Page 1 of 1

ANDORRA [MAP 1.2]

PostPosted: Sun Mar 27, 2011 2:24 am
by DJENRE
New drop on my project to see a map for each country in europe !!!

This is PRINCIPAT D'ANDORRA



2 more passages added, I think it's enough
Griu to Grau Roig
La Plana to san miquel

MAP 1.2
Click image to enlarge.
image


new version of the map:
Background changed
Texture added
Shadows added
Blaze textured
And a few others....

MAP 1.2
Click image to enlarge.
image

Unable to update the thread with the image so classic link for now

MAP 1.1
Click image to enlarge.
image


Andorra has 7 regions named parishes.
I didn't want a small map like Luxembourg for Andorra.
I decided to make a map with a gameplay similar to ROUTE 66.
If you hold enough points along the pics, you hold the victory!


TERRITORIES
  • 43 territories in total
  • 26 towns / villages
  • 17 Pics
  • also 6 access to mountains (From Riu Madriù, Bixessarri, Pal, El Serrat, Port d'Incles, Port d'Envalira).
  • Road and trail are in orange.

BONUSES
[*]PARISHES = give a +2 bonus except ENCAMP which is +3 because of his splitted territories.
[*]Pics are not part of parishes bonuses.
[*]PICS = Hold 4 in a row for +1, 5 for +2, 6 for +3, etc... Hold 10 for a victory!

:arrow: STARTING POINTS
All 43 territories can be starting points. But a player can hold maximum 14 territs after the drop. That avoid a big starting bonus in singles ;)
  • 2 = 14 territories
  • 3 = 14 territories
  • 4 = 10 territories
  • 5 = 8 territories
  • 6 = 7 territories
  • 7 = 6 territories
  • 8 = 5 territories


show: ALL EUROPE

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 2:37 am
by kengyin
are you sure you have this much time? arent there 47 countries in europe, i think less than half would have maps :-s

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 3:38 am
by natty dread
Hey, hey, slow down there buddy :D

You have 2 unfinished maps already... and this is 3rd. My advice is to pick one, run with it until you're in final forge, and then start working on other maps - it will go a lot smoother for the others once you have some experience of the process from your first map.

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 4:19 am
by DJENRE
kengyin wrote:are you sure you have this much time? arent there 47 countries in europe, i think less than half would have maps :-s

We'll see... one after another and it will be done one day ;)
natty_dread wrote:Hey, hey, slow down there buddy :D

You have 2 unfinished maps already... and this is 3rd. My advice is to pick one, run with it until you're in final forge, and then start working on other maps - it will go a lot smoother for the others once you have some experience of the process from your first map.


I'd like to but look, there are no many feedbacks to keep going on maps... I need differents feedback to see what the people think about each map. Once I know what I have to change I do it quickly but I need to know what to do, and if I have nothing to change on maps already on forum, I start creating new ones. :D
Once I will reach next steps, I will certainly slow down in creating new ones. ;)

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 4:28 am
by natty dread
DJENRE wrote:I'd like to but look, there are no many feedbacks to keep going on maps... I need differents feedback to see what the people think about each map. Once I know what I have to change I do it quickly but I need to know what to do, and if I have nothing to change on maps already on forum, I start creating new ones. :D
Once I will reach next steps, I will certainly slow down in creating new ones. ;)


Look... if you keep making new maps, people will think you're not going to finish old ones and will be discouraged from commenting. It's best to just pick one map and stick to it, at first. We've seen so many promising mapmakers who come in, start a ton of map projects and never finish a single one of them... I'd hate to see that happen to you.

If you're short on feedback, just experiment with your map - do some changes here and there, and they might spark some comments from people...

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 5:28 am
by No Risk No Fun
I think its a pretty neat idea. I like the clean map design so far, I'm not a fan of cluttered maps. You should probably specify somewhere on the map that the mountains are pics (unless I'm just an idiot). Also, how are the starting positions going to be laid out since the pics are part of the objective and consist of a fairly large portion of the territories?

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 5:34 am
by DJENRE
No_Risk_No_Fun wrote:I think its a pretty neat idea. I like the clean map design so far, I'm not a fan of cluttered maps. You should probably specify somewhere on the map that the mountains are pics (unless I'm just an idiot). Also, how are the starting positions going to be laid out since the pics are part of the objective and consist of a fairly large portion of the territories?


Thank you for your comment. Answer about starting points has been added into first post.
Yes, mountains and pics are the same. Do you think I have to specify while I only say pics on map?

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 10:58 am
by No Risk No Fun
Now that I think about it, people like me who don't know what pics are should be able to easily figure it out, since there's territories called "Pic du Port" and "Pic Negre". So I guess it really all depends on whether or not you/other players feel it's necessary. It's probably not a big deal the more I think about it.

