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Tic Tac Toe 3D

PostPosted: Fri Mar 02, 2007 8:39 pm
by DiM
here's a rough sketch, i'm at work so i have nothing but paint available. it's enough to make an idea and i'll post a new version when i get home.

there are no continents but you get 1 army for making a complete row of 3 territories. vertical horizontal and diagonal. also a territory can count towards 2 or more bonuses. (see the red circles in the image)

the attacking options are as ilustrated in the image. any territory in a one square radius in any direction.so A1 can attack only the X territories.

also holding the central square (marked with green) adds another 1 troop bonus.

what do you think??

Image

27 territories no continents bonuses everywhere and lots of borders = fast paced slaughter.

PostPosted: Fri Mar 02, 2007 8:43 pm
by GreecePwns
i think that the 27 territories isn't enough. also, would there be a bonus for holding three of the same space on each level?

PostPosted: Fri Mar 02, 2007 8:49 pm
by DiM
this is tic tac toe 3D it'sthe classical layaout when you play with pen and paper so i don't want to modify it. it has 27 territories and it will remain like this otherwise it's not tic tac toe 3D.

you get bonus for 3 connecting territories that form a straight line. it does not matter in which direction. there are 2 rules to get a bonus:
1. have 3 territories
2. form a straight line in any direction.

it's simple :)

PostPosted: Fri Mar 02, 2007 9:01 pm
by GreecePwns
i'm not trying to totally kill your map but having 6 players on this map would give each player 4 territories with 3 neutral. otherwise it would be the fastest paced game you could possibly make in this, which is good. I definitely would play this.

PostPosted: Fri Mar 02, 2007 9:14 pm
by KEYOGI
Is there room for Conquer 4 and Tic Tac Toe 3D? They're both essentially the same thing.

PostPosted: Fri Mar 02, 2007 9:23 pm
by DiM
KEYOGI wrote:Is there room for Conquer 4 and Tic Tac Toe 3D? They're both essentially the same thing.


why not??
the more the merrier. i'd love to have 100 maps to choose from.


PS: they're not the same thing. this one is 3D :lol:

seriously this map is much smaller and designed for quick RT games. it should only take 10 turns max to finish this game which is a good thing in my opinion because we don't have too manyy quick maps at the moment.
plus this map is easier to play regarding the bonuses, not too many calculations.

Re: Tic Tac Toe 3D

PostPosted: Fri Mar 02, 2007 9:32 pm
by KEYOGI
DiM wrote:there are no continents but you get 1 army for making a complete row of 3 territories. vertical horizontal and diagonal. also a territory can count towards 2 or more bonuses. (see the red circles in the image)


To me, that appears to follow the exact same game principle as Conquer 4, except this is based on holding 3 in a row, not 4.

I don't have this opinion because I'm doing Conquer 4, I'd be saying exactly the same thing if someone else was doing it. I just don't think there's room for two versions of glorified Tic Tac Toe on the site.

PostPosted: Fri Mar 02, 2007 9:39 pm
by DiM
ok i understand you don't want this map but give me a valid reason.
yes they have the almost the same principle but one is fast paced and one is not.

look at it this way:
tic tac toe 3D is the classic map
conquer 4 is world 2.0

same principle almost the same map one is fast one is not.

i don't see why both maps can't coexist?? if you told me it has bad playability or something like that i'd understand but....

PostPosted: Fri Mar 02, 2007 9:44 pm
by KEYOGI
I'm not saying I don't want this map, I'm saying there's no point having two versions of Tic Tac Toe.

PostPosted: Fri Mar 02, 2007 9:59 pm
by DiM
then there's no point in having world 2.0 or classic
or ireland since it's included in the british isles or germany greece italy since they're all in the europe map :wink:

come on you're a nice guy, but you have to understand all the maps rely on the same principles since they all are maps for RiSK but the good part is we can have many maps small or big detailed or not specific or general, it really does not matter since nobody forces you to play one or the other you play what you like.

tic tac toe is a simpler faster version of connect 4. it's up for the players to decide what they want to play.
if i'm in the mood for a long game i'll play world2.0
but if i want a quick one i'll go for CCU or australia. people have the possibility to choose.

PostPosted: Fri Mar 02, 2007 10:32 pm
by KEYOGI
If you want to continue the map, then that is fine. I still don't think there should be two versions of Tic Tac Toe on the site though. Guess we're in for some friendly competition. :wink:

PostPosted: Fri Mar 02, 2007 10:38 pm
by DiM
there's no competition going on. you're making a map which already looks nice and it's approaching the final stages of development.
i'm curently just proposing a different version that will only be completed if i get support. from proposal to finalization i have a long road ahead of me.

PostPosted: Sat Mar 03, 2007 10:24 am
by DiM
another quick sketch to form an idea.

Image

PostPosted: Sat Mar 03, 2007 12:11 pm
by Guiscard
No appeal really. To basic.

PostPosted: Sat Mar 03, 2007 1:09 pm
by yeti_c
DiM wrote:this is tic tac toe 3D it'sthe classical layaout when you play with pen and paper so i don't want to modify it. it has 27 territories and it will remain like this otherwise it's not tic tac toe 3D.

you get bonus for 3 connecting territories that form a straight line. it does not matter in which direction. there are 2 rules to get a bonus:
1. have 3 territories
2. form a straight line in any direction.

it's simple :)


If you wanted to increase countries - then perhaps you could have a grid on the left and on the right... in a + formation?

Would that work? It'd be tricky to draw as the centre square of the right left grid would still need to border the centre square on the middle grid...

Perhaps arraying them in an X formation would be better for the 5 grids...

I can see the point of this being similar to Conquer 4... but it's is slightly different also?!

I do think that you would need to add territories for it to be a good map.

C.

PostPosted: Sat Mar 03, 2007 3:03 pm
by DiM
adding territories will divert from the original idea :(
plus i want a quick map with few territories :wink:
i'll see what i can do to improve things. if i can't i'll go to the next idea and add this to abbandoned projects.
slowly i'm learning how to use photoshop fireworks and inkscape. i've been using them for 2-3 days and my drawing skills seem to improve.
maybe with a better idea and a better graphic display i'll manage to do i nice map. so far everyone was rejected :(