Neutrals: 4 on each minor and major "building". All intersections are drops. So, 33 droppable, 14 neutral, 47 total.
-Sully
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 8:45 am
by Industrial Helix
Alright, we got Moscow now too!
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 4:07 pm
by Riskismy
I like the objective points a lot!
Didn't think it was possible though. Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 4:25 pm
by natty dread
Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
It does require that, but the amount of ways you can combine 1:s and 2:s to get to 8 isn't all that onerous:
0*1 + 4*2 2*1 + 3*2 4*1 + 2*2 6*1 + 1*2 8*1 + 0*2
5 objectives in total, with 8 continents (the 0:s can be ignored).
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 5:06 pm
by Riskismy
natty_dread wrote:
Riskismy wrote:Thought it would require to group together each and every permutation in the XML, that would yield 8 points. But I guess not?
It does require that, but the amount of ways you can combine 1:s and 2:s to get to 8 isn't all that onerous:
0*1 + 4*2 2*1 + 3*2 4*1 + 2*2 6*1 + 1*2 8*1 + 0*2
5 objectives in total, with 8 continents (the 0:s can be ignored).
huh? One of us is misunderstanding either the math or the objective points. Counting only the terts giving +1, there's 10. Having any eight of those are far more than 5 permutations.
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 5:17 pm
by natty dread
The first objective contains a continent that contains all the territories that give 2 objective points with a "required: 4" tag. (4*2)
The 2nd objective contains: - a continent that contains all the territories that give 1 objective point, with a "required: 2" tag. (2*1) - a continent that contains all the territories that give 2 objective points, with a "required: 3" tag. (3*2)
The 3rd objective contains: - a continent that contains all the territories that give 1 objective point, with a "required: 4" tag. (4*1) - a continent that contains all the territories that give 2 objective points, with a "required: 2" tag. (2*2)
Etc and so on.
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 5:29 pm
by Riskismy
Ah! I see! Guess I didn't get the finer points of the required tag. Thanks for explaining!
Re: World Cities: Sully's Moscow
Posted: Thu Apr 07, 2011 11:59 pm
by Victor Sullivan
Forgot to mention the neutrals: 4 on each minor and major "building". I'll update my first post.
Re: World Cities: Sully's Moscow
Posted: Sun Apr 10, 2011 10:42 pm
by Industrial Helix
ok, I need for you to put the neutrals on the map and explain what the 'bases' are. Are they starting points? If so, can you put colored numbers on the bases to indicate this.
Re: World Cities: Sully's Moscow
Posted: Mon Apr 11, 2011 2:31 pm
by Victor Sullivan
Industrial Helix wrote:ok, I need for you to put the neutrals on the map and explain what the 'bases' are. Are they starting points? If so, can you put colored numbers on the bases to indicate this.
Bases...? *checks the legend* Oh, haha, I meant that each player gets a +3 no matter what. I meant "base", like in the "starting foundation" sense, not the "headquarters" sense of the word. I guess I should make that more clear
I can put the neutrals on the objective territories, no problem.
Re: World Cities: Sully's Moscow
Posted: Mon Apr 11, 2011 4:33 pm
by Victor Sullivan
Okay, I updated the first post.
Re: World Cities: Sully's Moscow
Posted: Mon Apr 18, 2011 8:34 pm
by Victor Sullivan
Ahhhhh!! Why is this a sticky in the Melting Pot?? I thought I was out?