PLEASE NOOOO not another HIVE!!! AHAHHAHAHAHAHA

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Wed Oct 06, 2010 8:28 pm
by army of nobunaga
lol, you have to admit that the fab. sequence in nature is beautiful though.

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Thu Oct 07, 2010 8:15 am
by MrBenn
There is indeed great beauty in mathematics and nature. It doesn't necessarily make for a good game though :P

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Thu Oct 07, 2010 2:32 pm
by Victor Sullivan
MrBenn wrote:There is indeed great beauty in mathematics and nature. It doesn't necessarily make for a good game though :P

Yeah... It seems the symmetrical maps don't go over well...

Re: Pascal's Triangle Revived! {Draft Posted}

PostPosted: Sun Oct 10, 2010 1:54 pm
by thenobodies80
i don't think that's only a symmetrical problem...simply it's a weird idea for a CC map.
You should try something else...i think.