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Fictional Map / Island Theme? (See First Post)

Posted:
Wed Feb 28, 2007 5:07 pm
by RjBeals

Posted:
Wed Feb 28, 2007 5:17 pm
by DiM
define the territories and make some links between the so we can make an impression on tactics bonuses borders etc.
so far it looks nice and i have nothing against it.
i'd say gon on and make it.
PS: try to find a theme.

Posted:
Wed Feb 28, 2007 5:55 pm
by Ruben Cassar
You have my support obviously. I will wait to see a more developed version before making any comments. The draft you have looks promising.

Posted:
Wed Feb 28, 2007 6:04 pm
by AK_iceman
It seems kind of similar to Tamriel....


Posted:
Wed Feb 28, 2007 6:06 pm
by joystickgenie
I think it looks a little cluttered. Lots of land mass with out enough watter around it for them to be oceans but to much for them to be rivers. It's like pangea a week after splitting, well more like 20 million years after splitting really.
What scale is this supposed to be? World, countries, cities, small islands in a delta?

Posted:
Wed Feb 28, 2007 6:40 pm
by RjBeals
I got my inspiration from Marv's Brazil map. I really like how it's very simple. I also like how the background is green
I really didn't put much thought into this yet - I knew I wanted a center island, kinda like artic map. I knew I wanted every continent seperated by water. And I want borders that are 1 black pixel.
My main focus will be to finish italy, but i've been working on that on / off for a few months. Kinda want to dabble in something else.
I was more curious to see how people felt about a non-geographical map - from my own imagination.
I'll work on this slowly & post something when I start to refine it.

Posted:
Wed Feb 28, 2007 10:58 pm
by adam3b58
you have my support, for what it's worth.
looks good so far, i like the playability possibilities

Posted:
Wed Feb 28, 2007 11:25 pm
by Unit_2
it looks good but is the blue stuff water or land?

Posted:
Thu Mar 01, 2007 4:15 am
by DiM
all are land. there's no water.

Posted:
Thu Mar 01, 2007 9:02 am
by Molacole
at first glance it looks to have horrid playabilty.
you're going to have to connect that cluster of islands together. When you do that with connection routes you're going to have it playing out like Arctic map, but worse.
if you can find a way to make connection routes that don't isolate you or make it near impossibe to hold a bonus it should turn out fine. The way it looks right now seems like it's going to be about eliminating people rather than a territory grab.

Posted:
Thu Mar 01, 2007 3:58 pm
by RjBeals
2nd Submit - See First Post. No theme besides the dark feel. All fictional land masses.
Andy - Does there have to be 2 versions of each map, Large & Small?

Posted:
Fri Mar 02, 2007 10:31 am
by RjBeals
Anyone care to provide 42 country names / 6 Continent Names & Map Name?

Posted:
Fri Mar 02, 2007 12:18 pm
by DiM
choose:
* Zemyg
* Cepud
* Gipytoly
* Nitan
* Cenota
* Cinilelu
* Pelegaza
* Nohyvoye
* Nucor
* Huheheho
* Symin
* Roziy
* Turin
* Mivomo
* Wynitaxi
* Hatybese
* Ralon
* Rothoirr'p
* Is'rak'ayk
* T'oughar
* E'itroth
* Enous'a
* Ir'acke
* Ton'em
* O'estight
* Z'etvor
* Che'echa
* Worier'o
* Kimial'n
* Del'oma
* Y'shydan
* Orel'r
* Hin'mora
* Ageuir'e
* O'esttan
* O'emos
* Urnin'ck
* Rak'kel
* Ris'tona
* R'nyssul
* O'cheend
* Cl'rayves
* Gha'ald
* Om'und'ek
* Cr'nysskel
* Ranounn'a
* Endolt'e
* Tiaiag'm
* Issav'y
* Ray'er
* Ranalt'o
* Tinwar
* Ingyp
* Nalnche
* Rotheme
* Sulgver
* Oldsam
* Thoenth
* Banighty
* Asgsay
* Zyray
* Awunt
* Leriti
* Rodiao
* Osves
* Endkal
* Osless
* Ryech
* Lyezves
* Riath
* Lyeyck
* Chasay
* Rarad
* Delkala
* Yeria
* Emasho
* Yertore
* Doran
* Oldub
* Zhytas
* Treit
* Ador
* Tasket
* Aldunn
* Nysagea
* Iselmar
* Oslyether
* Rokinbur
* Verhinvor
* Banathwar
* Kidynunt
* Boawtor
* Movorhin
* Rakestves
* Kiackban
* Daussper
* Quamorshy
* Thraveshin
* Migargha
* Tauntwor
* Oldbelmor
* Bughaugh
* Elmquair
* Rodtherves
* Tinmosbel
* Lervesvor
* Beyggha
* Dredradel
* Rilkimtor
* Sipild
* Engustaugh
* Coawia
* Turomom
* Lutanhat
* Reirage
* Lindhin
* Bleardkim
* Leispol
* Leysen
* Thraenthsam
* Teadar
* Swoshyorm
* Meylnys
* Omlerkal
* Deldelach
* Ceesseng
* Lloightban
* Liesson
* Driathrad
* Soumough
* Cradynkim
* Moranen
* Vianenth
* Dieris
* Kasroth
* Ciagean
* Waraughon
* Steessnys
* Delaw
* Etustit
* Pataipol
* Claysis
* Phanem
* Suildight
* Leserdan
* Drerakroth
* Fickche
* Rodundash
* Swuanwar
* Shitonenth
* Awinebur
* Toesting
* Dynordra
* Nyanend
* Kehinkim
* Croisser
* Orbanan
* Sulanmor
* Yklor
* Yanyser
* Cleytmos
* Ghaumkim
* Straevdel
* Gasorm
* Enishon
* Thoashir
* Fiurncha
* Ranalther
* Rodaret
* Omingsul
* Urngaraw
* Shealang
* Ditanser
* Ildghashy
* Kuasor
* Saytaiald
* Adetcha
* Polashcha
* Anenthdyn
* Leacklye
* Gipan
* Crebanhon
* Kadargha
* Cherilqua
* Zaomlye
* Etwarkel
* Taileld
sorry for the long post


