koontz1973 wrote:This (below) tells me nothing.
I'm sorry, but it's entirely legitimate to leave a comment that only points out a flaw in the map - not every comment has to be a deep analysis of the map structure.
In this case, your bonus structure was indeed needing attention - in fact you didn't really have a real bonus structure. So I pointed this out. However, the map is still early in development, and it is indeed your map, so I didn't - and don't - want to tell you what kind of map you should make, or what kind of gameplay you should design - that's up to you. I have enough work coming up with my own gameplay ideas, lol.
As for your current gameplay, it has the same problem TBK:s Heartland map had - you have a bonus for each War Criminal, and then you have a +1 for 3 in an area bonus, so how do you intend the map to start? If you start with a random drop, it leads to uneven drops, some people dropping higher initial bonuses than others, thanks to the +1/3 in an area bonus.
Also, for future reference: you should avoid referring to bonus areas as "regions", since that's what territories are called in the game, so it can easily lead to confusion.