gimil wrote:-Instead of every playing starting with just a castle, they instead start with their whole kingdom region.
I have not read everything here so sorry if I am not following all posts. But I stopped by because I love feudal and just wanted to say I love this idea. But I would leave 1 or 2 neutrals. Feudal with no spoils always starts with everyone grabbing their territories. With spoils it starts with everyone grabbing their territories except 2 so they can bombard those for cards. I think you need to leave the bombardable neutral there so it doesn't affect card play. But I love the idea of everyone starting with them because it encourages more strategy and takes away risk. Some feudal war games are simply decided by how lucky of dice one player gets taking his neutrals compared to another player. If everyone starts with them, this luck is negated which in turn makes it more skill based.
Thinking briefly on gates. I like them in principal being one way. You can get out easily but others have a tough way to get in. But it'd be nice to code it somehow that teammates could come through if they choose. That would throw the strategy of the game a loop that is never seen before on any other maps. Makes it very easy to kill your teammate in a card game but it is still tough for your opponents.
Thinking quickly, you could do a gate that has 2 one way territories in it, the exit has a small neutral number on it but the entrance has a larger one on it that resets when held. Not sure how you would let teammates in though. That is something you coding guys that are smarter than I am would have to htink of.