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 11:06 am
by natty dread
About your plan...

Is there point in making all the countries of europe just for the sake of having all European countries represented? I fear it would result in several similar maps that play very similarily but look different... If you can think of interesting and varied gameplay for each of these maps, then why not, go for it... but if you're just going to make 20-something copies of Classic with different skins, meh.

About this map:

There seems to be a lot of unnecessary dead ends and chokepoints in this map. I would suggest going for slightly more open gameplay.

I'm also not sure about the line-connections between the territories. Are you sure conventional borders would not work better?

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 3:39 pm
by tokle
The french word pic translates to peak in english.
Would it not be better to use the english word in the legend?

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 3:54 pm
by DJENRE
natty_dread wrote:About your plan...

Is there point in making all the countries of europe just for the sake of having all European countries represented? I fear it would result in several similar maps that play very similarily but look different... If you can think of interesting and varied gameplay for each of these maps, then why not, go for it... but if you're just going to make 20-something copies of Classic with different skins, meh.


Of course I don't plan to do all maps similar, and maybe not to do all maps at all. The list of european countries missed is just a reminder if another cartographer want pick up one.
And you can see that I dropped three map and any of those had a different kind of gameplay, some where good ideas, some not. We keep working, but be sure I don't want just do 20 or more similar map but with different names. ;)

natty_dread wrote:About this map:
There seems to be a lot of unnecessary dead ends and chokepoints in this map. I would suggest going for slightly more open gameplay.
I'm also not sure about the line-connections between the territories. Are you sure conventional borders would not work better?


And that is because I wanted to show a new gameplay (not new actually but similar to route 66) that I put those peaks ;). And lines are actually explained, there are roads, or trail (depending their size and form). I thought about this gameplay and I'm quiet sure it could work perfectly. ;) Don't you think?

tokle wrote:The french word pic translates to peak in english.
Would it not be better to use the english word in the legend?


Yes you're so right. I don't know why I didn't notice that. I'll change it in next draw. TY ;)

Re: [NEW] ANDORRA

PostPosted: Sun Mar 27, 2011 4:04 pm
by natty dread
I still think you should increase the openness of the map somewhat. Not making it completely open, but a little less chokepoints would be good.

Re: [NEW] ANDORRA

PostPosted: Mon Mar 28, 2011 10:55 am
by DJENRE
natty_dread wrote:I still think you should increase the openness of the map somewhat. Not making it completely open, but a little less chokepoints would be good.


What do you mean by choke points? Starting points? territories?
I think I get it. You'would like that each region has mutliple entries instead one from road and one from peaks. That's right?

I could set some trails into the map and not only for peaks.

I will also add shadows everywhere and add texture on that one if you think that could do a workable and playable map.

Re: [NEW] ANDORRA

PostPosted: Mon Mar 28, 2011 11:10 am
by natty dread
I mean that mobility of players is constrained in many places.

The mountains help it somewhat, but I'd still like to see a bit more openness. To give the players more options and mobility. When the gameplay is too constrained, it easily results in unbalanced gameplay, and in some cases, stalemates.

The other problem is that you have so many dead-end territories. Worst is Griu, since it's a "2-territory dead-end"... it makes for frustrating eliminations, if your target holds Griu, you need to advance to Les Bons but you can't advance all because you can't get anywhere else from it... you get what I'm saying?

Then you have single-territory dead-ends, like Coloma, La Plana, Grau Roig, etc. These are not as bad as Griu, but I'd like to see less of them, since they are pretty much useless for mobility.

You could start by connecting, for example: Griu to Grau Roig, Bordes or Sant Miquel to La Plana, Calaverdis to Arinsal and Arcalis...

Re: [NEW] ANDORRA

PostPosted: Mon Mar 28, 2011 1:06 pm
by DJENRE
ok, this is the new version of the map:

Background changed
Texture added
Shadows added
Blaze textured
And a few others....

MAP 1.2
Click image to enlarge.
image

Unable to update the thread with the image so classic link for now


natty_dread wrote:I mean that mobility of players is constrained in many places.

The mountains help it somewhat, but I'd still like to see a bit more openness. To give the players more options and mobility. When the gameplay is too constrained, it easily results in unbalanced gameplay, and in some cases, stalemates.

The other problem is that you have so many dead-end territories. Worst is Griu, since it's a "2-territory dead-end"... it makes for frustrating eliminations, if your target holds Griu, you need to advance to Les Bons but you can't advance all because you can't get anywhere else from it... you get what I'm saying?

Then you have single-territory dead-ends, like Coloma, La Plana, Grau Roig, etc. These are not as bad as Griu, but I'd like to see less of them, since they are pretty much useless for mobility.

You could start by connecting, for example: Griu to Grau Roig, Bordes or Sant Miquel to La Plana, Calaverdis to Arinsal and Arcalis...