Posted:
Fri Mar 02, 2007 12:50 pm
by AndyDufresne
When choosing names and such, make sure to go with a theme. Perhaps all countries in one area had all 'hard sounds', and others in a different island scheme has 'soft sounds'. Then it would seem less like you randomly assigned countries. Also consider frequency of letters (alike or different) when placing them, and length.
--Andy

Posted:
Fri Mar 02, 2007 1:13 pm
by RjBeals
Dim - curious where those came from?
Andy - what about the 2 map sizes?

Posted:
Fri Mar 02, 2007 1:19 pm
by DiM
andy is right so here is another try: i also took the liberty to add races
TAN (dragons)
Chauth
Whasulyth
Erilyth
Aleith
Oporth
Achurth
Eldewth
Wanaleth
Ieosouth
Oeperath
Einaloth
Yteuth
Sulilth
Usoth
Esulth
Erihth
Uikinurth
DARK GREEN (orcs)
Bruudish
Hirug
Kir
Raark
Vrort
Kraarag
Gaalg
Erorz
Krolo
Vanak
Varug
Vraag
Braarug
Vruur
RED (gnomes)
Bleewick
Foltwiss
Fonwick
Loopmut
Mardkin
Pilpen
Ranznig
Roywyn
Shato
Turwinkle
PURPLE (liches)
Whojech-ath
Onas-at
Moehyer-dar
Ild-hinard
Drasage-elm
Yerny-shy
Ris-verbel
Baenusk-pol
Hin-ard
Lleanban-eld
Tor-isot
Querak-im
Delyw-ray
Ves-raden
Issard-kal
Dyn-rakath
Kelirt-ang
BLUE (dark elves)
Ray'ban'eenn
Nalayl'o
Denuil'a
Omaiw'q
Gareuq's
O'ghaech
Om'ceri
Ild'eld'oet
Shyev'y
O'omard
Ray'undi
Ight'vor
Iaeir'rt
Elm'ema
Banam'y
Verooch'a
Ild'elm
YELLOW GREEN (elves)
Yolymy
Bejul
Carene
Karotuku
Azaivi
Mehocu
Udeerro
Mukana
Myselili
Sylan
Omosichao
Sedore
Aleyghe
Cadys
Onialta
Nobiz
Difafu

Posted:
Fri Mar 02, 2007 1:35 pm
by RjBeals
Cool - I'll work on them.

Posted:
Fri Mar 02, 2007 5:10 pm
by RjBeals
K - See first post for updated map w/ names you provided.

Posted:
Fri Mar 02, 2007 5:15 pm
by Ruben Cassar
Can we add the Human race instead of the Dark Elves for example as there is already an Elf race?

Posted:
Fri Mar 02, 2007 5:16 pm
by AndyDufresne
I agree with Ruben on that one, and perhaps some switching of locations could be done. It'd be amusing to have the human surrounded by all the creature baddies.
--Andy

Posted:
Fri Mar 02, 2007 5:31 pm
by DiM
i agree there should be humans (in the center) but don't take out dark elves. instead take out the dragons tribe and make it so that each continent coud have a dragon cave that connects to the other dragon caves. something like the naval bases in the philipines map. plus owning all dragon caves brings you an additional troop bonus.

Posted:
Sat Mar 03, 2007 5:37 am
by Ruben Cassar
This map is looking great already. RJ...you have got a lot of talent mate!
DiM's last idea seems worth a try.
Are people crazy? Hit that Yes button in the poll and show your support folk!

Posted:
Sat Mar 03, 2007 7:12 am
by Molacole
Molacole wrote:at first glance it looks to have horrid playabilty.
you're going to have to connect that cluster of islands together. When you do that with connection routes you're going to have it playing out like Arctic map, but worse.
if you can find a way to make connection routes that don't isolate you or make it near impossibe to hold a bonus it should turn out fine. The way it looks right now seems like it's going to be about eliminating people rather than a territory grab.

Posted:
Sat Mar 03, 2007 8:22 am
by RjBeals
Molacole - I take it you feel there are too many sea attack routes? If so, let me know which ones to remove and I'll do it.

Posted:
Sat Mar 03, 2007 10:03 am
by Unit_2
i think that you need to split dragon into 2