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Proportional Earth

Posted:
Fri Jan 14, 2011 11:36 pm
by Victor Sullivan
I'm kinda full-up with my Foundry maps, but I thought I'd throw this out there anyways:
Proportional Earth
Basically, a map of the world, but the countries wouldn't be split up and they would have a neutral count on them, proportional to their population, then each country would have an auto-deploy proportional to its population as well. I'd have starting positions and whatnot. This would be a conquest map. Thoughts? I certainly want to do this in the future if there's support.
-Sully
Re: Proportional Earth

Posted:
Sat Jan 15, 2011 12:33 am
by DukeHazzard
Sounds interesting! go for it. I'd like to see a draft.
Re: Proportional Earth

Posted:
Mon Jan 17, 2011 9:34 pm
by Super Nova
I'm not to sure about this idea, since there are already two world maps. And although the game play would be different, imo it would seem to be just the same old map. Maybe a large, well known, and divided city would be better. (Hong Kong?)
Re: Proportional Earth

Posted:
Tue Jan 18, 2011 1:11 am
by esiemer
world maps are pretty much my favorite maps, so I like this idea.
i see room in conquer club for the classic, world 2.1, your map and hopefully someday a world 3.1 and then maybe even a world map with every single country on it (even though most would say thats impossible).
so, don't let me get ahead of myself, but you should go for this. i would play it frequently.
Re: Proportional Earth

Posted:
Thu Jan 20, 2011 11:24 am
by ManBungalow
This thread reminds me of my old 'World at War' suggestion:
- Click image to enlarge.

Re: Proportional Earth

Posted:
Thu Jan 20, 2011 11:39 am
by QoH
Why didn't that go anywhere bungalo?
Re: Proportional Earth

Posted:
Thu Jan 20, 2011 4:17 pm
by Victor Sullivan
QoH wrote:Why didn't that go anywhere bungalo?
...I think it's rather obvious... Anyways, that's not really what I had in mind. It more focuses on the neutrals paralleling populations, than the bonuses.
Re: Proportional Earth

Posted:
Thu Jan 20, 2011 7:47 pm
by QoH
Victor Sullivan wrote:QoH wrote:Why didn't that go anywhere bungalo?
...I think it's rather obvious... Anyways, that's not really what I had in mind. It more focuses on the neutrals paralleling populations, than the bonuses.
Not to me sully
Re: Proportional Earth

Posted:
Thu Jan 20, 2011 11:49 pm
by Victor Sullivan
QoH wrote:Victor Sullivan wrote:QoH wrote:Why didn't that go anywhere bungalo?
...I think it's rather obvious... Anyways, that's not really what I had in mind. It more focuses on the neutrals paralleling populations, than the bonuses.
Not to me sully
It's essentially Classic times 10, in troop count. The small gameplay features the added would unbalance the game a bit, and it largely would be the same experience, anyways. They didn't even adjust the bonuses for the continents, it's just Classic times 10, like I said. They could have balanced things out more by making South America yield a bit higher of a bonus, since it has twice the borders Australia does. Ultimately, it seems like a lazy attempt, gameplay-wise, though the graphics are decent.
Re: Proportional Earth

Posted:
Mon Jan 24, 2011 7:01 am
by Joodoo
I think before moving on, you'll need to consider which countries would have autodeploy on them. At first I thought you were gonna have a large proportion of the territories being autodeploys...