Ok I gonna do that soon. But remember the aim of this map is to hold peaks so we need to see players go quickly on peaks and fight there. ;)

Re: [NEW] ANDORRA

PostPosted: Mon Mar 28, 2011 6:17 pm
by DJENRE
For you natty

2 more passages added, I think it's enough
Griu to Grau Roig
La Plana to san miquel

Let me know

MAP 1.2
Click image to enlarge.
image

Re: ANDORRA [MAP 1.2]

PostPosted: Tue Mar 29, 2011 1:24 am
by natty dread
Looks good!

However, the background is too much in the same "plane" as the land area again... the colours are almost identical. I suggest making the background darker.

Re: ANDORRA [MAP 1.2]

PostPosted: Tue Mar 29, 2011 7:10 am
by Riskismy
I like your winning condition! =D>

I can't tell, is there any significance to the type of connection? Like most connections between the standard territories are 'fully drawn', while e.g. La Plana <--> Sant Miquel is dotted.

Re: ANDORRA [MAP 1.2]

PostPosted: Tue Mar 29, 2011 6:22 pm
by No Risk No Fun
DJENRE wrote:PICS = Hold 4 in a row for +1, 5 for +2, 6 for +3, etc... Hold 10 for a victory!


Just a clarifying question:
Does this mean that the pics you're holding have to be connected in order to get the bonus? For example, let's say I held a group of 4 pics on one side of the map, and then another group of 4 pics on the another side. This would in total give me a +2 bonus, correct?

Also for some reason I can't seem to load the map images anymore (only specific to this thread). I tried different browsers and everything. It might just be my computer or something.

Re: ANDORRA [MAP 1.2]

PostPosted: Wed Mar 30, 2011 9:24 pm
by DJENRE
natty_dread wrote:Looks good!

However, the background is too much in the same "plane" as the land area again... the colours are almost identical. I suggest making the background darker.


:lol: Actually I did it darker but I changed it. I will show you the darker one to see if you prefer.

Riskismy wrote:I like your winning condition! =D>

I can't tell, is there any significance to the type of connection? Like most connections between the standard territories are 'fully drawn', while e.g. La Plana <--> Sant Miquel is dotted.


There are two types of road (main and secondary) and two types of trails (acces to mountains, and regular trails beetween two peaks or two territories)

No_Risk_No_Fun wrote:
DJENRE wrote:PICS = Hold 4 in a row for +1, 5 for +2, 6 for +3, etc... Hold 10 for a victory!


Just a clarifying question:
Does this mean that the pics you're holding have to be connected in order to get the bonus? For example, let's say I held a group of 4 pics on one side of the map, and then another group of 4 pics on the another side. This would in total give me a +2 bonus, correct?

Also for some reason I can't seem to load the map images anymore (only specific to this thread). I tried different browsers and everything. It might just be my computer or something.


Yes they have to be all connected. 4+4 doesn't work.

About the upload, I have the same kind of problem. see this thread : http://www.conquerclub.com/forum/viewtopic.php?f=506&t=141286&p=3091613#p3091613

Re: ANDORRA [MAP 1.2]

PostPosted: Wed Mar 30, 2011 9:34 pm
by DJENRE
This is the map with beckground darker
not added in main post as it just a preview
I have to change names colours if we keep that background ;)

MAP 1.2.2
Click image to enlarge.
image

Re: ANDORRA [MAP 1.2]

PostPosted: Thu Mar 31, 2011 11:45 am
by Riskismy
DJENRE wrote:There are two types of road (main and secondary) and two types of trails (acces to mountains, and regular trails beetween two peaks or two territories)


I think it makes sense to have the paths connecting the peaks different from those connecting the normal territories, but if they don't 'mean' anything, I think you should change the paths: La Plana <-> Sant Miquel and Griu <-> Grau Roig to look like the other paths between standard territories. The current is confusing. I at least couldn't help but wonder what the idea was there.

Re: ANDORRA [MAP 1.2]

PostPosted: Thu Mar 31, 2011 2:49 pm
by DJENRE
Riskismy wrote:
DJENRE wrote:There are two types of road (main and secondary) and two types of trails (acces to mountains, and regular trails beetween two peaks or two territories)


I think it makes sense to have the paths connecting the peaks different from those connecting the normal territories, but if they don't 'mean' anything, I think you should change the paths: La Plana <-> Sant Miquel and Griu <-> Grau Roig to look like the other paths between standard territories. The current is confusing. I at least couldn't help but wonder what the idea was there.


Actually it was because it was set on true roads and trails.... real one I mean

Re: ANDORRA [MAP 1.2]

PostPosted: Sun May 08, 2011 6:18 am
by thenobodies80
[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made. ;-)