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London Underground

Posted:
Wed May 10, 2006 3:57 pm
by fluffybunnykins
OK, here's the latest version...
and here's what it was like way back in the original 1st post...
comments/questions/suggestions
edited to take account of mistake noted by Jota

Posted:
Wed May 10, 2006 4:49 pm
by PainBrain
I like it. It may be confusing at first but i would play it.

Posted:
Wed May 10, 2006 4:58 pm
by Jota
That's a tough one to analyze -- just counting stations is a challenge. Here's my take on it:
Name Countries-Borders-Neighbors Bonus
- Code: Select all
Metro 4-3-6 5
Central 9-7-8 9
Jubilee 6-5-8 7-8
Ham&C 4-3-5 4-5
North 12-9-8 12
Distrct 7-5-4 6
Picadly 9-7-6 8-9
Bakerl 7-6-8 8-9
Victor 7-6-8 8-9
Circle 8-8-8 10
Assuming my counts are correct (although I probably got at least a couple wrong), I'm surprised that your bonus for Bakerloo is that much smaller than the one for Picadilly: it may have slightly fewer countries and borders, but it's more central: it can be attacked from almost any other line on the map. I'm also very surprised that it's smaller than Victoria at all, since as far as I can tell, they appear to be more or less identical. I suggest increasing Bakerloo to 8.
I'd also suggest increasing Metropolitan and Hammersmith & City to 5: this is going to be a very difficult map to hold continents any on, so I think even the smallest ones deserve a fairly hefty bonus. If you wanted to take armies away from any continent, I'd pick District as the one to reduce by 1 (largely since it's as close to being "on the edge of the map" as anything here), but it's probably OK as it is, since it's reasonably similar to Jubilee.
This map is coming along quite nicely. I like the logo, and I think the info box in the upper right is both very useful and quite appropriate to the style of the map. I am currently counting seventy-three countries rather than seventy-two, but that's probably my mistake, just because those little circles are difficult to count: feel free to correct my numbers above. Speaking of circles, have you tested them with lack's mapmaker script, to see how the army counts will look on them?

Posted:
Wed May 10, 2006 5:36 pm
by fluffybunnykins
thanks for the input, Jota
here's the spreadsheet I used to work out the bonuses.
of course just because the chart says 72 territories doesn't mean I didn't count wrong ;o)
I've started on the xml, but... you know... could be a while!
Phil

Posted:
Wed May 10, 2006 5:52 pm
by Jota
Aha, it looks like Bakerloo really does have seven stations: Edgeware Road, Baker Street, Regent's Park, Oxford Circus, Picadilly Circus, Charing Cross, and Waterloo. All but Regent's Park are borders, so I think that would bump it up a notch in your spreadsheet.
If this means you'll be dropping a station to make a round number, might I suggest turning one of the two-platform border stations into a one-platform non-border station? (Preferably at a border between two lines that don't touch each other anywhere else.)

Posted:
Wed May 10, 2006 5:56 pm
by Pedronicus
ive voted only once - if i could vote again, id vote central line rocks
PS.. MIND THE GAP

Posted:
Wed May 10, 2006 8:13 pm
by PaperPlunger
i realllly like it!

Posted:
Thu May 11, 2006 4:19 am
by fluffybunnykins
Jota wrote:Aha, it looks like Bakerloo really does have seven stations
doh!
I'll drop it's connection to oxford circus, I think...
stand clear of the doors please

Posted:
Thu May 11, 2006 11:25 am
by max is gr8
Wow I even get a
map wrote:But it was max is gr8 who first had the idea
I love you for giving me credit

Posted:
Thu May 11, 2006 6:21 pm
by fluffybunnykins
no, max, I love you for posting the map in the first place
I'm considering a rule where anyone who holds
mornington crescent http://www.amazonsystems.co.uk/data/morn.htm for three consecutive turns wins the game

Posted:
Thu May 11, 2006 6:40 pm
by haha
no dont like that it would be cheap that way

Posted:
Thu May 11, 2006 7:20 pm
by Jota
haha is right. Something as trivial as just holding the territory for three turns would cheapen the game of Mornington Crescent. What of the Queen's Opening Gambit, or the famed Trellis Manoeuvre, or the En Passant of Charing Cross (aka the In Passing of Charing le Croix in the Revised International Ruleset of 2003)? All the subtlety and strategy of this noble game would be made naught by what you suggest.
You truly sadden me.

Posted:
Fri May 12, 2006 3:05 am
by fluffybunnykins
you are right, I was most foolhardy.
Maybe the winner is the one who knows they will hold mornington crescent in three turns time. Now, that ought to be fine. ;o)

Posted:
Fri May 12, 2006 1:34 pm
by KoolBak
Interesting map..I would definately try it a few times to see.....thanks for the work!
ps - my doberman likes your fluffy bunny.....drool drool drool.....

Posted:
Mon May 15, 2006 3:49 am
by fluffybunnykins
it's still happening, btw, I'm just /still/ doing the xml

Posted:
Tue May 30, 2006 2:03 pm
by Jota
How's this one coming along? I was surprised it wasn't one of the ones being finalized, along with Space and Ireland.

Posted:
Tue May 30, 2006 6:02 pm
by fluffybunnykins
i've been away & job hunting... but I did get a job, which is nice!
why did I create amap with so many territories & connections??? the xml is taking ages!

Posted:
Tue May 30, 2006 7:39 pm
by Jota
Yay, job! Boo, not having all that free time that unemployment gives you :)

Posted:
Fri Jun 02, 2006 7:02 am
by Phobia
i like this map

looks really challenging so lot of strategy involved


Posted:
Fri Jun 09, 2006 5:18 am
by fluffybunnykins
only four more continents to do the connections for in the xml... mind you, one of them is the northern line...

Posted:
Fri Jun 09, 2006 11:42 am
by Ronaldinho
yea like it but ogd damm its confusing maybe a couple of goes and ill be right as rain


Posted:
Fri Jun 09, 2006 11:47 am
by AndyDufresne
---May I suggest making the legends stand out from the background? Especially the description one on the right of the map. Perhaps a shade of gray inside, and some kind of a border other than a solid black line. And for the bonus legend I feel it gets lost in the havoc of the map below. Make sure it is prominently known that is the legend, and not just the corner of the map.
--Andy

Posted:
Sat Jun 10, 2006 4:32 am
by fluffybunnykins
yeah, I thought the legend could stand out a bit more... I quite liked the instructions the way they are because it has a look of the actual map about it... readability is important, though!
here's the look I'm after (boxes at the bottom):-
http://www.melted.com/bce/images/underground%20map%20net.jpg
and here's the latest version of the map:-
I've given my info some more space for clarity.
Is it enough?

Posted:
Sat Jun 10, 2006 5:30 am
by Jota
I wonder if it should be submitted for Final Forging now, while the XML is being finished. Just to save time.

Posted:
Sat Jun 10, 2006 9:21 am
by gavin_sidhu
looks good but change the "&" in the explanation to "and"